
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 116.7Kreviews | 96% | — | $83.2M |
| $11.99−60% | 754ratings | 88% | #161 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2636 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥♥♥. 18 NAKED COWBOYS COME AND BEAT THE EVER LIVING ♥♥♥♥ OUT OF YOU! AND THE SECOND YOU CAN FINALLY FEND THEM OFF. 18 CLOTHED AND ARMED COWBOYS COME AND SLAUGHTER EVERYONE IN YOUR CAMP. Might update in the future. 8/10. I'd buy it again.
Buenardo, chupate una pija Nación Sagrada
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only game i always keep coming too. Kenshi feels like home, the world is rich, endless and unforgiving. You are a nobody, no powers, no magic, no epic Chose One quest. Just you and a world that wants you to suffer. Every time i play Kenshi i feel the same way i felt so many years ago when i started gaming. And that feeling remains fresh to this day. The lore is inmense and rich, the map is well designed and clearly has an intention behind every single terrain feature, from derelict buildings from past empires to the desert rocks that once were at the bottom of an ocean. The factions feel fresh, interesting and realistic. Races and characters are very original too. Base building is deep and extensive, you can settle anywhere and live off of anything, you have a lot of variety to choose from and even though the environment is so diverse, every region retains that "Kenshi" vibe. Im leaving out a lot of things (like combat, RPG features, "quests", world states, modding community, performance & graphics) because i could spend literal hours speaking of every single one of these features. I'll just say that Kenshi is probably my personal favorite game of all time.
I like this game because it lets me see how the life of my friend sneeze looks like (he is enslaved)
Симулятор получения по лицу Пришел в город святой нации Человек? -проходит Шек, Рой? - о, новый раб Скелет? -сдохни Вышел из города? -избит бандитами Напал на паладинов?-теряй конечность или перса И это далеко не все что с людьми может произойти, как писал один мудрец в отзывах "нет зрелища более жалкого чем игрок впервые зашедший в кенши" 3 оторванные левые руки из 3 или 10 полученных травм из 10
You genuinely need to be delusional to think this game is amazing. The only thing going for it is it's world and lore, nothing else about the game could even be considered good. "Oh it's not a game! It's a story generator!" Said the delusional, you play ttrpgs and rpgs as games don't you? This fails in every aspect as an rpg. "The game is so difficult and beserk-pilled!" Farm any easy mob for five minutes on max speed, you will become the world champion of swordsmanship. Run around the map for two hours? You are faster than 99% of every other living thing. "Oh but you are not the main character!" But I can literally kill hordes of bandits and town guards after killing some river creature for five minutes. Being lazy and not writing dialogue for characters because "they have no reason to not interact with you", after you make the local wildlife extinct, is apparently peak game design? "But what about the colony building??" You can literally, first try and blind, abuse the AI to the point where they cannot kill your group. Mods don't even fix this ♥♥♥♥, its genuinely one of the most over rated games of all time. It's atmosphere is ruined by the terrible game design. The ONLY good thing about it is it's worldbuilding and lore, the rest of it is genuinely terrible and written off as "this isn't a game its a story generator". Atleast Rimworld is a good game. 100% worth it on sale though, I am just tired of it being regarded as one of the best indie games when it is one of the worst designed games I've ever played.
Это хардкорная ролевая игра с открытым миром в стиле постапокалипсиса. Тут как бы и всё сказано, ставишь себе цель сам, каждое глобальное действие по карте повлияет на развитие той или иной цивилизации или на отношение к вашему персонажу/фракции. Большое количество механик, казуальщикам будет больно. Рекомендую, но графика и музыкальное сопровождение оставляет желать лучшего
Очень глубокая механика игры! Далеко не в каждой игре поражение не значит смерть! После падения ситуация может стать даже куда лучше!
Практически с выхода (19 год +-) Играл в неофициальную версию игры, знаете, прям много играл, настолько много, что помню когда был пиздюком вырезал всю святую нацию одним персонажем. Когда я увидел игру в стиме, увидел что разработчик делает 2-ую часть сразу захотелось поддержать, благо с возрастом и деньги пришли, и знаете, это не та игра, которую покупая думаешь "а стоит ли оно того? Вроде обновлений нет, можно скачать пиратку и не париться" Нет, это действительно первый раз когда я купил что-то чтобы поддержать разраба, а не в угоду своего удобства или скидкам. Игра имеет огромнейший потенциал, и запустив её в очередной раз я в этом убеждаюсь по сей день, тут буквально можно делать что угодно, быть кем угодно, выглядеть как угодно, это олицетворение мечт любого инцела, который хочет игру где "главный герой лошара встает с колен и даёт всем пизды, плюс у него две крутые катаны, аниме стрижка, девушка в отряде, ну и плюсом он свой город еще заебашит в конце" Серьезно, настолько свобода действий до абсурда доходит. Смотря на трейлер очень сильно видно нехватку бюджета, и то, что игру делал лишь 1 человек, но делал он её 12 лет, с душой, с идеей, и это прекрасно осознается когда ты в эту игру заходишь, местные виды до сих пор поражают меня своей красотой, особенно завораживают всякие гигантские горы\строения\враги, биомы где всё выглядит не так как обычно (Хотя тут всё выглядит не так как обычно) И в особенности саундтрек, он просто лучший. Дайте игре шанс, если вы не играли и хотите ознакомится, либо что-то слышали про данный продукт, рекомендую наиграть хотя-бы часов 20-30, если вы плюетесь с визуала, и он отталкивает вас, то поиграйте в игру пару часов, просто поверьте мне, главное помнить что это рпг не про то что ты избранный, не про то, что ты будешь всех убивать (даже ближе к концу игры) это игра про то, что ты попал в жестокий мир, где помимо тебя так же есть и те, кто тебя с радостью вырубят, обоссут и оберут, а затем и ноги с руками отрежут, больше скажу, таких большинство, а если уж совсем быть честным, под это описание подходит любое живое существо в кенши
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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