
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 756 reviews with recorded playtime.
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
pode comorar muito bom, recomendo so na primeira rum jogar sem ver tutorial, na amarra, vai valer a pena
El juego graficamente es feo, tiene bugs con la IA y los controles de movimientos son raros, pero sacando todo eso de lugar es una DR0G4 NO PUEDO PARAR DE VICIAR HASTA CUANDO TRABAJO, NO LO RECOMIENDO SI TENES UNA VIDA, TE ATRAPA Y NO TE SUELTA, buen simulador de Peru
БРЕД F9!!!
Симулятор майнинга руды с "Гопстоп мы подошли из-за угла". в котором поначалу (первые 24 часа) будешь всасывать, а потом наберёшь отрядик шеков с наймитами под боком (или сольчика имбашешчку, "воруй-воруй. интриги строй") да ринешь гопать всех в ответ. Массовые зарубы аля M@B, Градострой, Кач выучки , а не фарм экспы. Экономика с системой торговли в "условных политических отношениях". Огромный постапокалиптический мир пустыни не лишённый красочной флоры, с разнообразной фауной (слово "Биомы" принципиально обхожу стороной). История мирка - Интересная. Но основной квестовой сюжетной линии таки не хватает. Сюжет есть - но его надо Фармить. К ознакомлению - Рекомендуемо. К постоянному залипанию, ну... - Модострой актуален (Проект развивается). Сторитейлы билдить прикольно. Из предложений... Побольше автоматизации в фарме и быту (ради экономии времени). Побольше наймитов в барах (продление срока найма уместно). Благодарствие за дивный solo R.P.W.
Спасибо за счастливое детство
игра на любителя, я любитель
I probably put an ungodly amount of hours into this on my gog copy. The steam workshop and save-syncing is pretty cool too so recommend getting it if u want a more convenient experience.
I think we have to start reviewing things on our own experiences in isolation, without considering the general Consensus, the game with mods or fan made YouTube tutorials. With that in mind, **in my experience** this game is abysmal. There is no reason not to have a tutorial campaign before you are released into the open world. I understand that it is supposed to be an open immersive life sim but I spent 20 minutes looking for someone to talk to that would offer me anything to do, coulden't, went outside the city to mine a rock, got beaten up, character model fell into the rock, Couldn't select the character and I had to reload. same thing happen at a diffrent mining spot, reloaded again, got attacked again becasue reasons? and had my first-aid kit stolen then died. If this sort of experience isn't common, fine, but this experience with this game is valid and the unavoidable effect of having no narrative. I can see why this is so widely recommended but it is also a very clear example of how something can be recommended by 9 out of 10 people, but not a 9 out of 10 in terms of quality.
Неподражаемая игра, такой второй просто нету, она завораживает и затягивает, заставляет ею интересоваться как очень интересная книга. Отличная игра. СОЗДАЙТЕ ВТОРУЮ ЧАСТЬ!
отрубили ногу и съели людоеды
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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