
Play as Keine Kamishirasawa, the half-beast teacher of Gensokyo! Teach humans and yokai, grow their minds, hearts, and bodies, and guide them to graduation. Balance tradition and change, expand your influence, and build your ideal school. Write your legend on the education frontlines!
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About
In Gensokyo, sow the seeds of knowledge and pen the poetry of change! As Keine Kamishirasawa, guide the future of the Terakoya between tradition and innovation!
Gensokyo isn’t just about bullet hells and incidents—it’s also about the quiet, everyday work of teaching and the slow, steady march of change. In this unique simulation and management game set in the world of Touhou Project, you play as the wise and diligent Keine Kamishirasawa, running a Terakoya (traditional school) in the Human Village. However, the discovery of a fountain pen sets off a story of evolving educational philosophies, innovative stationery, and the clash between tradition and reform.
As challenges arise—resistance from conservative forces, financial hardships, and ideological dilemmas—you’ll need to decide where you stand. Will you hold firm to old ways or embrace the new, forging a unique destiny for your Terakoya and yourself?
As Teacher Keine, your core task is to plan each week's (turn’s) curriculum for your students—be they human children, fairies, or other beings. But this is more than just scheduling; it’s a tactical challenge:
The Art of Timetabling: Arrange classes in specific shapes to trigger Combo effects, granting powerful teaching bonuses!
Use Your Tools: Deploy various teaching items or schedule special lessons to maximize students’ intelligence, emotional growth, and stamina. Every decision affects their development.
Nurture and Send Off: Students improve according to your schedule. Once they meet graduation criteria, send them off into the world of Gensokyo. Not only is it rewarding, but it also earns the funds needed to keep your school running and growing.

Running the Terakoya is no solitary endeavor. Gensokyo is home to many familiar faces from the Touhou universe:
Build Bonds: Talk with characters, learn their stories , and improve your friendship levels through gifts and side quests. Strong relationships can bring help when you need it most.
Trade and Supply: Teaching tools, daily necessities, and upgrade materials can be obtained through trading with Gensokyo residents. Maintaining good relationships may unlock rare goods or special deals.
Feel the Pulse of the Community: Your school’s activity influences not only the Human Village but the entire Gensokyo. Witness the subtle changes as knowledge spreads.
Your teaching performance and reputation translate directly into the Terakoya’s influence across different regions of Gensokyo:
Earn Prestige: Excellent educational results are the key to growing your reputation. Influence is both a symbol of honor and a stepping stone to progress.
Unlock Rich Rewards: As your influence in specific regions grows, you’ll unlock new features, attract more talented students, acquire rare recruitment scrolls, and even trigger new story chapters related to educational reform.

The development of your Terakoya is flexible and shaped by your choices. By investing resources into the Upgrade Tree, you can strengthen various aspects of your school and determine its educational philosophy:
Strengthen the Foundation: Unlock upgrades that improve teaching efficiency, increase enrollment capacity, and reduce costs.
Choose Your Focus: The Upgrade Tree is divided into three philosophies—Neutral, Innovation, and Traditional. Your investment in each path defines how your school evolves. Will you embrace modern ideas, preserve age-old methods, or forge your own balanced route? This not only changes your strategy but also shapes the game’s ending.

Play as Keine Kamishirasawa in a unique teacher-life simulation and experience a story of change and decision.
Classic Touhou Project world with deep interactions and evolving relationships with familiar Gensokyo residents.
Core gameplay built around turn-based curriculum scheduling, with strategic combo mechanics, special lessons, and item usage.
Raise and graduate a wide variety of students, feeling the joy and challenge of education.
Enjoy a social experience with gift-giving, commissions, and a trading system tied to your relationships with residents.
Gain regional influence through your educational achievements to unlock new gameplay features, better students, recruitment scrolls, and hidden storylines.
Shape your school’s development through the Upgrade Tree, aligning with Neutral, Progressive, or Traditional philosophies to influence both strategy and narrative outcomes.
Teacher Keine, the blueprint of Gensokyo’s future awaits your hand!
Are you ready to face the challenges ahead, carve a path between tradition and innovation, and transform your Terakoya into a one-of-a-kind center of learning?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
整体玩下来还是不错的,抛开临时美术资源这一块我可以给个8/10,作为模拟经营类游戏绝对算是合格了 以下为目前我在游戏中认为需要改进的地方 1.UI和立绘貌似对高分辨率不是很兼容,全屏游玩会有些糊 2.招聘报表强烈建议出一个筛选系统,每次都拉来拉去有些操作冗余 3.学生页面出一个排序功能,比如按照学龄排序,很多时候超过10学龄的学生被忽略了是因为找不到合适的工作,而我又不清楚他到底差什么属性 4.排课的时候道具菜单离重置课表有些近了,我误触过两次导致需要重新排课 主观评测 优点: +最纯粹的休闲游戏,哪怕你瞎玩到了后期钱也不愁花 +由于今年某同人游戏的EX面剧情,我觉得这款中规中矩的剧情也可以算作优点了 +听起来很棒的音乐,不算顶尖,但也算不错的一类了 +慧音老师可以动 缺点: -经营游戏通病,到后期会很无聊 -临时美术资源 -个人认为NPC互动还是太少了,什么时候能让妹红过来教体术(貌似不是什么好主意) 总结,我会把游戏推荐给不在意半成品和临时美术资源的经营游戏爱好者和休闲玩家,希望能早日玩到完整版
好玩,期待正式版
[h1]《慧音的寺子屋 ~ A Schoolhouse in Gensokyo》简评[/h1] 上白泽慧音老师的寺子屋(私塾),要开始扩大规模招生了,无论是妖怪还是学生,都可以入学哦。玩家作为慧音老师的“私人助理”,要帮助她把这间学校做大做强、创造辉煌!招募学生、安排课程、培养能力、分配工作,无论是为了名还是为了利,总之,咱要把这间人间之里的唯一私塾开班起来,让更多想要进步的孩子们,有书读、有学上!!!在此,咱郑重承诺,绝不放弃任何一名想要进步的同学,也绝对不会再培养出一位笨蛋⑨同学!!! [h1]慧音老师的寺子屋[/h1] 本作的主角上白泽慧音,东方project系列的知名角色,初登场于官方游戏《东方永夜抄》,作为3面道中BOSS和3面BOSS(人类形态)以及EX面道中BOSS(白泽形态)。或许有些非东方众玩家对此角色不熟悉,不过只要知道一点,能够作为EX关卡Boss的存在,就没有简单滴,很牛批就对了。其含有中国古代神话中的瑞兽白泽血统,因此拥有吞噬历史程度的能力(人类时)和创造历史程度的能力(白泽化时)。由于慧音老师对人类非常友善,再加上其能力和历史(知识)有关,本身也学识渊博,所以她在官方设定里就是在幻想乡的人类村落中,创办了一间寺子屋(类似于古代私塾),当老师、教学生。她的学生里最为出名的就是某“冰之妖精”、“笨蛋⑨”——琪露诺了,只不过这位学生是她的反面教材,某个区“笨蛋⑨的算数教室”说的就是这玩意。 [h1]寺子屋的经营管理[/h1] 这款车万同人二创游戏,其实就是一个学校主题的经营养成模拟游戏,玩家需要做的就是帮助上白泽慧音将这间私塾做大、做好、最强。那么要把私塾做好,其实流程也很简单。招收新生入学校,因材施教排课程,综合表现得评价,培养学生升等级,毕业招聘扩影响。 招生:每次招生都有人数上限,所以为了更加方便的培养学生成才,还是需要根据学生的基础能力(智商、情商、体力)的等级和数值挑选一番。 排课:和现实里的课表一样,按星期来排各种课程,不同的课程你能提升不同的能力数值(历史-智商、书法-情商、体术-体力),而当相同的课程在横、竖、斜方向上排成3个时,将形成combo,从而使数值提升获得50%的加成,此外,多层combo和道具也可以对提升有所加成。 评价:排课结束后,将根据各类数值的提升量获得评价等级,而最终的总评价将取决于3项数值评价等级的综合表现。因此,即使过度提高某一类数值,最终总评价等级也可能不会很高,请平衡各项数值的提升。此外,当某一类数值过低时,其评价等级将会降为不合格的E,只要有一类数值的评价为E,最终的总评价也会变成E。所以在排课时要确保每一类数值都得到一定的提升,避免出现不合格的情况。 培养:根据排课的分数结束,学生也会提升对应的能力数值,达到一定的数值指标,该学生的该能力便可以升级,升级后师生都可以获得一些奖励。一周的授课内容,也会影响到学生生源地(通常是指学生的家乡或原籍地)的影响力,寺子屋中当地学生越多,影响就越大。 外出:一周的课程结束后,可以外出探索,把主线任务做完之后,便可以自由行动,以帮忙做委托、聊天谈谈心、送点小礼物等等刷好感度的行动为主,大部分移动和行动,都需要消耗时间,时间结束就可以进入到下一周的安排了。 招聘:每周寺子屋可能会收到不同的招聘简章,用于招收毕业生。此外,剧情事件或学生升级等途径也可能获得简章。慧音可以选择符合最低要求的学生,使其毕业并前往对应单位。毕业后,寺子屋会获得金钱奖励和招聘单位所在地区的影响力。普通招聘简章通常要求特定种族和能力等级,此外,学生需在寺子屋学习超过4周才能毕业。 [h1]开办学校的经营体验[/h1] 其实本作的经营,主要还是“时间管理”和“角色养成”这两个方面,流程简单而固定,唯一需要玩家“深思熟虑”的还是在于课程安排这个环节,类似于三消combo的点数计算方式。这样的设计在玩家初始体验阶段,或许还会有新鲜感,但是到了后期,重复度过高高,没有更多新颖的机制,玩家除了推动剧情没有更好的成就感和满足感反馈,体验大打折扣了。目前,游戏以抢先体验的形式上线,后续肯定还会有大规模的更新,希望作者考虑一个问题,“如何可以让玩家愿意长时间的玩下去”,这一点非常重要。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
不错呢,期待后续正式版
非常值得期待的同人作,游戏整体节奏较慢休闲,适合打发时间,后期重复性较高,总体而言值得这个价格。 部分立绘确实存在明显缺点希望后续版本能修改,总之是个很值得一玩的游戏
《慧音的寺子屋 ~ A Schoolhouse in Gensokyo》是The Creator Workgroup开发的东方project同人模拟经营休闲游戏,玩家将扮演东方角色上白泽慧音经营寺子屋,同时以慧音的视角探索幻想乡。游戏目前处于EA阶段,不过目前的体量已经对得起价格,游戏性还是不错的。 游戏剧情以慧音决定放弃寺子屋只招收人类学生的传统,开始招收妖精学生开始,这一决定遭到了稗田阿求背后的稗田家(传统派)的反对,尽管阿求本人是不反对慧音的这个决定,但迫于压力稗田家解除了对寺子屋资助,寺子屋转为独立办学。在游戏中,玩家可以选择恪守传统、拥抱革新、保持中立三种不同的升级路线,不同的升级路线最终会影响主线的结局走向。 游戏的玩法分为两部分,首先是模拟经营玩法,给招到的学生上课,提升学生的属性,接收学生赠送的礼物(没想到慧音个浓眉大眼的居然还收礼),花钱升级寺子屋,招收更多的学生,给毕业生介绍工作(同时赚一点钱)。给学生上课的模拟经营玩法还挺有意思的,周一到周五每天有5个时间段可以上课,组成一个5 x 5的大方格,中间随机有几个时间段是休息时间段不能上课。游戏初期有提高智商的历史课、提高情商的书法课、提高体力的体术课,通过将不同的科目放置在5 x 5大方格中进行排课,如果3节同样的课连成一条横线/竖线/斜线就能获得更高的属性加成,随着主线剧情的推进还可以解锁增加更多属性值的特殊课程。慧音跟学生们吹完牛逼后,就可以自由探索幻想乡(人间之里及其周围共8个地点),在不同的地点可以遇见不同的人物。慧音可以在这个阶段推进主线任务、购买各种道具、跟各个人物谈笑风生提升好感度、给他们送礼提升好感度、帮他们干活提升好感度(好感度影响支线任务的触发),顺带着提升寺子屋在当地的影响力,影响力高了能在对应地区收到更多学生以及招聘简章。在幻想乡闲逛会消耗时间(回合数),时间耗完后就没办法继续跟其他人互动了,不过在人间之里购买道具是不消耗时间的,哪怕时间归0了也可以购买道具。 目前这游戏的许多美术资源都是由AI生成的,制作组承诺后续将替换这些AI生成的美术资源。希望制作组能搞快点,因为这些AI生成的角色实在是太难绷了(令人震怒的程度),画风跟毛子制作的《Touhou Gensokyo Visitor》有得一拼。 总的来说,慧音的寺子屋 ~ A Schoolhouse in Gensokyo是一款游戏性不错、质量合格的休闲游戏,推荐东方project系列粉丝以及模拟经营爱好者入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
游戏的美术实在是奇怪而不和谐 但是对于新发售的独立东方同人游戏还是可以理解的(倒不如说有点普遍) 玩这游戏总给我一种我在玩什么国产小游戏而不是东方二创 对话文本的沉浸感也有点一般 互动也单调了 背景音乐的氛围感还是很不错的 就是希望能多一两首 综合来说中规中矩吧 希望越做越好
我是没有太了解东方同人的玩家,但整体玩下来依然有趣,有种玩消消乐的上头感,第八回合给我的感觉更是如此。这部游戏也展现了管理,资源分配的魅力,比沙盘好玩()。 对我来说,这部游戏值得花时间游玩了解,希望在后面的游玩时间中让我有更深的体会,加油加油!
the game is good the only complaints i have is that ai art is being used after a certain point it swaps to a different language but so far its only been the story i havent finished the game yet (since its considered a demo for some reason) and when your accept new students the part where it says introduce it cuts off to bad its not full screen the game can use some work i am aware it says in the setting the english is 60 percent hopefully it gets better and fixes the kinks it has
游戏里的配乐就已经足够让我无脑入慧音的寺子屋了 游戏界面里音乐的是慧音的日常还夹带这些许历史的沧桑感,在日常音乐中描述了寺子屋的发展经历,些许的历史沧桑感并没有像直接采用高声部来进行演奏,反而用的是低声部的乐器来渲染这部分内容。如果说高声部是乐曲的骨架,那么低声部代表乐曲的肌肉。这些肌肉能让节奏变得更加舒缓。 排课表音乐中有连续的低音节奏和偶尔出现的高声部演奏,体现出慧音为让学生们得到更好教育的思考过程,低声部表示思考过程,用高声部来表示慧音在思考中的角色形象,偶尔的铃铛声又是一种慧音想到好主意去更好排课的灵感,简直是种十分完美的音乐组合 在慧音老师外出闲逛过程中,这首音乐先描绘幻想乡环境美好的大自然场景,其次描述了慧音老师在人间之里闲逛。开始离开在人间之里,去幻想乡各处去跟有头有脸的人物处理关系,接下来老师时间不够了,慧音老师开始回到幻想乡人间之里的寺子屋,在寺子屋里放松一下,总结一天里的相关内容。 这里配乐我是听不腻,配乐能表述出游戏剧情就是对配乐的最佳赞美。
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