
Play as Keine Kamishirasawa, the half-beast teacher of Gensokyo! Teach humans and yokai, grow their minds, hearts, and bodies, and guide them to graduation. Balance tradition and change, expand your influence, and build your ideal school. Write your legend on the education frontlines!
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About
In Gensokyo, sow the seeds of knowledge and pen the poetry of change! As Keine Kamishirasawa, guide the future of the Terakoya between tradition and innovation!
Gensokyo isn’t just about bullet hells and incidents—it’s also about the quiet, everyday work of teaching and the slow, steady march of change. In this unique simulation and management game set in the world of Touhou Project, you play as the wise and diligent Keine Kamishirasawa, running a Terakoya (traditional school) in the Human Village. However, the discovery of a fountain pen sets off a story of evolving educational philosophies, innovative stationery, and the clash between tradition and reform.
As challenges arise—resistance from conservative forces, financial hardships, and ideological dilemmas—you’ll need to decide where you stand. Will you hold firm to old ways or embrace the new, forging a unique destiny for your Terakoya and yourself?
As Teacher Keine, your core task is to plan each week's (turn’s) curriculum for your students—be they human children, fairies, or other beings. But this is more than just scheduling; it’s a tactical challenge:
The Art of Timetabling: Arrange classes in specific shapes to trigger Combo effects, granting powerful teaching bonuses!
Use Your Tools: Deploy various teaching items or schedule special lessons to maximize students’ intelligence, emotional growth, and stamina. Every decision affects their development.
Nurture and Send Off: Students improve according to your schedule. Once they meet graduation criteria, send them off into the world of Gensokyo. Not only is it rewarding, but it also earns the funds needed to keep your school running and growing.

Running the Terakoya is no solitary endeavor. Gensokyo is home to many familiar faces from the Touhou universe:
Build Bonds: Talk with characters, learn their stories , and improve your friendship levels through gifts and side quests. Strong relationships can bring help when you need it most.
Trade and Supply: Teaching tools, daily necessities, and upgrade materials can be obtained through trading with Gensokyo residents. Maintaining good relationships may unlock rare goods or special deals.
Feel the Pulse of the Community: Your school’s activity influences not only the Human Village but the entire Gensokyo. Witness the subtle changes as knowledge spreads.
Your teaching performance and reputation translate directly into the Terakoya’s influence across different regions of Gensokyo:
Earn Prestige: Excellent educational results are the key to growing your reputation. Influence is both a symbol of honor and a stepping stone to progress.
Unlock Rich Rewards: As your influence in specific regions grows, you’ll unlock new features, attract more talented students, acquire rare recruitment scrolls, and even trigger new story chapters related to educational reform.

The development of your Terakoya is flexible and shaped by your choices. By investing resources into the Upgrade Tree, you can strengthen various aspects of your school and determine its educational philosophy:
Strengthen the Foundation: Unlock upgrades that improve teaching efficiency, increase enrollment capacity, and reduce costs.
Choose Your Focus: The Upgrade Tree is divided into three philosophies—Neutral, Innovation, and Traditional. Your investment in each path defines how your school evolves. Will you embrace modern ideas, preserve age-old methods, or forge your own balanced route? This not only changes your strategy but also shapes the game’s ending.

Play as Keine Kamishirasawa in a unique teacher-life simulation and experience a story of change and decision.
Classic Touhou Project world with deep interactions and evolving relationships with familiar Gensokyo residents.
Core gameplay built around turn-based curriculum scheduling, with strategic combo mechanics, special lessons, and item usage.
Raise and graduate a wide variety of students, feeling the joy and challenge of education.
Enjoy a social experience with gift-giving, commissions, and a trading system tied to your relationships with residents.
Gain regional influence through your educational achievements to unlock new gameplay features, better students, recruitment scrolls, and hidden storylines.
Shape your school’s development through the Upgrade Tree, aligning with Neutral, Progressive, or Traditional philosophies to influence both strategy and narrative outcomes.
Teacher Keine, the blueprint of Gensokyo’s future awaits your hand!
Are you ready to face the challenges ahead, carve a path between tradition and innovation, and transform your Terakoya into a one-of-a-kind center of learning?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1]叽里咕噜说什么呢?过来上课[/h1] 《慧音的寺子屋 ~ A Schoolhouse in Gensokyo》是一部课程模拟经营类型游戏,我们将扮演上白泽慧音,经营幻想乡寺子屋,也就是一名光荣的老师,进行招生培养,做大做强,创造辉煌。 虽然游戏刚刚上线,只是测试版本,并不是完全版本,但是目前的内容很多,玩法还是比较丰富,耐玩,足够消磨时间。 游戏的玩法比较经典,属于课程模拟经营类型,我们刚开始需要招募学生,对前来应招的学生属性进行挑选。在挑选合适的学生后,可以对他们进行四种类型课程的培养,增加不同的属性,以达成不同的要求。 游戏的每一次循环是五天,在五天学习安排完成以后,可以对学生进行评估,只是单一的能力,不能得到最好评价,毕竟教育追求的是全面发展,所以需要全面能力提升,才能得到最好的评价。当学生得到提升以后,会得到奖励道具,奖励道具可以用来升级教室。 游戏是东方类型的同人游戏,除了主角慧音以外,当然会有其他角色出现,并且安排的比较巧妙,经意间出现在你面前。 游戏中除了主线任务的培养,还会有一些支线任务,可以去不同的地方进行探索,和不同的朋友进行互动,游戏时有好感度系统的,可以多互动或者赠送礼物增加好感度,直线任务同样会影响主线任务。 [h1]总结[/h1] 游戏的立绘比较精致,配音也比较动听,搭配风格满满的UI设计,体验感挺好,喜欢东方游戏的玩家可以体验一下。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
玩下来我自己感觉最大的正反馈不足还是来源于“招聘报表”吧,其实我感觉我用不到那些排序筛选的东西,我会更想要“筛选”而非“排序” 比如说筛选“可完成”和“不可完成”,或是筛选地区来尽快完成影响力任务等 再一个招聘报表感觉没有一个很明确的收益高低显示,来的也很多很快,4周招12个学生其实不能满足4周内的所有招聘,导致完成招聘的时候除了奖励,好像没有能感受到什么成就感(太多了就麻木了)(尤其是脚夫那个没有额外条件的任务,完全没有做的欲望,看到一次删一次) 某种程度上可以理解将招聘报表的数量设定为大于学生数量有助于帮助玩家不会遇到学生多过需求导致学生满12周自动毕业的问题,但这数量...是否还是太多了一点
角色画风太不统一了,看着有点出戏,不过毕竟是测试版所以可以理解。好感度系统不够完善,好感再高带来的正反馈都非常有限,而且对话也不会多几句。中后期没什么新机制后玩起来同质化很严重马上变得无聊了。但前期有明确的主线时还是有意思的。
挺好玩的休闲游戏,希望后续能加入慧音老师家访学生,邀请毕业学生来临时打工以及和幻想乡其他人的进一步亲密互动。
存档好容易丢失啊...
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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