
Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.
Modeled estimate, not a reported figure. How we estimate →
Arise, fallen hero! Enter Keeper's Toll, an action-packed roguelite set within a retro-infused dark fantasy world that demands skill and courage. Every moment could be your last, but with each setback, you grow stronger. Seize the challenge, overcome daunting foes, and purge a callous world through a methodical genre-bending experience.
Keeper’s Toll places a heavy focus on skill-based gameplay with ARPG elements. Each run allows you to study your enemies and hone your skills while progressing through the main quest. Once you have mastered the basics, Keeper’s Toll introduces unique enemy archetypes, intricate bosses, and fresh mechanics that will challenge any worthy hero.

Keeper's Toll features 6 unique risen heroes: the Shadow Monk, Pyromancer, Blood Maiden, Necromancer, Ranger, and Bogatyr. Each hero has their own specialized game-defining mechanics, as well as completely unique abilities and progression trees.
Ferocious bosses and cutthroat invaders lie at the heart of Keeper’s Toll and its perilous lands. All of the bosses, mini bosses, and invaders you will encounter feature their own unique battle mechanics and twists on the core gameplay. Overcoming the bosses requires a keen sense of strategy, so strengthen your character with purpose or suffer a swift end to your journey.
Unique genre blend between horde survival and ARPG with a touch of souls-like
Skill-based gameplay designed to be approached methodically
Custom character classes featuring their own progression trees, unique abilities and playstyles
Destructive boss encounters with intricate designs, mechanics, and gameplay twists
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 799reviews | 89% | — | $126.5K |
| $6.99 | 381ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's okay if you're looking for another survivors-like title. The game is well executed but i guess the content is a bit limited for 5$
Otro de tantos clones de Vampire Survivors. Se nota que le han puesto cariño pero al juego le falta algo. No innova en nada, se nutre de muchas IPs con referencias o copia directa y el gameplay no podría ser más simplón. Imagino que con el tiempo le añadirán contenido porque de momento sacarse los logros es más duro que la mili con solo 4 mapas. No es mal juego pero tampoco tan bueno como lo pintan las reseñas. 6/10 para echar un día por 7€ salvo que estés enfermo como yo y no puedas ver los logros sin completar, que han sido un santo c*ñazo.
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Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, French, Italian, Spanish - Spain, Russian, Spanish - Latin America, Turkish, German, Japanese +1 more
| $6.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《守护者之魂》虽然是像素风类幸存者玩法的游戏,但其实体验很像暗黑like风格的刷子游戏,完成各种诅咒会获得强力装备,也可以通过商店进行购买。不过装备不是永久保留,只在当前游戏有效。总之玩起来还是挺爽的,基本第四五局就可以通关第一张图了,不需要肝太多,后面有些BOSS出场还有单独的动画场景,还挺震撼的。在我这里可以排得上T2级别。 游戏共有六个角色,技能点不互通,每个角色都要肝一遍,需要用到经验点;天赋点是通用的,什么攻击提升,拾取范围提升都在这个里面,这个是用书提升的,打一把差不多三四本书,提升起来也算比较快;金币只能在游戏里使用,可以在商店购买道具以及补充血瓶,所以容错率会更高一些。还有一种灵魂资源,在游戏里可以学习其他职业的技能,但是这个从第一次开启这个技能的时候就固定了,没有那种随机的乐趣,限制了不同职业搭配的乐趣。举个例子,我的死灵法师遇到丛林少女的野狼技能,直接变成双召唤流,整局游戏都很爽,但是玩了8次只遇见这一次。 技能方面数量还可以,差不多每个角色都能走几个不同的流派,比如我玩的最多的死灵法师可以走物理派、纯召唤流、均衡流,纯召唤流甚至可以把自己的速度和伤害给骷髅小弟加上,但物理流就是加强自身了。大部分BOSS还是比较脆的,伤害加成高的话确实可以很快将BOSS带走,不过遇到机制BOSS自己就容易暴毙。比如第一个BOSS你反而不能和他放风筝,距离远了召唤物不会主动攻击敌人,周围还有很多BOSS的毒孢子,踩上去就掉血,BOSS的冲刺攻击撞一下直接掉三分之一血,它还会越打攻速越快。因此我们要反直觉的在小范围里和它兜圈子,也就是俗称的“二人转”,甚至可以无伤打过。 装备方面和技能也是可以相辅相成的,不过挺看运气,这个方向就很有暗黑like的构筑味道,要比一般的类幸存者多一个装备选择的构筑,更有深度一些。但是因为角色本身技能就很强了,所以这方面不考虑也可以打得很爽。 游戏画风很讨喜,画面演出做的也可以,第二个地图有个骷髅BOSS会直接换场景,来一场紧张刺激的追逐战,我们要边跑边打BOSS直到血条清空。 每局时长在20分钟左右,适合休闲时刻来一局,整体的质量属于有自己特色玩起来很爽的级别,而且美术风格很不错,比之前我玩过的那个机制不错但美术廉价的俯视角类幸存者游戏好一些,个人还是很推荐的。
it's got the sauce
(9/10)
It lacks footsteps sounds. update : More serious review. "Small" little game. Plase pretty much like any other game of this kind. Has 6 heroes each with their own unique level up tree, making the game a bit more unique. 4 maps. Overall it's a good game.
fun as hell i recommend
noice
cool
It is a rather short but very entertaining game. In less than 30 h you will have done everything but it is still nice to play a bit every now and then. For Fans of Fromsoftware games there are quite a lot of (enemy) designs that will remind of those games. Enemies have different designs and attack(patterns) so there is quite a lot to experience. The only thing i don't like as much is that the endless mode with its curses is quite repetitive and some curses are very anti-fun. But overall a nice game.
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Players by region
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