
Marchen fantasy raising simulation 『Lullaby Days』 is a game where the goal is to grow a duckling girl into a hero. Your duckling girl will grow through education, part-time work, exploration, and more. Create 70 endings in the Kingdom of Oberebach with around 90 sub-characters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lullaby Days is a "Princess Maker" game. A Princess Maker game involves you becoming the parent to a young girl and managing her daily schedule to guide how she develops. Once she reaches a certain age, the game ends and you are given a unique ending explaining what the future looks like for your daughter (e.g. you nurtured a beautiful, charming girl and she ended up marrying the Prince, becoming a princess). You are encouraged to replay many times to try to achieve all the endings. Despite enjoying the Princess Maker genre, I decided to quit playing Lullaby Days half-way through my second playthrough because of a few frustrating design-decisions. Firstly, I really struggled with the narrative of the game. You are immediately told that a demon king has been terrorising the land and no one else has been able to stop him, so you are tasked with raising the ultimate fighter as a last resort. Then... it's basically never mentioned again. You can just completely ignore it and raise your daughter to be an artist or a singer, and no one cares. I even [i]tried[/i] raising a fighter, maxxed out all her stats and killed tonnes of monsters, and my daughter got the "miner" ending - where's the ♥♥♥♥♥♥♥♥ demon king?! Also one of the "unique" things about the game is that you are raising a magic girl who goes through several stages of growth. You can raise her from a baby, to a young child, to a teenager, to a young adult. To do this, you have to dedicate a certain amount of time each day to focus on growing. I don't get the point of this mechanic, I thought you would have to be strategic in when you grow to get the best outcome, but growing only helps you, always - your daughter becomes stronger, can take on more jobs, and unlocks more events. On my 2nd playthrough I ignored everything else at the beginning and just grew my daughter up to the maximum age, and there seemed to be no downside to this. I don't really want to spend 15 minutes at the start of each playthrough just clicking "grow" over and over... Most Princess Maker games have some sort of dungeon or exploration mechanic where you explore and fight enemies. In Lullaby Days, you are just put in a side-scrolling forest and you can go left, or right. You literally just run in one direction until you come across a monster or chest or something. It gets old - fast. I feel like the devs didn't want to put effort into developing an interesting mechanic. Lastly, and most annoyingly, the combat is awful. Every round the game generates three random actions from a list of everything you have learnt up to now. However this includes many useless options, like "run" or "talk" which are for escaping the fight, which isn't useful if you are, for example, competing in a martial arts tournament. If you raised her magical abilities then her physical attack will hit for 1 damage, but there's no way to take it out of the pool. Even if you trained her physically, the higher level enemies will start taking only 1 damage from your lower level attacks, so you can only do damage by getting lucky and drawing your high level attacks from the pool. You honestly end up with like a 1-in-3 chance to actually be able to hurt your opponent, it's really dumb.
I made my duck baby into an undefeatable killing machine, she won all the tournaments, had a sword made of crystal and a holy armor. In her backpack there were trophies of mythical creatures, a fang from a white dragon and others. She had great reputation and respect of people from around the world. In the end, when the time came to let her into the world on her own. She decided to become a clown. Juggling balls in the middle of the city square.
princess maker/daughter raising sim kind of game. Is unique in that you raise a duck into a young girl. Very cute and difficult in its own right. The more ducks you raise the better your next duck is like in Chinese Parents. Very quack very cute.
1stプレイ完了(執事end)時点でのレビューです 火山の娘も体験済みですが、ララバイデイズのほうがプリメ2(3)にかなり寄せてます 【Good】 ・余分な要素が少なく育成に集中できる ・1周が比較的短い ・個人個人に好感度が設定されていないので好感度上げのような作業が要らない ・大会や探索もあり、そのあたりの特徴もほぼプリメ2準拠(UIは全く違いますが) ・ローカライズはかなり質が高く、違和感を感じるところはありませんでした 【Bad】 ・「食事」コマンドを一定数行うと年齢を進められるが、ここは条件無しで自由に進められるようにしてほしかった ・戦闘がランダムコマンド形式で、ほしいスキルが来なくてストレスが溜まる 【要望】 ・オプションで未読以外を全て倍速スキップもしくは超速スキップを付けてほしい(育成演出部分も含む) ・戦闘時に下位スキルを破棄出来るようにしたり、行動1を消費してシャッフル出来るようにしてほしい ・育成の選択肢にもう少しだけ幅が欲しい 【総評】 ・この値段(-35%セールで1332円)でプリメ2的なものを求めているならば全然アリだと思いました
[h1] 프메맛 <<오리전설>> [/h1] 추천할지 추천하지 않을지 고민했지만, 플레이 시간이 추천 같네요. 프메류 게임을 수십년 사이 플레이 해왔는데.. 육성시뮬을 좋아하는 분들에게 추천합니다. 오리의 속성이나 몇 단계에 걸쳐 성장하는 모습으로는 오히려 요정전설이 더 생각나네요. 내 손바닥만한 존재가, 키우기에 따라서 더 고차원의 무엇이 된다는 요소나 일부 배드엔딩들의 찝찝한 맛도요. 단지 요정전설과는 다르게 알바도 하고 수업도 나가고 모험도 합니다. -장점 1. 다양한 서브 캐릭터 엔딩 선후배, 우정, 연인 관계 등 다양한 형태로 존재합니다. 개인적으로는 오히려 헤테로가 더 싱겁고 백합이 더 좋았네요. 텍스트나 캐릭터도 많은 신경을 쓴 것이 느껴집니다. 2.진엔딩을 위해 쌓아가는 타엔딩 서사 다회차 하면서 보게 되는 진엔딩의 실마리들이 있습니다. 진엔딩을 위해서 여러번의 엔딩을 보는게 강제되는데 이게 호오는 갈릴거 같네요. 전체적인 스토리 파악을 위해서는 모자이크처럼 여러 엔딩이 필요합니다. 진엔딩만 보면 오히려 너무 붕 뜰거 같고 일부러 그렇게 만든 엔딩이기도 하고요.. 3.전반적으로 풍족한 텍스트양 오리딸과의 대화가 스탯에 도움이 되고 무한정 넣을 수 없이 스케줄마다 1회만 가능하기 때문에 자주 이용할 수 밖에 없는데, 알바,교육,독서 등에 의해서 대화량이 꽤 됩니다. 물론 활동이 단조로우면 보던 대화 또 보긴 하지만요. 엔딩도 대사 몇으로 퉁치기보다 글로 적절히 묘사되는 편입니다. 최근에 화*의 딸도 플레이 했었는데 그에 비해 읽을거리는 더 많은듯.. -단점 1.전투시스템. 이미 다들 많이 말해서. 운빨ㅈ망... 능력치 좋고 근성 높아도 은신 도주 카드만 잔뜩 뜬다던지. 게임에서 기대하는, 투자한만큼의 보람을 자주 배반함. 2.가이드 없이는 다양한 엔딩 보기가 너무 피곤하게 되어 있음. 능력치에 따른 엔딩들이 기대에 비해 얼렁뚱땅 나오는 편. 소신 있게 플레이 하면 엔딩도 소신 있게 보던 놈만 보게 된다. 3. 성장 및 엔딩시 자동 세이브. 속성 실수로 먹여서 최종성장 시키면 원하는 엔딩 다 같이 망해버림. 스탯 약간의 차이로 엔딩도 다 망한다. 한끗 망한걸로 모든걸 다시 해야함.. 굳이 이렇게까지 고생을..? 세이브 하나로 여러 엔딩 노리는 것이 원천 차단되어 있음.... 4.몇몇 유명무실한 요소. 날씨로 식사하기. 할머니한테 가도 날씨 정보 들을까말까 하고 귀찮아서 그냥 세이브로드로 하루 날씨 파악이 나음. 그냥 원하는 속성 퍼먹게 하는게.. 날씨도 대충 퍼먹이면 중립이나 흑속성이 나오지 백속성은 거의 안나온 것으로 보아 영국 날씨. 그리고 오리시절 육성도.. 전체적인 플레이에는 흑백중립속성 외에는 영향이 미미해서 대충 먹여서 빨리 스타트 하는게 나음. 오리 소질 따질 시간에 육성시간 획득하는게 더 유리함. 총평 그럼에도 불구하고 프메류, 특히 요정전설을 좋아하셨던 분에게는 오리전설 추천드릴만합니다. 일러스트나 UI가 아쉽지만(개인개발이니..) 텍스트나 캐릭터는 어지간한 상업게임 이상 신경썼다고 생각합니다. 저는 갤러리가 다 날아가는 사태도 있었고, 전투 때문에 욱했지만 그래도 엔딩 모으려고 꾸역꾸역 다 했네요. 일러스트만 더 미려했으면 훨씬 유명세 탔을거 같아요 덧.후기 작성자는 계정주 가족입니다.
Nice game for its price, but battle system is too rng, frustrating actually. [spoiler] I was fighting the warden in the west side of the exploration map, all of my frickin cards are only the flee or hide option, no attack option whatsoever, and I don't even get why maxed out strength girl deal 1 damage when using that 1 energy sword slash thing, like it should deal more damage in proportion to the strength or something idk man [/spoiler]
不満点はありますが楽しいのでおすすめです。 不満意見が多い戦闘については調整が入ったのでだいぶましになったかと思います。 日本語の攻略情報が充実してくれるといいなぁ。 ■良い(先に書かれているレビューそのままですみません) ・育成に集中できる ・一周が短め ・自然な日本語 ■不満 ・セーブスロットが4つあるが、それぞれが独立している別のものです。最初にデータを選んだ後は上書き保存しかできません。 (例1:家族4人がそれぞれ遊ぶ。セーブスロット1は父用、2は母用、3は兄用、4は弟用→可能) (例2:フラグ立てのミス等あるかもしれないから、保険として複数のセーブデータを作成→不可能。ミス後に保存してしまっていたら次また最初から頑張りましょう) ・娘を成長させるタイミングでは自動上書き保存され後戻りはできません。 (例1:娘を成長させた後、立てたかったフラグは成長前にしか立てられなかった事に気付いた→次また最初から) (例2:希望のエンディング条件を満たしたと思って最後の成長をさせたら、勘違いで別のエンディングになってしまった→次また最初から) ・イベントやエンディグの発生に「娘の年齢・コマンド(場所)・コマンド(回数)・ステータス・イベント等でのフラグ立て」等の条件がありますが、ヒントがほぼなく手探り状態です。育成ゲームをあまりやらないので分かりませんが、こういうのは一般的なのでしょうか?日本語の攻略情報がないのでとても大変です。 ■要望 ・オプションで既読スキップ・演出スキップを付けて欲しい。 ・その時点でのエンディング予想を教えてくれるキャラに確実に会いに行けるコマンドが欲しい。お金がかかる上にランダム出現?のようなので、お金に余裕がない場合面倒。
This has been mentioned before, but there is no overstating how irritating the combat and exploration system is. You will draw cards to end combat even when you are unable to retreat. You want to draw stronger attack cards, because stronger enemies will only take a single damage from you basic moves. The problem is you have no ability to deck build or change which cards you draw. This means while enemies can do consistent damage while you can easily do none in a turn. The way exploration works is really awkward. Compared to Princess Maker you get a lot less value for time when exploring, but the game clearly wants you to get events for good endings. Also, exploration leads to combat so see above. All the other parts of the game are fun: the growing up, the jobs, the training, characters, etc. but I cannot overstate how much these two poor systems drag the entire game down. I do not recommend.
처음으로 도전 과제를 다 깬 게임이에요. 첫 번째 플레이 할 때는 너무 어렵고 어떻게 하는지 모르겠어서 환불 고민했었는데 스팀에서 커뮤니티 토론창과 가이드가 참 잘 되어서 재밌게 할 수 있었어요. 프린세스 메이커 시리즈 게임을 좋아하신다면 정말 좋아하실 것 같은 게임입니다. 특히 가이드 통해서 하고, 또 제작자님도 토론창에 질문 달면 잘 답변해주셔서 권태기 없이 게임을 이어할 수 있었습니다. 저는 스토리 게임보다 키우기형 게임과 더불어 나오는 엔딩 스토리형을 좋아하는데요. 스토리들이 정말 탄탄하고 캐릭터들도 개성이 확실해서 너무 좋았습니다. 1인 제작인데 정말 대단하신 것 같아요. 앞으로도 더 많은 라라바이 데이즈 같은 게임들이 나오면 좋겠어요. 이렇게 재밌고 긴 시간 할 수 있는 게임이 이정도 가격이라니?!라는 생각이 들 정도로 재밌게 한 참 멋진 게임이었습니다. 좋은 게임 개발해주셔서 감사합니다!
Love the way the story unfolds as the days pass, however desperately needs a way to make the day pass faster for later evolutions. The alchemist ending was 10/10
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