
Keep Her Safe is a survival shooting game. Gather resources, fortify your base, and withstand zombie hordes to keep the rocket project alive and bring an end to the acid rain apocalypse. Besides the hard life in wasteland, you can also chill up with friends in different multiplayer gameplays.
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About
A strange acid rain carrying an unknown virus fell for seven days and seven nights.
Humanity vanished.
The cities fell.
The dead began to walk.
But the animals survived.
And some of them evolved.
Now, as one of the few intelligent survivors left in the wasteland, you'll fight to protect civilization's final hope: an unfinished rocket project capable of ending the acid rain catastrophe once and for all.
But before that day comes...
You'll have to survive.
Construct defensive structures to strengthen your base against increasingly dangerous threats.
The Energy Core keeps your base running and powers civilization's last hope. Defend it from relentless zombie hordes at all costs.
Hire mercenaries to strengthen your base defenses or accompany you on expeditions and battles.
Fight your way through the wasteland, complete missions, and endure a world devastated by acid rain and the undead.
Explore dangerous ruins, defeat zombies, and bring valuable resources back to your base. Every expedition helps you survive another day.
Chill with friends in different multiplayer gameplay after a hard fight in the wasteland.
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Stats
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Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《守护我的大火箭》| 个人评分:84/100 [/h1] 游戏算是在内测开始阶段就一直在游玩,从最初时的内测版本,一直到现在可游玩的阶段可以说变化超大,但以我个人游玩体验来讲,现在版本完成度已经很不错,绝对是非常适合新人入坑游玩。 首先游戏在早期版本省略了超多繁琐过程,融入了倒计时波次防守主要玩法,以搜打撤为辅助,通过主线任务一点点搜刮地图,并且附赠无任何条件回城功能,可以说搜打撤直接成为爽搜爽刷环节,也不用担心背包不够大,资源不够用,死亡会掉落,极致的舔垃圾。 塔防玩法也算有自己的特色融合,防御塔只是基座框架,通过放置搜刮的各种枪支才能进行攻击,也算是有一种不错的可直观升级变化,再一个波次结束时会有boss出现,根据波次递增准备时间变长,难度也会变高,很有挑战性,再加上全球打榜机制,刷起来也有动力,相当推荐购入。 [quote] [b]欢迎关注 →→→→→| [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | ←←←←←[/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
So far, it has been a very interesting game. The gameplay is quite easy to understand. Similar to the other tower defense games, they have different characters and their own skills and weapons. I played the demo before and they improved a lot, even though the typo and bugs are still there especially that they added languages now. I hope the developers will add more stuff, maybe storyline? More characters and lore? That would be fun to see!
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese
Hours played at review time, across 407 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说是塔防吧,自己还能出去打;说是射击吧,真正的目标又是把基地撑起来;说是生存吧,失败也没那么惨。它确实有点杂,但这种杂糅反而形成了自己的辨识度。
《守护我的大火箭》评测:小鸡勇闯末日废土,搜刮与塔防的解压新选择 当“进化小鸡”、“末日尸潮”以及“发射火箭”这几个要素碰撞在一起时,就构成了这款画风别致、玩法杂糅的独立作品——《守护我的大火箭》。 这是一款极具特色的俯视角射击游戏。虽然画风与装备词条带着一股浓浓的“塔科夫”味儿,但它的核心乐趣,其实是一套“轻搜打撤 + 基地建设 + 波次塔防”的复合玩法。玩家扮演在酸雨灾难中智力觉醒的小鸡,需要在尸潮间隙抓紧时间出门搜寻物资与武器,赶在倒计时结束前抱紧资源回城,再把捡来的枪械直接架上防御塔,以此守卫基地的“能源核心”,并最终修复承载希望的大火箭。 游戏最吸引人的亮点在于“搜打建”循环带来的即时爽感。比起传统搜刮游戏,本作贴心地提供了 B 键一秒随地回城机制,中后期还能解锁全图传送点,大幅降低了死亡惩罚与挫败感;去野外营地刷 Boss、搜物资,与赶回老家守波次之间的节奏切换非常流畅,玩起来毫无负担。而且游戏在物资投放上极其大方,整体养成体验非常轻松:搜来的各类枪械直接作为防御塔底座武器的设计极其直观;武器支持随机词缀刷宝,自带品质配色与魔幻词条(如命中回血、减速等),并允许自由拆装枪口、瞄具、枪托等配件,改枪深度出乎意料,装备提升能瞬间转化成防线火力的飙升。加上雇佣兵协同防守以及空投争夺等事件,野外探索与阵地交火配合得相当顺畅。在紧张的生存之余,游戏还加入了不少幽默的联机玩法(比如能和好友在废土踢一场道具足球),解压效果满分。 不过,游戏中后期的实际体验也暴露出不少让人抓狂的短板。最突出的问题是 UI 稍显繁杂,部分装备属性缺乏悬浮预览;在尸潮间隔本就极短的情况下,打开背包或查看词条时游戏并不会暂停,导致新手常因来不及了解属性而手忙脚乱。其次是数值与难度梯度的陡峭,中后期敌军速度与伤害呈爆发式增长,加上暗夜视野偏暗、部分枪械红外瞄准判定走偏,以及狙击枪在特定视角下的开镜逻辑欠佳,极易因火力断层而突然挂掉,略微破坏了单机探索的沉浸感,整体操作与交互细节依然需要不少打磨。 不过,结合官方积极回应玩家反馈、迅速推送优化更新的态度来看,制作团队展现出了极高的诚意与持续迭代的决心。 【总结】 《守护我的大火箭》是一款题材新颖、玩法丰富且极具解压属性的独立佳作。虽然在交互细节与难度调校上存在相当一部分显而易见的缺憾,但其独特的玩法融合与爽快的节奏,依然非常适合喜欢搜刮建造或打算与朋友联机开荒的玩家上手一试。
地图探索搜资源部分做的很友好,比那些一天到晚盯着玩家背包里的东西一个不小心就前功尽弃的游戏好到不知道哪去了
The game is really easy to pick up, and the tutorials do a great job of explaining everything. The gameplay is pretty fun, the art style is super cute, and there are plenty of places to explore on the map. My only complaint is that the world ranking keeps popping up way too often—honestly, nobody cares about it. Hopefully the maps can be made bigger in the future!
刚购买玩了1个多小时 整体模式像鸭科夫,但是制作组做了很多创新 比如守塔、佣兵、特殊事件、这样的搜打撤很有意思,不像鸭科夫那么无聊,并且满包垃圾,把捡来的枪械安装到塔上这个创意非常不错,这样很多好枪就不会浪费了。 刚刚玩到枪械系统貌似也还是不错,属性叠加很多,也有很多特殊效果,整体的枪械BUFF效果都是随机的,增加了不少趣味性。 联机系统大概也看了下,足球的蛮有意思的,之后准备叫朋友来详细体验一下!
典型的“保卫萝卜”式核心机制,但套了个造火箭的壳子,意外地还挺上头。一开始以为是那种无脑的宝宝巴士游戏,结果玩到后面关卡,怪物满屏刷的时候真的有点手忙脚乱。
防御塔这个需要自己装枪设定还挺有意思的。不过感觉目前没怎么利用起来,主要还是枪械的功能性有些单一,如果枪种类多一些也可以有点排兵布阵的策略空间了
Finally, a survival game that doesn't take itself too seriously but still kicks my butt. The animal evolution twist is awesome—who knew a rabbit could be such a great mercenary? The zombie hordes are brutal, but the core defense mechanic is super satisfying. And mini-games with buddies? Yes please.
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