
Kebab Simulator: Prologue is the perfect experience for running your dream restaurant and cooking delicious foods! Take the first steps of a perfect restaurant businness! Experience main game mechanics and be ready for the full version!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Russian, Turkish
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Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wszystko spoko jest hazard obok restauracji wiec jak sie gra multiplayer to można sie "relaksowac" i niech druga osoba robi wszystko za was. Blackjack jest troche zepsuty i takiemu hazardziście jak mnie to troche przeszkadza, ale zawsze można obstawiać wyścigi konno to tez jest spoko tylko czarny za często wygrywa, a w kuchni w sumie nie byłem nie wiem jak to wygląda.
非常无聊,堪比vx小程序游戏,像在吃一坨包装精美的石,不过是免费的也没什么好说的了
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Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quand je lance une partie, le jeu crash sur l'écran de chargement. Cela est inadmissible, j'ai déboursé un montant grotesque pour ce jeu, et je pense que le prix correspond a la qualité du jeu, c'est a dire 0. Veuillez me contacter à ce numéro ci contre : 05 59 63 12 49
什么叫购买正式版?我之前花钱买的不是正式版?圈钱圈成什么样了大哥
建议和朋友一起玩 一起炸厨房
ücretsiz co op yemek yapma oyunlarının arasında en iyi diye bilirdim tam ekibi topladık girdik bam! prologueyi oynadığınz için teşekkürler yazısı çıktı uzun süre değil en fazla 10 gün oynayabiliyorsunuz
Kebab Chefs: Prologue is a compact restaurant simulation that gives players a hands-on taste of building a food business from the ground up. Developed and published by Biotech Gameworks, it focuses on the everyday responsibilities of a restaurant owner rather than limiting the experience to cooking alone. Renovating the establishment, preparing meals, serving customers, expanding the menu, decorating the interior, and improving profitability are all connected within a straightforward progression loop. As a prologue, its scope is naturally smaller than a complete restaurant simulator, but it provides a surprisingly broad introduction to the underlying concept. The strongest element is the combination of first-person cooking and business management. Instead of controlling everything through menus, players physically move around the restaurant and interact with the environment. Preparing food becomes an active part of running the establishment, helping the simulation feel more personal. The cooking mechanics are approachable rather than excessively complicated, making the game suitable for players who enjoy casual job simulators without wanting every task to become a demanding exercise in realism. Recipe progression adds welcome variety to the routine. The available dishes are not restricted to kebabs, with the game presenting recipes inspired by different cuisines and dividing food into categories such as main courses, appetizers, soups, and desserts. Learning additional recipes expands the possibilities for creating a menu, while successfully preparing and selling those dishes contributes to the restaurant's income. This creates a satisfying connection between cooking and progression because expanding culinary options has a practical financial purpose rather than existing purely as a collection system. Restaurant customization is another important component. Players can renovate their surroundings and personalize the establishment using wallpapers, decorative objects, tables, kitchen furniture, and other items. These features provide a pleasant sense of ownership, especially because improvements are visible while moving around the restaurant in first person. Designing the restaurant's signboard further supports this idea, allowing the business to develop an identity beyond its menu. Placeable stations can also generate additional income, introducing another small layer to the economic side of management. The overall gameplay cycle is easy to understand: improve the restaurant, prepare food, satisfy customers, earn money, and reinvest those earnings into further improvements. There is something inherently rewarding about watching a modest establishment gradually become more attractive and functional. Players who enjoy incremental progression will probably find this loop more appealing than those seeking a highly technical business simulation. The economic systems are accessible and serve primarily to provide motivation for continued cooking and customization rather than overwhelming the player with complicated accounting. Its first-person presentation also works well for the subject matter. A restaurant simulator benefits from making the kitchen and dining area feel like physical spaces rather than abstract management screens. Walking between different areas creates a greater sense of actually working inside the establishment. The visual presentation is functional and colorful enough to complement the casual atmosphere, although neither the graphics nor animations should be considered the primary attraction. The appeal comes from interaction, customization, and progression rather than technical spectacle. There are limitations resulting from the prologue format. Individual mechanics demonstrate considerable potential but do not always develop far enough to create the depth expected from a full management game. Once the basic rhythm of preparing meals, serving customers, decorating, and upgrading becomes familiar, repetition can become noticeable. Greater complexity in customer behavior, financial decision-making, restaurant expansion, and long-term progression would naturally make the formula more engaging over extended sessions. However, evaluating it as an introductory experience makes these restrictions easier to accept. The store presentation can also create some confusion regarding its feature set. Despite community-applied tags that include multiplayer, Steam officially lists the game itself as single-player. Players specifically seeking a cooperative restaurant experience should therefore pay attention to the actual supported features rather than relying entirely on user-defined tags. As a solo simulation, however, its relaxed pacing makes sense, allowing players to organize and develop the restaurant according to their own priorities. Steam Deck compatibility is reasonably good. The game is rated Playable rather than Verified. It runs successfully on SteamOS and its default graphics configuration performs well on the handheld, making the fundamental experience viable without requiring extensive performance adjustments. There are nevertheless some usability compromises. Certain functionality may require the touchscreen, virtual keyboard, or an alternative community controller configuration, while some prompts can display mouse, keyboard, or other controller icons instead of proper Steam Deck symbols. Some text may also appear relatively small on the handheld screen. Consequently, it is functional on Steam Deck but not completely optimized for the device. What makes the experience worthwhile is the way its systems reinforce the fantasy of owning a restaurant. Cooking provides immediate activity, customers provide pressure and purpose, recipes encourage progression, customization gives the restaurant personality, and financial growth supplies longer-term motivation. None of these components is exceptionally deep individually, but together they form an enjoyable foundation. The casual approach also means that learning the game does not require extensive preparation, making it easy to start experimenting with its mechanics. As a standalone experience, the limited amount of progression and mechanical depth prevents it from competing with more substantial restaurant-management simulations. As a prologue, however, it accomplishes its primary objective effectively by demonstrating the major ideas behind the larger concept. There is enough cooking, decorating, menu planning, renovation, and business management to communicate what the full experience is trying to achieve. Players attracted to first-person job simulators, cooking games, and gradual business development should find a pleasant introduction here, particularly if they approach it with realistic expectations regarding its deliberately restricted scope. Rating: 7/10
que jogo bom kebabe o chef mas eu achei que poderia continua no salvamento que eu meus amigos só que não, te que começar todos de novo
kebap yapıyon sadece niye bu kadar abartılıyo
还不错,就是有时候提示不多要自己摸索按键,还有一点BUG
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $2.7K | 6 | 0% | $12.99 | |
| — | 0 | — | — |