
Slash, shoot, guard, grow! Karous, a Dreamcast shoot 'em up originally released back in 2007, is now soaring onto PC. Play as Karous, a girl who lost her parents in a great war with humans. Driven by her father's dying words, she descends to Earth in search of the Sanguis Dei.
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About
Originally released for Dreamcast and arcades in 2007, this vertical shoot 'em up makes a comeback on PC.
Karous was made an orphan during a war between sky dwellers and humans. With only her father's dying words to guide her, she descends to Earth in search of the Sanguis Dei. What will she see there? What will she lose?
Enjoy atmospheric visuals, unique characters, and a drum 'n' bass soundtrack laced with masterfully crafted breakbeats.
➤ Every attack makes you stronger
Your main options are Shot, Sword, and Shield. The more you use them, the more powerful they become. Mix and match your weaponry as you tackle each stage.
➤ Low skill floor, high skill ceiling
Karous's easy mode is regarded as one of the most accessible in the genre, letting newcomers readily get a taste of the exhilaration that this game offers.
The normal mode provides a fun, moderate challenge, while the hard mode is designed for players looking to truly master the game and reach the highest peaks. Karous offers a great experience to people of all skill levels.
➤ Compelling depth
Karous features a variety of strategies to master. When enemies lay down barrages of bullets, you can evade them with a special attack that grants invincibility, reflect them with your Shield, or erase them using Shot or Sword. Dodging is always an option, but it's never the only solution.
Ever since its original release in 2006, Karous has garnered countless fans both in arcades and at home with multiple console ports.
The crowdfunding campaign for this new remaster was a huge success, reaching 300% of its initial funding goal and hitting every stretch goal, too.
The graphics are crisper and more immersive than ever, looking great on modern displays.
What's more, you can switch between the highly acclaimed original music and a newly remixed soundtrack brought to you by Shinji Hosoe and Ayako Saso (SuperSweep), along with the original composer Daisuke Nagata (RS34).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
everyone has their special game in the world, a precious item, be it material or immaterial that feels like they're grasping and holding their heart when they embrace it. karous is that for me, something i love with all my heart. i hope all milestone / rs34 games come onto steam someday in time as they are extraordinary experiences with a one of a kind style. (p.s: a special shoutout to kou hayashi & daisuke nagata for the original soundtrack, and shinji hosoe and ayako saso from supersweep for the new remixes. karous has one of the most magnificent soundtracks my ears have ever been part of the audience for.)
あなた、なんでカラスが Steamに移植されたか知ってる? 沢山のファンが、クラファンで支援したからよ。 根強い人気を誇る、 不朽の名作STGよ・・・
rating this game as recommended as it's karous and i love karous (i have easily poured over 100 hours into this game across different ports and versions) but with the caveat that the port is just OK and emulation unfortunately still gives a better experience and is the only option if you want to truly learn the game. the remixed ost is sick, the crowdfunding messages are good fun, online leaderboards is a great boon to the lifetime of this game, input lag seems to be as minimal as possible, the new english translation (at least from what i have read and can compare to the original jp text) seems far superior to anything we've ever gotten before for RS34 games, and this is the most visually stunning this already incredible looking game has ever been. however the lack of save states or a stage select/practice mode really hinders this port as being a viable way to learn the game. while i think the game is fairly priced, its hard to recommend on the basis that you will get a mostly better, and far cheaper experience by just emulating. however if you can look over the lack of a practice mode/save states, this is a great way to experience the game. and ♥♥♥♥ dude, this is just one of the best games ive ever played, i cant not recommend it, even when its missing some key features that would make it more widely understood by new and veteran players. if RS34 adds either of these features into the game, i will edit this review to be pure glazing. but for now, it's recommending for the quality of the game rather than the port.
世界で最高のゲームの一つ ついにキーボードでKarousがプレイできる待望の環境を得ました、2026年最高 キーボードでプレイできるだけでこれまでの移植と比較してもかなり良く、なんと画質もいいのでドリキャス過激派でもなければこの移植版が最良なのではないでしょうか 4面ボスのモーション補完修正と、一部雑魚(潔、両端黄色い棒が貫通してる樽みたいなやつなど)のアウトラインが片面な気がする問題の対応と、垂直同期の設定がない(無効になってる気がする、おま環かも)、D.F.S.がCキーでも発動できるようになったら世界で最高のKarousになりそう 2026年 3月(1.0.5) D.F.S.がCキーでも発動できるようになりAtheisic Loveも聞けるようになったので世界で最高のKarousだと思います
Leaving a positive review here to boost the game a little more, before leaving more extended thoughts. Please bring Radirgy 2, Illvelo Swamp and other RS34 games to Steam, please! Much love, an English speaking fan who now owns this game three times and Radirgy 2 twice now. lol
ILLVELO NEXT!
[h2]I bought this game to say one thing:[/h2] [h1]Please bring [b][i]Karous -The Beast of Re:Eden-[/i][/b] to steam.[/h1]
Frenetic pace Excellent music (k.h.d.n. + sampling masters ❤️) Great atmosphere I love every single part of this game, and finally being able to understand what the characters were saying is a dream come true
クラファンの力で移植成った「ドリキャス最後のSTG」。一応トゥーンっぽい見た目のグラフィックなのにポップさ皆無のグレー調の画面に、押し殺したようなドラムンベースのBGMが絶妙なハマリ具合。謎口調のオペレータをはじめ、出てくるキャラはほぼ曲者しかいませんが、まあ気にしなくてもゲームには支障はありません。 ショット/ソード/シールドを使い分けて頑張るゲーム……ではあるのですが、漫然と遊んでると多分ノーマルが越えられないと思います。コツがわかるとALLする「だけ」ならだいぶ簡単になりますが、逆に言うとコツが判らないと2面ボスが謎の高難易度に見えることでしょう……。 ・DFSを当ててから敵を倒すと得られる経験値が上がる ・雑魚編隊で1機だけいる青点滅している敵は、先に倒すと残った雑魚の経験値が増える ・敵本体と自機にはミス判定がなく、一定距離まで近づけばボス以外弾封じできる あたりを理解できれば面白くなってくるかと思います。ちなみに生存率を上げるためには[spoiler]1面最初からショットもソードも封印してシールドとDFSで敵に突っ込みまくり、シールドレベルを50まで上げれば(背後からの攻撃とレーザーを除き)相当死ななくなります。[/spoiler] ざっくりでもパターン構築すればその分だけリターンを得られるゲームではあるので、キャラとかのアクの強さはともかく意外と取り組みやすいゲームではと思います。真ボスとか言い出すと別の話ですが。 XInputとDualSenseで動くことは確認していますが、DualSenseのとき、各種ボタン類のレスポンスが目に見えて悪くなる事象がありました。Xinputではそんなことなかったので、Steamで遊ぶ分にはXInputのほうがいいかもしれません。
First, I'm a little embarrassed writing this having my user avatar. To my defense, I picked this avatar like eight years ago when only 15 people knew what it was. Second, I bought this port on Switch in November--plus, I've owned the Dreamcast version since '07--so I have WAY more than two hours under my belt, and only got the Steam version to check out the translation (which is pretty great, btw) --- Okay, now that we're done with preamble, this port is the Dreamcast version with shiny new graphics, online top-ten leaderboard, English translation, arranged soundtrack, and that's it. However, they (strangely) omitted the pre-game tutorial from the Dreamcast version, so allow me to give a quick/dirty primer to those who may not be familiar Initially, I want to get out of the way that while this is a shooter/STG/whatever it's NOT DoDonPachi. It's mostly a caravan. Meaning score is more the goal than survival/1cc chasing (in fact, the last time I looked, the person on top of the global leaderboard didn't even have an 'ALL'), and there are MANY ways to score. You have three weapons, a normal shot, a short range sword, and a shield which automatically activates when you're not shooting/slashing. All three of these level and become more powerful as you get kills using them. Plus, you have force-field that makes you invincible for a period (called DFS) that's charged by killing things (the indicator is the blue bar in the top-left). Unlike a traditional bomb, you're supposed to use this early and often, because any enemy that this field touches (yellow squiggles will appear on the enemy when this happens) will have a larger score when killed, and will level the weapon you killed it with quicker. That is the gist. There are many aspects of the game left purposefully mysterious (some are explained via in-game messages, some are left up to player discovery), but the above paragraph is the totality of the core mechanics. --- The game itself is aesthetically cool with great visuals and soundtrack (it feels like you're playing a comic book), cleverly constructed, SUPER addicting, and (most importantly) a whole lot of fun. When you get to know what you're doing, it starts feeling more like a lightning-quick puzzle game than a traditional shooter (it's also not shy about throwing different waves at you as you get better, allowing you to get bigger scores, but at the same time, never letting you get too comfortable). Like the Dreamcast version, there's no practice mode, per se. But the "easy" mode is the first three stages with the difficultly dialed WAY down. Which allows one to mess around with the mechanics freely (it also makes a good mode for little kids or the handicapped) I always felt like this was stealthily one of the great shooters of the '00s, mostly flying under the radar due to the Dreamcast being a forgone conclusion at the point it was released (it was the last official GD on the system. Not to mention, Triggerheart was released a couple days earlier, which was more traditional and had it's super-fun grappling gimmick, which managed to steal a lot of Karous' thunder to those who were still paying attention), and the fact that most people couldn't figure it out. And while the mechanics aren't exactly Hellsinker, they were off-centered enough that many bounced. I personally love that this port exists, bare-boned nature and all. While I'm certain many will bounce again, as they just want DoDonPachi for the 29th time (which is fine), I'm just as certain there will be a couple of people out there open to something a little different, that missed it the first time around
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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