
A "Sidescroller" Adventure with Fight Mechanics and Leveling System for your skills and items.
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About
Karina Katana is a classic 2D-style action adventure in a world divided into individual levels with 8 exciting biomes.

You level up your skills to traverse the different worlds and fight 8 different types of enemies.
Every opponent has different strengths and weaknesses. You need to recognize these and use them against them.

Each enemy drops different items when you defeat them.
Collect your opponents' items and use them to improve your weapons and skills in the shop.

Find new items in the newly unlocked biomes and unlock new skins by playing.

Each level also has a timer with which you can see your speed so you can be faster next time.
You can also get up to 3 badges for different challenges for each level.

Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian +1 more
Engagement
Reviews
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Gameplay with commentary: https://youtu.be/iCjBikOEYmY It's a relatively short platformer that I treated as a speed running experience. I gave up on the final level due to it's difficulty, but overall it's a game you can playthrough in less than 30 minutes that's really not bad at all. Animations are ok, the visuals overall look nice, and level design is mostly good. Combat feels completely useless and is relatively unsatisfying though.
Becerileriniz ve öğeleriniz için Dövüş Mekaniği ve Seviyelendirme Sistemi içeren bir "Yana Kaydırma" Macerası.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
Very cool platformer. The last level was challenging but doable. I really liked the soundtrack of the game's main page, it was really catchy.
I like it. Its a short but overall good experience with a nice soundtrack. The final level is hard but with enough determination I was able to beat it.
really jerky camera. Both too slow and too fast. EDIT: your walking speed is very slow, the running speed is good. but your character isn't slippery like mario, so I never want to walk to do careful paltforming. Holding the run button all the time very annoying because I always want to be running. When you change directions while walking, or stop and start, the camera jerks quickly to the direction you're moving. This works OK at running speed, but is hard to follow at walking speed - the camera moves too much compared to how slow you move. So I'd remove running entirely, or add an 'always run' option. With this option enabled, holding the run button would instead make karina walk.
[h1]どっちのバランスで作りたかったのか謎[/h1] わりと普通の横スクロールアクションゲーム。インディーらしい見た目をしているが、攻撃モーションが複数あったりアップグレードをやたら持っていたりとやりたいことをやっている印象。「ステージが難しい場合は素材を集めて強化してやってね」という感じも伝わってきて良い(なんで竹がこんなに…?と最初は思ったが。 良いところはやりたいことをやっている印象なところ。キャラのコスチュームだったり道中の装備だったりが多い。正直なところ「それいる?」とは思うが、たぶんいるのだろう。 気になったところ。 ------- ・UIや導線が全体的に分かりづらい(プレイは充分にできるレベルだが)。 [spoiler]・最後の難易度だけ異様に高く、道中はこのステージのための素材集めの意味しかないのかもしれない。 ・ラストとそれ以外どっちのバランスで作りたかったのか不明。[/spoiler] ・カメラの動きも相まって画面外からくるトラップ。 ・フリーズ。 ・アップグレードのガードは防御力じゃなくHPか? ------- [spoiler]最後のステージでほぼ全ての疑問とストレスがやってきた。別のゲームかと思う難易度と4倍ぐらいの長さ。アップグレードしたらしたで回復量も少なくなったのでアイコンが紛らわしい。とにかく画面外からやってくるペンデュラム。たまに唐突に起こるフリーズ。何となくゴールでどっか行っちゃう謎の宇宙生物。雷無双。[/spoiler] 横スクロールアクションが好きな人はプレイして良いと思う。苦手な人は最終ステージで投げていい。
Very cool 2D-art design, lovely animated characters and mobs. Good controlling and funny modes. Lot's of varied creatures and Maps. Great Game!
4399既视感。
Karina Katana war ein echt gutes Spiel und hat während dem Spielen viel Spaß gemacht. Es hat verschiedene Level und Biome, sowie unterschiedliche Mechaniken. Am letzten Level hab ich und für alle Errungenschaften hab ich echt lange gebraucht, es war eine schöne Herausforderung. Wenn ich das schaffe, dann schaffst du das auch!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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