
Kao the Kangaroo: Mystery of the Volcano is a third installment of the epic Kao the Kangaroo 3D platformer series where the player takes control of a brave Kao, who embarks on a journey to save his homeland from an erupting volcano. Help him succeed!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, we’re here, aren’t we? I sometimes start off with an introduction before I get into the thick-of-it, but I’m not going to do that this time because I was already braindead after finishing “Kao 3: Mystery of the Volcano.” Also, this review does say “Not Recommended,” but that does not mean I don’t want you playing it. Like I said in my review of “Kao 1,” I encourage you to play it for yourselves and come up with your own thoughts and conclusions. If you like “Kao 3” more than “Round 2,” then I also encourage you to keep playing. So, with that being said, let’s get started. Presentation So, I actually started a review on “Kao: Round 2” before starting this one. Why am I mentioning this? Well, to anyone who has ever played “Round 2,” you’d probably look at this game’s graphics and think that Kao’s animations and the environments look almost similar to its predecessor. However, instead of the previous running animation and the helmet and shoes with wings, Kao has a different running animation (which looks like he is jogging) and a paraglider, like what Sly Cooper has in “Sly’s 2, 3, and Thieves in Time.” Speaking of which, Kao is sporting a different look in this game, instead of the SNES Lil’ Mac-looking boxing attire he had in “Round 2.” To me, he looks like Indiana Jones with a fedora and brown jacket. Don’t you think so? Sorry, I’m just spouting nonsensical things about a cartoon kangaroo. Sorry for going on a tangent here, but I really need to talk about the variety of enemies. I was going to talk about the pelicans in “Pelican Village,” but I decided that it would be pointless to complain about it. However, I feel like “Round 2,” heck, even “Kao 1” had more enemy variety than “Kao 3.” I still despise those stupid penguins though. Anyway, while I wish to see more enemy variety, I can understand why the developers only settled with the volcano themed enemies. As for the music, I liked it. I’m not a music expert, but from my perspective, the music in “Kao 3” feels adventurous while also mysterious at the same time. What I mean by mysterious, I mean like you feel a sense of discovery as you explore the island and walk around “Pelican Village.” Also, this could be my ears playing tricks on me, but I also felt like the music changes depending on the time of day. While I like Kao’s original design from “Kao 1” more, I won’t deny that Kao’s design looks great here as well. By the way, I had to look at this game’s Steam page and Kao’s design looks the same; however, I noticed that his gloves are a different color from what I have seen while playing. Also, maybe it’s just me, but his jacket, hat, and pants look like different shades of colors. Maybe this was his beta design or a marketing mishap? Anyway, it’s not that big of a deal, just something I noticed. Presentation: 8/10 Gameplay So, if you have played “Round 2,” you’d probably notice that Kao has the same moveset from his predecessor game, except it’s a little bit different. This time, instead of boomerangs, you have sticks of dynamite. You also have a paraglider like in “Sly’s 2, 3, and 4” instead of the winged shoes and helmet. Once you start the game, you are first tasked with flying through a set of rings in an airplane. What is strange is that the airplane section does not come up again until the “Battle in the Sky” level. Don’t worry, we’ll get to it. After the airplane training section, we then get to play as Kao in “Pelican Village.” However, when I first started this game, I felt like this game was made primarily for keyboard controls while the gamepad controls might have been an afterthought. The reason I said this is because when I tried to move Kao diagonally like in most 3D platformers, including “Round 2,” Kao walks as if you are slightly tilting the control stick. I’m not joking, no matter how hard I tilt the control stick diagonally, Kao would just walk. Also, if you’re wondering if you can move the camera with the camera stick, nope. Instead, you have to use the zero left and right trigger buttons to move the camera left or right. While I’m glad I can control Kao and the camera, the fact that this control scheme is like this is cumbersome. Anyway, like I said, “Kao 3” plays like “Round 2” but with slight differences. Speaking of differences, instead of Kao having a health bar like in “Round 2,” Kao 3 brings the hearts back, technically. Why “technically?” Well, do you remember those hearts you see in “Kao 1” that increase the health bar that looks like a heart? Well, there is a different way you get health back. Whenever you defeat an enemy or break objects, you get these little red orbs, and if you get thirty, you receive a heart. If you already have thirty red orbs and get hit, you still have full health. So, I guess it’s almost like “Scooby-Doo Unmasked” except instead of 100 Scooby Snax you collect 30 red orbs. Speaking of orbs, there is also another collectible called “The Brownies of the Wood.” There are 1000 of these things much like 1000 lums in “Rayman 2: The Great Escape.” Look, I know a lot of people have drawn comparisons between Kao and Rayman and I too am guilty of this by comparing “Kao 1” to “Crash Bandicoot.” However, if Nitro Rad is drawing those comparisons, then why shouldn’t I? Anyway, you might be wondering what the green orbs even do. Well, despite me playing this game twice, I still have no idea. I had to look at a walkthrough on YouTube and some screenshots I took while playing and apparently they are used to help you use the elemental artifacts: Earth, Wind, Water, and Fire. Funny, the four elements kind of remind me of Avatar: The Last Airbender. You don’t need to collect all of them to beat the game, but you will need a certain amount of green orbs to get the artifacts and enter the volcano. By the way, do you know what crappy level design element they brought back? A maze section in the Lava Well Level. While brief, I despised the way they brought it back because you HAVE to choose the right path to escape. Otherwise, you WILL take damage and die. Guess what is also back. Vehicle sections! Now I need to go on a tangent here. I hated these sections in “Kao 1,” still hate it in Kao 3. I tolerated the boat section, but I did not like “Battle in the Sky” because it lasts for like 6 mins. and 15 secs. the first time you play it. Don’t worry, I’m going to tear into this level very soon. What really pissed me off, however, was the stupid virtual racing level that you HAVE to do to get the stupid paraglider. Gadget, your friend, Ace, is in danger, what does virtual racing have to do with paragliding?! Thankfully, I got these levels done but it was still super frustrating. You want to talk about super frustrating? During my second time playing this game, I encountered a glitch where I got stuck inside one of the pillars that I was supposed to push and use as platforms. Thankfully, I reloaded my save so that I could continue the game. However, “Battle in the Sky” is where I broke. After 100%-ing the game, I accidently entered it a second time and as far as I know, there was no way for me to exit this level. What’s worse is that I forgot to save my second save file after the final level, meaning I was stuck in that level. Thank goodness I still have my first save file. Gameplay: 5/10 Performance Performance was fine. Performance: 10/10 Final Verdict I have said it in my “Kao 1” review, and I will say it again. I do NOT hate Tate Multimedia. I personally think they have amazing and talented developers. However, as you can see in this review, I did not like this game. Well, now that I am done with this game, let’s see what “Round 2” has in store after I finish it the fourth time. Again, even though this review is “Not Recommended,” that does not mean I don’t want you playing it. If you like “Kao 3,” I encourage you to keep playing it. Verdict: 23/30
Po prostu dobra gra, a z zainstalowanym modem Przebudzenie Wulkanu wchodzi na zupełnie nowy poziom! Polecam serdecznie!
Чуть более современная для своей же проходимости игра, в эту уже можно играть. Сеттинг такой же классный и приятный глазу, а еще есть Мадагаскар...игра в смысле.
Dalej problemy ze sterowaniem jesli chodzi o kamerę. Pad od xboxa sie zacina przy sterowaniu. Poza tym przyjemna krotka gra. Wirtualne wyscigi sa troche zepsute bo pozostalych zawodnikow nie obowiazuja te same zasady co nas. Plus za polski dubbing.
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Kao: Mystery of the Volcano is the 3rd installment of the Kao franchise which regresses in some aspects from Kao 2, but is still a better game then Kao 1. Whilst the game expands on some of Round 2’s mechanics and even ads a few new mechanics of its own, the game strips away a lot of the ideas of the second game to focus more on fluid, uninterrupted exploration using nothing more then what’s on your belt and the full control of Kao this time around. On top of that, the game is significantly shorter then both Kao 1 and 2 with a total of four fully fleshed out levels, four mini-games, and one boss fight, and whilst I think there is a lot of substance to this rib, it is, overall, less meat compared to the first 2 entries clocking in 4 hours of game play total. Story: The story this time around is a rescue mission for your pelican co pilot who fell into the mouth of the volcano forcing Kao to collect all four keys whilst battling the giant Lava Monster that wreaks havoc on the island. It is nothing to wright home about, it is just a serviceable plot (like the last two games) that exists to add context to your adventure. Gameplay: the gameplay here is the typical formula for a 3D platformer. You are dragged through a linear level progression with new mechanics being introduced as you progress through the game. You have the ability to glide, double jump, throw dynamite, and punch enemies as well as crawling through boxes, ground stomps, and lock-ons in order to make your way through the game. Art: the art style of Mystery of the Volcano is, in many ways, a continuation of Kao the Kangaroo: Round 2 which are low poly models with mildly detailed, painterly textures; however, it is less reminiscent of children’s illustrations this time around and more of the devs’ own spin on tropical island paintings. By in large part, you can see the datedness of the modeling and the texturing (especially in its smudgy, mid resolution on some of the assets like rocks, houses, and vines) but it still keep is charm because the devs do a great job making the island feel adventurous through good use of environmental design which makes the island feel like a wild and tropical, pleasing colors that make the rough edges look charming and fun, and Simplification that helps make the datedness not feel like an uncanny mess… Mario in Unreal levels of discombobulating. Music: Mystery of the Volcano scores some of the best music in the franchise, although, there are not many to speak of. Firstly, I like the menu music as we pan through Pelican Village; its upbeat, soothing tropical vibes really fits well with the ambiance of the island, on top of that, the day-and-night cycle changes the ambiance to something more ominous and moody… this cycle stays throughout most of the game’s levels since most of them stay outdoors, but there are extra tracks for indoor sections as well. My favorite track in this entire game is the Volcanic Well/Volcano jam which has this low-beat, melodramatic tropic percussion with a light, smooth synth topped off with this bold, deep bass drop reminiscent of Billy Paul Williams’s “AAAAAAA” in Nothing to Lose – Miles to go. It doesn’t just sound good; it sounds like an adventure which is what the rest of the ost accomplishes very well. Nothing here overshadows the ambiance of the levels nor does it feel like an obligatory track to fill up your ears, everything here works to set a mood and keep the momentum of an adventure moving forward. Minigames: The First mini-game has you flying your plane through a bunch of hoops one-by-one whilst you are on a timer. The controls are ok and the challenge into anything difficult, but it can go on for a bit too long. The Second mini-game is a linear tube racer where you have to reach first place whilst trying to drive over speed boosters and avoiding bumpers and lasers… it is the absolute wort minigame on this list. It is infuriatingly hard to steer your racer especially on super sonic speeds, The tubes are bended and twisted making it hard to see sometimes what is coming up, and worst of all, the other npc racers are not held to the same standards what so ever (they phase through obstacles like they have the genie on their side or something.) This feels like a mini-game you only win through shear luck as well as a bit of skill on your side. The Third Mini-game is similar to the first one, but you use a speedboat instead of a plane. This one can be a bit tricky to master, but it is the best mini-game out of the 4 as you race your boat from checkpoint to checkpoint with the islands around you creating these barriers shaping the course into this fun race against time. You are able to to use turbo to boost your boat and jump over islands as well as collect turbo charges to keep up your speedy pace. The Final mini-game is a dogfight over the island skies where roving bands of sky pirates swarm the island, and you are tasked to shoot them all down. This game can be mildly entertaining to play-through as you destroy enemy planes and dodge out of the way of their bullets, but the enemies are a bit bullet spongy, going from a wave of 2 pales to 6 planes (4 total) as well as having no checkpoint, so if you die, you have to play through this from the start. It can overstay its welcome depending on how much patience you have.
przeszedlem te gre a nic z niej nie pamietam, ale spoko byla
bardzo fajna gra
fajna gra polecam
polecam zajebista giera z mego dzieciństwa
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