
You’re Melon, a tiny hamster with a huge goal. Collect mix-ins, roll fast, and build momentum to churn the biggest ice cream scoop ever in this whimsical, on-rails runner.
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About
Meet Melon — a very determined hamster balanced atop her trusty ball, rolling headfirst into the most colorful, chaotic worlds you've ever seen. Help Melon achieve the greatest feat in the history of the universe:
Roll the biggest scoop of ice cream the world has ever seen!
From sun-soaked sandy beaches to glittering underground crystal caverns, fiery volcanic islands to mysterious midnight landscapes, Melon's got ground to cover and treats to collect, and nothing is going to stop her. Even if her owner Shank keeps trying to put her down…
Race through hand-crafted levels packed with obstacles, enemies, and sweet collectibles scattered across every path.
Dodge charging foes, weave between towering crystal formations, and navigate crumbling terrain as the world rushes past at full speed.
After each run, flip open Melon's scrapbook and track your treats collected, your time, and your score.
Climb the ranks, beat your personal best, and work toward unlocking everything this sugary little world has to offer!
Move, Move, Melon!! is designed to be completed in a single sitting, with most players finishing the story in about 20–25 minutes.
Move, Move, Melon!! was created by a team of students through USC Games' Advanced Games Project, a year-long capstone program focused on developing and releasing original games.
Stats
Languages: English**languages with full audio support
Reviews
Fun and very cute.
BEST GAME IVE EVER PLAYED!!!! THE ART GOES SO HARD!!!! or Play this game its super cute and fun :D
Absolutely adorable characters, art, and story. The whole team should be proud!
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Concurrent players on Steam, sampled daily since tracking started.
fun game. Cant believe its free. Great job!
I LOVE THIS!!! I played it on my Twitch stream! It's so cute, and the game flows so smoothly. The story was a nice added touch <3
it's squeak
Very cute game! Every individual aspect of the game comes together iharmoniously for an enjoyable, adorable, and exciting experience. I loved every second of it. My only critique is that I wish it was a little longer (the game takes about 25 minutes to complete). All in all, looking forward to seeing what this dev team puts out next!
Hats off, this is how you should bring younglings into gamedev. They have an option to work in a team, develop a short game and publish it on the most popular pc gaming platform. And if they did their homework, it's a great kickstart for their CVs. The game itself is a family-friendly short cartooney runner, quite charming and doesn't bore you too much. Probably slightly inspired by crash bandicoot.
милая история
The world and characters are absolutely adorable and lovingly crafted. When I first saw Shank, I actually almost fell out of my seat laughing! And I really appreciated the voice acting, which went a long way in bringing the game to life. The pictures after each level also added so much world building and got me really invested in the characters. There were also many cool moments that would shake up the gameplay, like having to run towards the camera away from a giant monster, or racing against your evil self! Although, I did find the side scrolling portion in Level 2 rather dull in comparison, restricting you to only your jump button instead of adding any new challenge. And throughout the game, the windy track at times could be disorienting. Level 2 was an absolute rush with its fast-pace and challenging obstacles! But the game at times also felt a bit repetitive when there were stretches without much keeping you on your feet, like in Level 1 and the back half of Level 3. While racing against Lemon in Level 3 was very engaging, it felt over all too soon, and I really had no idea how she was defeated. I was a bit disappointed that I easily got three scoops on every level my first try, despite hitting several obstacles in Level 2. Maybe I’m that good, but it really took away the incentive to replay those levels. I would have appreciated more challenge or ways to get a higher score, and maybe achievements or collectibles to encourage replaying. Overall, this was a heartfelt and joyfully moving time, that I encourage anyone to check out! There’s a lot packed in this little package!