
Kane's Shadow is an alternative rhythm game inspired by trauma release exercises. Guide Kane through his re-discovery of a traumatic memory and assist him in releasing his inner demons once and for all. =
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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I love the concept as well as the music. Playing this was very relaxing!
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The story has less cohesion than a drunk person giving a speech while also high on ketamine, and the gameplay is worse than being punched in the face.
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Concurrent players on Steam, sampled daily since tracking started.
Kane's Shadow, travmadan kurtulma egzersizlerinden ilham alan alternatif bir ritim oyunudur. Travmatik bir anıyı yeniden keşfetmesi konusunda Kane'e rehberlik edin ve içindeki şeytanları tamamen serbest bırakmasına yardımcı olun.
"Kane's Shadow" is a godawful train wreck, it's Dance Dance Revolution meets freelance armchair psychology from an esteemed mental healthcare... haha, no, the developer is unqualified for the job he's trying to do here. Also, wow, some of the worst MS-Paint "art" I've ever seen. Truly an unmitigated disaster (and a waste of that $100 Steam Direct fee). Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Bad game plus partly made by a family member
[h1]Before I played Kane's Shadow, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Игра Kane's Shadow — это погружение в мрачный, атмосферный мир, где каждая тень может скрывать опасность. С первых минут ощущаешь вес истории, завязанной на древних тайнах и личной драме главного героя. Геймплей умело балансирует между стелсом и динамичными схватками, заставляя игрока просчитывать каждый свой шаг. Особо хочется отметить визуальный стиль — он по-настоящему уникален, с приглушенными тонами и выразительной игрой света и тени, что создает незабываемую атмосферу. Саундтрек идеально дополняет происходящее, усиливая напряжение и эмоциональный накал. Несмотря на некоторую сложность, игра вознаграждает терпение и внимательность. Kane's Shadow — это опыт, который остается с вами надолго после финальных титров.
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No amounts of moonwalking can detach me from a traumatic past, especially when my dad threw our wholegrain salmon nigiri on the floor. The moment was so suprising [noparse][sic][/noparse] and devastating that I tend to phase through my past bed whenever I had to re-experience it. [spoiler]Problem was, I was clumsy at that age. I had not been told about how difficult it was to get rid of the stains on his clothes and how little detergent we had at the time. I would also not have known that he could be going out with his friends tomorrow evening only to be joked about with the mistake that I've done. I never see him eat anything with mayonnaise or gravy, so[/spoiler] I guess he [i]was[/i] physically healthy. Years later, my life quickly turned around once I went to a coffee shop and fell in love with a barista with green hair. My heart was racing so fast after countless cups of coffee and looking with an irked warmth for her. And that's where I've let myself sing out loud my feelings for her. Not once could I competently do all this with my parents, but now is where I won't let the bad moods faze me. I forgot if I had dyed my hair at the time. Okay, maybe I had been dragging o-- Meditate! Meditate! Meditate. Meditate. Meditate... meditate... meditate... [hr][/hr] Small game with simple controls. Navigation between levels may be a minor challenge during gameplay. Pre-game message should do with more time to display. Third gimmick makes it too easy to lose health. Not the most refined, but it's easy to understand the gameplay and beat it whilst it kinda does infer that we have positive solutions to ease away from harsh times.
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