
Play out a Kaiju movie as the (hopelessly) outclassed military in this stylish 2D turn-based strategy game. Construct buildings and defend your city with cannon-fodder tanks, jets and more as the devastating kaiju grow in power with every attack.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, Korean*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Charming, stylish, funny, and mechanically unique. I came in with reasonable expectations and had them consistently exceeded. It is clear a great deal of thought was put into this game. Highlights: -Stylish visuals, with differing art styles used strategically to represent different concepts in the game. You have live-action news broadcasts, old public domain movies, pixel art, and animation with both a messy lineart style and another reminiscent of old flash/mspaint animations. -Interesting gameplay, you don't often see a really unique idea done right the first time. Kaiju Wars turns a standard concept consistent in every grid-based strategy game on it's head: You want to sacrifice units. Delaying the enemy and dealing as much damage as you can is more important than keeping an individual unit alive, and that really challenges your instincts if you are a veteran of the genre. -Replayability, I've only played a few hours so far, but it's clear a good amount of effort was put in to make the game replayable. Winning the mission isn't the end, you take a "victory lap" after clearing a level, allowing you to challenge yourself (or others on the online leaderboard) to see just how far you can get. I have one piece of criticism; when attacking a kaiju with a unit that is able to attack from it's current square, drawing a path to another square and then clicking the kaiju attacks from your current position, rather than the position you drew the path too. I understand this is a very specific gripe, but I bring it up to illustrate just how little there is to complain about here (and I happen to be [i]very[/i] good at complaining). Overall it creates an excellent standard to aspire to as a game dev.
Fun, Advance Wars X Kaiju game. Love the style and deck builder element. Very tight and easy to pick up type strategy game.
i love this game but they need to fix the U.F.O. the bug where you can end the turn is annoying
成就也来个中文可好? 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Godzilla... my bad I mean Kaiju
really fun puzzle game
The GODZILLA & KING KONG game
Nie dla mnie
We need a godzilla
Bought the game because it looked similar to "Into the Breach". This game is very slow and repetitive, nowhere near as fun as "Into the Breach".
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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