
A hybrid strategy Action-Strategy game with a bright and unique art style. Harvest resources, build defences and rescue survivors.
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This is a very challenging little game! The game really challenges you to get your level set up right to combat the waves of incoming monsters using the finite resources to hand. Though it does suffer from a level of grinding to unlock the more powerful weapons and the like, it's never a chore. Though not turn based, the cutesy graphics and the challenging gameplay remind me a lot of Advance Wars and the thrill you got from beating a level. It's a game I'd recommend to people who like to work for their victories!
http://steamcommunity.com/sharedfiles/filedetails/?id=535921510
Kaiju Panic by Mechabit is one of those games that mix tower defense with action/strategy, and it does it fairly well. Yet I had troubles liking it fully. Why? Well, Kaiju Panic is a kind of fun, kind of boring type of game. I know, I just confused you, didn’t I? That’s okay, that’s how I felt about it at first too. The story follows the aftermath of an asteroid crash. Within this asteroid were these little monsters called Kaiju, which are apparently coming to destroy us. Your job is to mine the asteroids for resources while avoiding the Kaiju and also gathering survivors to bring them to safe places. The places are only as safe as you make them, though, and this is where the tower defense kicks in: you will have to build towers to defend it (and the people you just saved) from all those monsters coming to get you. Simple enough, right? Of course, as you go through you get to improve buildings, research, gain perks, etc. Some survivors won’t want to go with you until you complete a requirement (ie. Find their dog first), which gets a bit annoying. I rather enjoyed the visual aspect of the game, even if it has a bit of a ‘mobile’ feel to it. The cutesy cartoony graphics are lovely if you’re into that type of art style, the variety of Kaiju is enough to keep you entertained, and the colorful atmosphere will make you forget you’re essentially in one of those aftermath games. The maps are interesting, though nothing out of this world. After a while they all more or less start to look alike. That said, the controls were a bit confusing at first, but once you get used to them, they’re only moderately annoying. You use a combination of mouse and keyboard, where the space bar pops up the build menu and the mouse is mostly used to look around and select buildings. The music is annoying as hell, but the sound effects were decent for the type of game - pretty much what you’d expect from a mobile-looking game. My biggest pet peeve with the game is that while it’s really entertaining to play when you just start, after a while it just gets repetitive and boring. And I did enjoy the first few levels of the game - but as I progressed, turret placing became a bit of trial-and-error as you have no clue until you’ve played it where monsters will be coming from, and with an already repetitive style of gameplay, having to re-do entire levels can get really frustrating. Mechabit has recently added a co-op option, which I haven’t had the chance of trying, but I think would really add some to the entertaining factor if you’re not playing it on your own. Would I recommend it? Eh, I give it a very hesitant yes, particularly if you’re into tower defense, but I would certainly not pay full price for it. Better wait for a sale or a bundle.
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
So far I'm finding this game really enjoyable. The art style is really nice and although the gamplay is difficult I'm enjoying the challenge. Overall I would recommend this game to anybody who is a fan of tower defence or just enjoys blasting away waves of cute monsters.
You've got to check this game out! It's a blast! :)
Tower Defense game where you play as a commander on the field. I was initially uncertain about hte game due to the graphics, but it is surprisingly good. I actually quite appreciate the pixel art now and how detailed everything is; the world, the monsters, the buildings, the variety in NPCs etc. While it looks cute, these monsters can hit hard though. Levels 1-1 through 1-4 will guide you how to play the game but 1-5 will really start to ramp up the challenge. Unlike, say Kingdom Rush, there is no obvious path the monsters will take. You're given a signal that monsters will come from a certain direction and what type and that's it. You can infer they will probably go straight from there toward your HQ, but that may not always be the case. Different monsters have different behaviors. You also need to build your own economy in this game, building harvesters to mine meteorites, which is not something all TDs have. I think it's a good addition to the strategy where you need to decide if you have enough time to build up an extra economic building or if you need to start focusing on defense. I've made the wrong decision more than once and I really started to feel the panic portion of the game as monsters swarmed me and I was not prepared to respond! The commander aspect of the game is also really quite a fun change of pace. While waiting for your economy to get going you should explore the map to see where the kaiju are coming from and what types. Also there are citizens/npcs to rescue and evacuate. They will follow you around for the rest of the level and even the campaign (at least so far in zone 1, I have not tried zone 2 yet). It's quite amusing to see so many npcs following you around -- and not all of them are even human as animals join you! It somewhat reminds me of pikmin or Little Kings Story. They actually do follow your orders and are useful to you too. You can keep them around with you and build faster/repair builldings. Or you can send them into the towers to boost them for more firepower. There are also hidden objectives for levels and some may be involved with such. As with a lot of TDs with campaigns, there are upgrades to purchase that affect the whole campaign. When you kill monsters they may leave behind DNA which you can bring back to the lab to upgrade your arsenal or improve your commander (i.e. range to build for example) Here is a list to breakdown my thoughts on the game: Pros: - Well-executed TD with a commander that can issue orders to NPCs - Variety in Enemies/Towers - Can be pretty challenging - Well done pixel art, it makes it stand out from others - Has some good humor for example the scientists musing that the others in the lab seem to be overly fond of anime what with them calling the monsters Kaiju and all. Neutral: - Comic-style cutscenes for short story scenes Cons: - Can get a repetitive in long sittings - No hints on the hidden objectives, all you get is an icon which is not really descriptive at all and difficult to decipher (I am going through my steam library and trying to review everything with enough time for a first impression)
If you enjoy tower defense games such as defense grid or Revenge of the Titans you'll love this game. There's plenty of content in the form of researching weapons and skills and for those of you who want to perfect every single level. The Graphics are simple but that's not a bad thing. The monster designs are very cute and reminiscent of its namesake the Japanese Kaiju movies. I'd like to have a bit more customisation in terms of resolutions, windowed mode, and changing keyboard shortcuts. But apart from that a very enjoyable game.
This is honestly not a bad game! I was expecting it to be boring and terrible but I am impressed it is addicting and has a point. Monsters are attacking the world and we are evacuating civilians who also help you defend their area! - Easy to run - Fun game - Addicting - Great music - Great systems (Labs n Money) - k
This game is up there with Pixeljunk Monsters now that it has coop.
It might be good, but I cannot play it. I see the developer logo followed by the splash screen and then irritating music and a screen full of pink. Nothing but pink. Minutes of pink. I hit escape and I see black with some pink blocking (presumably for works) in the lower right hand corner of the screen. Unfortunate
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