
Build towers, grow crops, and stop a mad scientist's undead army in this chaotic, comedy-filled tower defense game.
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About
Build towers, grow crops, and defend your farm against a mad scientist’s undead army.

Play as Chiki, a tiny but fearless chicken tasked with defending the barn while the farmer is away.


Build a variety of towers, some shoot fast, other pierce armor, while some deal AOE damage or freeze enemies. Each tower has a unique role. Upgrade and combine their effects to create powerful synergies, and amplify them further with specialized Tesla towers to build an unstoppable defense.

Plant crops to earn coins at the end of each round and upgrade them with nearby sprinklers. Work your way up to cabbages, the most valuable crop, and optimize your placements to maximize profits from every tile.

See through the chaos with X-ray vision!


Strategically place your defenses to counter a variety of enemy types, some charge headfirst, others are heavily armored, and each comes with its own unique behavior.

Do you have what it takes to stop a mad scientist on a quest for world domination?

Features:
17 hand-crafted levels, with decorations like trees and scenery generated procedurally, there's also a simple sandbox level where you can try things out.
3 tower families, each specializing in a different role. Every family has three distinct tower types to mix and match.
A small meta progression system, where you can spend eggs (earned by completing levels) to unlock unique new abilities for each tower family to make them more powerful.
A variety of enemies, ranging from normal units to armored ones, and a few other surprises
About me
Hi, I’m the solo developer behind Guardian Chicken, a chaotic little tower defense game I’ve been building over the past few months in my spare time. I’ve poured a lot of love and soul into this project, and I truly hope it’s just as fun for you to play as it was for me to create :)
Credits
The game was made possible thanks to incredible free assets found online
Game Development: Written in C using raylib
Music: Background music by Aila Scott (not affiliated, source: itch.io)
Font: Kitchen Sink (source: itch.io)
For a full list of all assets used in the game, please visit the GitHub credits page.
The game doesn’t have a native Linux build, but it’s fully playable on Linux and Steam Deck through Proton.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
About 70% completed (sandbox mode does exist) Great game, basic but requires strategy. 3 Defence towers each with 2 upgrade paths. Flying enemies, armoured enemies and fast which require a spesific towers. The bad/Things I would change - no ultrawide support (even if it was empty background colour it would be better than black bars) - spacebar keybind should clone the enter key - no defence tower audio - more than 1 tower should be able to kill flying enemies, gunner tower is good for everything apart from armoured enemies so it gets overused
Fun little tower defense. Stop reading and just play it
Really enjoy each play session, planning the defense of the farm. Beautiful, fun game play mechanics, serene ambiance.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Very nice cozy game about defending your chicken/garden with Rayguns (VERY OP btw). Build crops to farm money and manage your economy to also build towers. Simple & easy to understand.
Simple but well executed tower-defense game. It's clearly done by a programminng-first developer as the game runs extremely smooth and takes a constant 150 MB of RAM so it can be played on any device. I'm halfway through completing the game with mouse and keyboard. My 2 cents on how this game could be improven: - There's no incentive to build in any formation besides a cross check pattern, both the sprinkler/crops or the turrets with the teslas. - Sharphshooter turrets seems over-powered as it has a lot of range and dps, once I got all upgrades to the turrets in the crow NPC, there's no need to buy other turrets. - Keep the play speed as a global variable as I found anoying to turn it up to the max every time I reset a level. - Maybe I'm blind and didn't notice it, but a shortcut to select upgrades would be appreciated for mouse + keyboard. P.S. Nothing to do with the game itself but adding achievements could make the game more appealing to new players.
楽しくてかわいい!
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