
We are currently planning an English release of Kagura Douchuuki! Kagura Douchuuki is a roguelike RPG where you control shrine maidens (miko) and battle against monsters. Dungeons are randomly generated, so the map layout, enemies, and items will be completely different with each play-through!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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《Kagura Douchuuki》是款以著名遊戲系列《不思議なダンジョン》為基礎,研發而成的roguelike角色扮演遊戲,Steam平台版是全年齡玩家都可以遊玩的普遍級遊戲,完整移除了所有成人情色內容,如果是想欣賞日文原版十八禁成人插畫的玩家可以直接略過此作。本作核心玩法是在隨機生成的迷宮探索上,玩家能在遊戲開始前自由調整遊戲難易度,依照選擇難度的不同,戰敗懲處也會有所區別,於簡單難度戰敗不會出現任何懲罰,於困難難度戰敗系統會將人物等級與武器裝備完全洗白,玩家不用擔心難易度高低會影響劇情。 老實說,拔掉成人情色內容後的《Kagura Douchuuki》可玩性相當低,遊戲插畫遭到刪減近百分之八十的份量,上網查詢成人版相關的遊戲內容時發現,只要巫女敗給地圖上每種怪物都會出現特殊H事件,慘敗於頭目更會觸發讓人臉紅心跳的巫女凌虐,尤其是主要劇情必定觸發的H事件,被直接蓋起國防布跳過全程,本來應該遭受妖怪凌辱的巫女小姐立馬回到神社,就好像甚麼事情都沒有發生過。成人情色內容全部和諧,Steam平台版也沒有額外推出任何獨家內容,讓筆者不禁感嘆,是不是該買日文原版比較划算呢? 再來談到《Kagura Douchuuki》的迷宮探索玩法,讓人感到惋惜的是遊戲整體難度過於簡單,首先是各層樓敵人強度的提升過於不明顯,導致裝備齊全且無任何戰敗經驗的玩家,只要保持攻擊距離和準備充足補給品,一命斬殺最終頭目都不是困難的挑戰。再來是掉落物和陷阱配置,先從掉落物來說,玩家非常容易在路邊撿到神兵利器,隨便一把Plus8外加暴擊機率高觸發的武士刀在低階迷宮就能撿到,拿回去給鍛造店老闆強化之後就成為天下無雙的倚天劍屠龍刀,站著跟頭目血換血硬拼都不是問題。陷阱配置鬆散沒有威脅性,儘管遊戲中有造成必死效果的落穴和埋伏陷阱,但是這些陷阱都不容易觸發,出現機率也不高,除非是真的臉黑到成為非洲人,才有可能碰到這種毫無人性的致命陷阱吧? 整體來說《Kagura Douchuuki》是款非常可惜的遊戲,迷宮探索的核心玩法沒有太多亮點,唯一能夠吸引玩家的成人情色內容卻因為移植到Steam平台販售而全數砍掉重練,大家可以想像一款以血腥暴力為賣點的第一人稱射擊遊戲,因應德國與澳大利亞的審核而成為既不血腥又不暴力的漆彈射擊遊戲,本作的缺憾就類似上面提到的例子,失去了最吸引玩家的特色,遊戲系統又過於普通,更不用說本作是已經發售一年的遊戲,居然還標上近二十美金的價格,經過以上諸多原因,筆者無法推薦玩家們購買這款慘遭和諧閹割的遊戲。 優點: +對話全語音,人物畫風討喜,劇情方面有著濃厚的日本神怪文化風格。 +遊戲玩法取自於玩家熟悉的不思議迷宮系列,隨機生成的迷宮讓每一層樓都充滿驚喜。 缺點: -售價二十美金的閹割版遊戲,情色相關內容全部移除。 -Steam平台版沒有任何獨佔內容,還不如去買內容完整的日文原版遊戲。 結論:本來是款不差的作品,移除十八禁成人內容等同葬送本作的遊玩價值。 網誌圖文好讀版: http://mgrim214.blogspot.tw/2015/10/kagura-douchuuki.html
作为山本和枝大妈的忠实fans,能在steam上出多少游戏我就买多少. 一直非常仰慕山本大妈,不仅仅是因为她有一流的画功, 而且她一直坚持着做带有高游戏性的GAL,从Studio ego,到迪波之巢一直以来从未改变过.各种类型(RPG,SLG,ACT)都有非常优秀的作品.从城堡幻想曲开始,我就深受山本大妈的影响,虽然中日游戏行业有很多的不同,但是我希望有一天也可以做出这样优秀的作品. 说到游戏本体,RougeLike的RPG,因为系统的关系,本身的可玩性是固定的比较高.游戏的Hard模式是完全类Rogue的永久死亡.另外再加上Gal与18x(似乎没有)元素,整体上是很优秀的作品,强烈推荐 另外注明一下,这个英文版本应该是 神乐道中记-想,为重置版,而不是原版神乐道中记.
When I first noticed that Debo no Su had put something on greenlight, I wanted to be supportive so naturally I said yes. Japanese companies putting their products on steam is a good thing, especially for those of us who like JRPGs and Visual Novel type games. This game was finally released so I bought it, again wanting to be supportive. I already have the Japanese version of this game so I knew what I was getting before I even played this version, but play it I did. My major complaint about this game is that there are issues with the English translation. It's not the greatest translation in the world and there are some issues with weird spacing (as is obvious from the screenshots) and there is some weirdness in the tutorials and there's that 'graveyard expression' line (which made me smile), but there are translated games with much worse translations out there. (Mangagamer's release of Shuffle! and stuff by NISA anyone?) Aside from the issues with the translation, the other obvious thing is the removal of the hentai content, but this is steam so it's to be expected. The bottom line? Buy this game if you like japanese games and want to support the eventual release of more japanese games in the west, oh, and also, buy it if you like hacking monsters to pieces with a couple of cute mikos... damn... almost forgot the most important part.
Some early impressions (mainly to keep notes for myself for the final review)... I played Izuna 1 & 2 on the Nintendo DS and this game caught my eye since I loved those games and this is a Rogue-like with the same sort of style. KD so far seems a bit more simplistic but it's not a bad comparision. Unlike Izuna, who wields many weapon types, here you have two characters and each only uses one weapon type: swords or spears. Both games also use talismans/symbols but whereas in Izuna each one had an untranslated name that added a kind of puzzle element to figuring out and memorizing what each one did, here the names and effects are clearly given. So far the talismans also seem a lot more limited (E.g. healing, identifying items, basic stuff whereas Izuna had a plethora of different effects and were also essential to weapon upgrading. I might just not be far enough into the game to find interesting ones, however.) The gameplay is very standard Rogue-like so I won't go into great detail on the mechanics. It plays very well on my gamepad, which is great. The buttons are only explained for keyboard, however, so figuring out some essential button combos like turning your character without using a turn or passing time without moving take some figuring out. The game deviates from being a hardcore Rogue-like with some very newbie-friendly difficulty options, however. "Hard" is a full reset of your character, though I believe you retain story progression so you have to level up and renew your inventory but not completely start over. "Normal" allows you to retain equipped items but you lose your level and inventory. "Easy" allows you to retain everything. The story is delivered through VN cutscenes... LONG VN cutscenes. Be prepared to sit down for long story segments or skip through them if you aren't really interested. When you start the game, the first hour is something like a short cutscene, two very short tutorial levels and then another cutscene for the rest of the hour. Don't expect to dive right into the action unless you want to skip it all. As for the translation quality, this is a first-party translated game and it's a mixed bag. It's better than a Google Translate job but it also stumbles sometimes. Overall, you'll know what they're saying but don't expect a top-notch professional localization. Lastly, it should be noted that this was originally an h-game/ero-game/whateveryouwanttocallit but all the adult content has been cut. I'm not sure how much it affects the game, if it all, since this is an early impressions. It's worth mentioning it, however.
A great classic rougelike with a sort of visual novel style to it, so far the charactors are fun, the gameplay, while nothing new, is great in the sense its simple and solid. Its just a neat little game that i had no idea i was looking for a visual novel rougelike.
我要中文
I'm getting a very strong chocobo dungeon 2 vibe from the dungeon/forest areas which is a very good thing. The instructions are easy to understand, letting me concentrate on playing instead of getting frustrated(unlike another dungeon type game I bought at the same time). Then there is the anime? visual novel parts with the japanese voices. I find it all very lovely and funny. Although sometimes the topics diverge to weirdness. And it takes only a little imagination to wonder if this was originally a far more naughty game before it came to steam. I definitely recommend Kagura Douchuuki as a fun game, and will be playing more of it.
还没有中文阿
I bought this because I played the crap out of Chocobo Dungeon 2 back in my PS1 and thought this would give me a similar experience, I love mystery dungeon games and this looks good, have not made it far in the game but I can tell it has a ton of story, even more than Chocobo Mystery Dungeon 2. So far I have played like 6 hours and it's a decent game, I would recommend it only on sale, I myself purchased it on sale but it's a mystery when it actually goes on sale.
I'm a latecomer to playing this Japanese RPG, but I'm glad I finally decided to buy it. The gameplay reminds me of two DS games; both involving the same bossy ninja girl. I think her name is Nazuna. Anyways, Kagura uses similar game mechanics and tactics so it was easy for me to get into the game. This game is very fun to play on all 3 levels of play, though beginners might find the leveling up mechanics of Normal and Strong mode to be a bit frustrating at first. The story is very enjoyable with even a couple of OMG moments (those who have already played it through will know what I'm hinting at). My biggest disappointment is the story's short length. Don't get me wrong, you'll need a lot of time and finesse to complete the game at Normal and Strong mode. It's the plot that's short. I wish the developers had included at least 3 complete and varied strories before releasing the game. Sure, the game would have probably cost more, but it would be more satisfying. There are hints of possible follow - ups, but thus far, my research has not turned up anything. In all, it's a very good game that's worthy of sequels.
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