
Two games of Kabitis in one package.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Portuguese - Portugal
Reviews
Kabitis 2: Fire Sword is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This shovelware platformer is particularly badly made, slapped together with either node.JS or Construct (either way, a terrible choice to try to make a video game with). Owning this game now also gets you Kabitis for free, so you can play the original! Which nobody would want to! It's an action brawler with a bit of platforming and badly English translated storytelling as you jump around and slash your sword at stuff... which wouldn't be the worst idea if the technical implementation was even close to competent, but it's not. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak concurrent player count of [b]just one player!!![/b]. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Kabitis 2: Fire Sword has an overly optimistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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Concurrent players on Steam, sampled daily since tracking started.
[b] Бесполезный овощной город с Чиполлино в главной роли. Который добывает себе нечестным путем огненный меч. Чтобы спасти явно отсталый город, от бесполезных врагов роботов. Только зря время убил. Ведь в игре особо делать нечего. [/b]
Yea...nahhhh
good <3
Very bad controls, who even wants to play this in 2024! NOT RECOMMEND!
I made it two levels before tossing my hands up in defeat. The level design is not great at all. I almost quit on the tar portion of the first level because it was an incredibly frustrating experience. I wanted to slam my controller into my desk, and break both into tiny little pieces.
我原本很好奇2代发售了1代有没有上架。结果启动游戏时弹出选项问我玩1还是2。 游戏有一点点借鉴了MD索尼克的风格,平台跳跃游戏,并且加入了道具使用。可以帮玩家得到一些特殊位置的宝石和药瓶。 虽然美术和制作水平比较糟糕,但是有些方面还是令我感到作者一板一眼的挺认真。 不光是横版,还有竖版关卡。融入了很多玩法元素。这款游戏是给了我惊喜感的。 建议永久降价,折扣到冰点。试试看。 I was originally curious if Gen 1 was on the shelves when Gen 2 was released. Turns out the option popped up when I started the game asking me if I wanted to play 1 or 2. The game has a little bit of MD Sonic's style of platform jumping gameplay and adds the use of props. It can help the player get some gems and pill bottles in special locations. Although the art and production level is rather poor, but some aspects still make me feel that the author is quite serious in one board. Not only horizontal, but vertical levels as well. A lot of gameplay elements are incorporated. This game is giving me a sense of surprise. Suggest a permanent price drop and discount to freezing. Try it. [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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