
An indie casual strategy game with fascinating gameplay mechanics. Think tetris meets a match three bubble shooter with a dynamically changing field. Easy to learn, difficult to master, with endless replay value. Develop strategies and unlock features to climb up levels and achieve the best score.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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jwing is a weighted match 3 drop game where ball drops are weighted and are only as effective as the column modified weight after the drop. Given the relationships between the columns there are enormous strategic possibilities. The interface is very basic and the presentation could use some work though the core game is brilliant. The cherry on the cake is a Split Screen PVP mode but sadly you can't play online. Steam integration is nowhere to be seen. Unfortunately leader boards for solo and PVP are a no brainer but not present. Perhaps the developer can expand the package in the future. jwing, a well thought out drop down puzzler with the added attribute of weight.
a matching game where balls have weight, so they manipulate paired scales on the bottom. the goal is to make horizontal trios, but other connected balls of the same color will also disappear and cascades can also happen. used to be paid, now free but that doesn't mean it's recommendable. no tutorial or any explanation, just endless/random 'original' and 'puzzle' modes that are essentially the same, except the latter starts with a semi-filled board. there's also local multiplayer. at first I thought the game was simply broken but turns out it's keyboard-only. the mouse only does things in the menu/ui and the scroll wheel barely functions in the shop where you buy various ball power-ups (if you can, the game is really stingy with money). left-right arrows to move and down to drop a ball, plus space to change music. no other keys for reset or anything but mid-level progress can be saved, pretty much the only positive thing. basic graphics, okay music, annoying sfx, no volume settings, only on/off toggles. resolutions and windowed mode only via the unity launcher on startup. alt+enter works and the window is resizable but messing with it won't restore full screen resolution, gotta restart the game for that. if you're looking for a similar experience done better, check out [url=https://steamcommunity.com/id/dohi64/recommended/2491380]marble magicks[/url] for a dollar.
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I wish this had a tutorial for new players but once you get the hang of it its a good game. Its basically like Tetris but a bit more complicated.
"jwing - the next puzzle game" is a convoluted puzzle game, and as the developers suggest, you can see this as a kind of hybrid of Tetris, Puzzle Bobble, and something else I guess. You've got match-3 mechanics, clearing mechanics, and a weird mechanic where the "weight" number on each ball moves the platforms they're dropped on up and down. This convoluted mess doesn't "work" for the intended purpose... it's unengaging and pointless. With Tetris or Puzzle Bobble it's quick and easy to see what you have to do, the gameplay itself isn't a barrier. You get engaged quickly... here, it's not even worth trying to work out how to play it right. As such, it was a dismal failure, as the player counts show. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs to pretend they're mobile phones or Commodore 64s. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's free... now, but it wasn't before. The developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
I enjoyed playing this game
Büyüleyici oyun mekaniğine sahip bağımsız, gündelik bir strateji oyunu. Tetris'in dinamik olarak değişen bir alana sahip üçlü baloncuk atıcıyla buluştuğunu düşünün. Öğrenmesi kolay, ustalaşması zor, sonsuz tekrar değeriyle. Seviyelere tırmanmak ve en iyi puanı elde etmek için stratejiler geliştirin ve özelliklerin kilidini açın.
[h1]Before I played jwing - the next puzzle game, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
вспомнил молодость
Se corresponde con la descripción del juego, es una novedosa combinación de puzzles.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.