
Explore SOLAS 128, a game of interconnected puzzles where you redirect and reconfigure rhythmic pulses of light to breathe life back into an ancient machine. BAFTA Scotland Game Winner.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
4/10 my brain hurts..... also my eyes enjoyed it at 1st but it gets so much worse and the in game hints lied to me one of the hardest puzzle games ive ever played. heres 48 rules, remember and use them all on these multi screen puzzle where you may need to go back and resolve one of the puzzles a different way now that you have unlocked a new exit for a new pew color + 1 hint every x amount of time - hints are mostly worthless... and most of the time it will tell you a place where you already have a piece set - why cant i solve this puzzle??? no way in helll???? looks up guide cause im baffled. the hint is wrong..... wrf??? based my entire puzzle off it,,,, can never trust them again. not even a room with mutiple solves. its just dead wrong + you finished this chunk of puzzle YEAAHHH!!! - you can move pieces from 1 puzzles to the next on some of them..... - go find the next puzzle!!!...umm what? where??? can i get a hint?? NOPE!! this isnt fun at all anymore...... wasting massive amount of time on a thing that isnt even a puzzle just checking every single square. ♥♥♥♥ it im using a guide!!!!
十分优秀的折光类解谜,光线以“脉冲”(?)为独立单位的形式存在并依序移动,很多地方都做出了与其他光线解谜不一样的机制。 除了设置选项外基本没有任何文字,代表了作者对关卡设计和机制教学的可理解性的自信,而实际呈现的效果也确实蛮不错,关卡设计总体十分优秀,难度循序渐进,后期尤其是隐藏关难度还是不低的,也存在跨区域的大地图解谜。好在有2分钟cd的自带提示 [spoiler] 不过好像后期就扣掉不让用了 [/spoiler] Synthwave风格的bgm十分带感,也很洗脑,配合光线脉冲移动的节奏,让人在游玩时也不由得陷入这种节奏中。每个区域完成后视角会拉远,展示刚完成的这一区域整体连通的光路,作为玩家解谜的回顾,很有感觉。 本作作为光线解谜,高对比度的颜色、一些故障和抖动视效可能会有些光敏癫痫等疾病的风险,不过在设置选项中都是可调的。颜色的符号也是设计了一套可以完整随意合成与分解的图案系统,靠图案就能轻易分辨不同颜色、分析颜色合成分解,利好色盲玩家( [spoiler] 我恨小游戏HJEM [/spoiler] 推荐解谜游戏玩家游玩。
Frustration to satisfaction ratio was just off on this one personally. Too many puzzles I just fiddled around with until a solution randomly presented. That only gets me so far, of course, so at last I gave up out of frustrated boredom. The timing element of the pulsating beams is just not for me. I found myself more annoyed with trying to time collisions than actually trying to solve puzzles. I just couldn't for the life of me predict collisions before placement of mirrors, which meant I often blindly placed-and-replaced mirrors haphazardly in the hopes that two beams would finally collide on the correct "beat". Also, some times the order of introduction felt off. Like, I would bang my head against a puzzle, not understanding what I needed to do. Until I did a random, desperate thing as a like "whatever, let's see what happens here", and then, on albeit rare occasions, it would present a new mechanic/rule. That, for me, just feels like wasting my time. Here I am, trying to solve a puzzle, tearing my hair out, and you're telling me, that I needed to know this rule you hadn't told me? It wasn't satisfying to stumble upon a rule, because it didn't feel like I figured out the rule - it just kinda presented itself after a series of desperate attempts to force a solution. So instead of going "oh, that's a cool feature! I wonder how I can use that in coming puzzles!", it made me go "oh, that's what I needed to know? I guess I'll just apply it to the puzzle then... Yep, solved it." Eh... On the positives, I liked the look and soundtrack. I liked the minimalist look most of the time, and the amount of information that could be hidden in plain sight through it - but at the same time, I really disliked that aspect aswell.
首先感谢Matkija大佬的礼物! 怎么界定这个游戏呢,感觉很少见几乎完全以反射光为主要机制的解谜游戏,都是辅助(解谜仙人用得多一点?),这个游戏的光以不同粒子形式体现(光子?),所以还有碰撞、合成、滤光等重要机制,整体非常丰富有趣,而且中后段开始关卡挑战性还是非常高的。另外,感觉可以描述这个游戏为某种“类远征”,都是开路打通每一个房间(小岛)来展开流程,也都通过奇怪的连接点来藏东西,只不过“大世界”解谜其实非常常态化,终章几乎全是大世界谜题来解决的。 个人有个重要扣分项可能体验因人而异:这样的解谜游戏居然有几处低容错手速操作,错了要倒好几个房间那种(笑
光線を目的の場所へ飛ばすパズルゲーム。 RPGとかのダンジョンでたまに見る、『光線を鏡に当てて反射させ目的の場所へ届ける』アレを抜き出して複雑化した感じです。 見た目はシンプルですが、遊んでみたら夢中になっちゃいました。ぱっと見で無理だ~と思っても経路をじっくり考えれば解けるのが好きです。 終盤には光線を複数マップかけて飛ばすのが当たり前になってきて、どのマップから飛ばす光が必要なのか覚えていられなくてうっかり必要な光を止めてしまい、元に戻せなくて頭が溶けそうになるなどしました。面白かったです。 初期設定だと光線らしくぼんやり光るエフェクトがついていますが、目が疲れるのでオプションでオフにするのがおすすめです。
Flow control puzzles accompanied with a good soundtrack. There's lotsa outside-the-box-thinking in here, which is fun. 100% achievement completion boils down to beating the game relatively quickly and struggling with the secrets this game hides from you. There are guides to help with that, though.
피지컬이 요구되긴 하지만 아머게임즈 시절 데모부터 눈여겨온 보람이 있음
Chilling vibes but yet challagine puzzle game with nice soundtrack gameplay integrated soundtrack and interconnected levels. More short reviews for hidden gems at my curator page: https://store.steampowered.com/curator/44819215-Lesser-Known-Hidden-Gems/
A brain melting puzzle game and a delight for the senses. I haven't seen anything quite like it before. It's a wonder to play, but boy am I glad there's a guide. It's also quite long (at review time I'm probably a little under halfway through, with checking the guide a few times when I was really stumped), so definitely worth the price, but it's easy to fit into short play sessions.
It's... well, good? Beam redirection puzzle game with surprising depth... on the puzzles. Don't go in expecting any reward beyond more puzzles for solving puzzles.
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