
You will be drawn into a conspiracy and the only way to survive is to complete the mission of an underground organization... --But the way you complete it is up to you! Will you choose to be alive conservatively, or just bet your life on the road race? No need to overthink, let's sprint!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
国内竞速类的独立游戏相对较少,趁着折扣就支持一下吧,虽然还是有很多BUG和不足的地方,游戏前期有点劝退,不过玩下去后发现整体玩法设定上还是蛮有意思的~ 继续加油,期待后续的作品!
国内赛车品类的独立游戏本身就少,做摩托类的更是所剩无几。整体玩法致敬了暴力摩托,有点像开放世界的暴力摩托的感觉。游戏的玩法和很多任务的设计都很有意思,不同的技能,装备搭配也能带来不一样的操作体验,当然也有不少玩梗的片段,可能由于是两三年前的游戏,很多都是老梗了。游戏的很多操作,系统设置都需要通过安全车内的显示器进行操作,常规的esc并不能弹出选项框,这个一开始感觉还是有些难受的,不过后面习惯就好了,另外游戏内穿模、各种小BUG还是有很多的,希望制作组好好修复一下,继续努力。
暴力摩托精神续作
以為是沙盒自由奔放的騎車遊戲 結果只是打著騎車名號的沙雕科幻RPG BUG多到有時候任務卡住還要重解 不然就是跟路上的車卡模組飛上天 畫面太油亮看久了很噁心 走在崎嶇的道路和山路 我的前剎跟避震器好像假的一樣 抖到整個畫面想吐 打折買我還是覺得很不值得 如果要玩這種科幻RPG加騎車 我建議可以選GTA或火線獵殺系列 自由度跟舒服度完全另一個檔次 如果能搞成沙盒自由行使加減做任務來升級車輛 那就算是佳作 騎車這件事本來是很自由的 被這些奇怪的沙雕任務綁住 騎車完全就是附加的內容而已
You get thrown right into the tutorial or the campaign. The options menu nowhere to be found. The gameplay is really clunky, especially the interaction with other cars (Including quest targets, so you can't avoid the problem). Ragdolls aren't fun, they just interrupt the driving. You are stuck in a slow astmathic walking simulator, once you fall from the motorcycle. It is not possible to get off the bike in peaceful fashion. You have to ram into a wall. You can't change camera angles via key assignments. The third person view is a special skill, which you have to toggle on and off via the special skill menu. In third person you can't rotate the camera.
现在国产市场大部分的厂商都在做电竞,很少有厂商愿意花大功夫来做大型单机游戏了,而且还是有我广西靓仔参与制作的,当然要支持了。游戏的创意和玩法都很好,摩托+RPG的组合是新体验,游戏虽然还有些瑕疵,但是我相信他们会做得更好的,希望他们继续开发更多更好的国产游戏。
While the core gameplay is moderately fun, various technical issues, developer oversights, and a translation so bad it makes 4kids look excellent; all end up marring what could be a unique and quirky game. To start off the game is quite janky It has the love/hate physics bugs and small graphical glitches such as colliding textures, but those aren't deal breaking if you're used to games which can be rough around the edges. The real dealbreakers all seem fixable, but considering it's out of early access, quite unlikely. [list] [*] Mission logic breaking, [*] One cutscene being completely broken and needing to be skipped, [*] Objective text boxes being two small to contain all of the text with no way to scroll them (Most likely an oversight when translating to English). [*] [b]Tutorials with controls being either extremely brief, auto-progressing as you're trying to read them with no way to auto look back at some; and/or completely incorrect. (The getting off the bike control dialogue being my final straw.)[/b], [/list] Those are the worst issues in my opinion. Other issues which should have been resolved in early access include: [list] [*] Maximum Resolution is 1920x1080 (Exceptionally frustrating as someone with a 1440p display) The developers reported on the steam forums over a year ago, that this was being worked on. [*] Performance issues, and the game lagging / hitching in specific scenarios (exiting tunnels is a big one). Performance is excellent outside of these locations. [*] No way to access the options menu without completing the tutorial (unless skipped), and the introductory mission. It's 2020, Games need to stop doing this already. [*] Lack of resources elsewhere to try and find answers (such as how to get off the bike intentionally without flying over the handlebars.) All in all, if this was cheaper, it could be worth it, but at $13.99 (full price is currently $19.99), I can't suggest purchasing the game at this time. If the developers were to fix these issues, I'd consider giving the game another chance and updating this review. But as of now (2020-11-23) I'm refunding the product for the above issues. One last piece of advice, for the positive reviews, check the playtime.
流程不算长,不纠结小任务或者收集的话大概就是10h多一点吧,我猜的,毕竟我是手残哈哈哈哈,纠结了太久各种特技了。我喜欢跑车时候的小任务,像是地平线5那种感觉的。其他就还行,一分钱一分货,国产团队做的竞速还挺乐。
[quote] [h1][quote]飙车一时爽,车祸火葬场[/quote][/h1] [h1]【游戏特点】[/h1] [list] [*]公路飙车 [*]对话幽默、玩法有趣 [*]中文配音 [/list] [h1]【前言】[/h1] 《狂飙:极限视界》是一款由Horus Games开发,Horus Games、Cheese Games联合在Steam上发行的摩托赛车模拟器。玩家将作为被神秘组织盯上的退役王牌车手杰森,退役后承接外包任务,现是Chomper的内部新人。 [h1]【游玩体验】[/h1] 游戏的主要玩法就是,玩家需要接取一个又一个紧张刺激的任务,在公路、沙漠等地自由奔驰,躲避行驶而来的车辆和障碍物等,游戏在传统的驾驶摩托车的基础上,还加入了各种稀奇古怪的有趣玩法,比如对来往的车辆进行嘲讽,往对方的车上安装炸药等…… 达成目标完成任务后可以获得金钱等奖励,可以购买配件对摩托车进行各种改装及升级,以提升摩托的性能。 如果飙车过快,撞到障碍物的话人就会飞出很远的一段距离,而且还摔不死。这时候就比较心累了,走路要走好长时间才能看到摩托车。。。记得有一次,我在桥上开太快了,旁边是悬崖,我撞到围栏直接掉下去了,就掉到了悬崖下面,幸好没死。但上不来,于是只能重开了个档。。。 https://steamcommunity.com/sharedfiles/filedetails/?id=2967106877 飙车飙累了还能搭个顺风车,非常的惬意。 https://steamcommunity.com/sharedfiles/filedetails/?id=2967107410 安全车内的设计非常不错,科技感满满。 https://steamcommunity.com/sharedfiles/filedetails/?id=2967112492 [h1]【优缺点】[/h1] [b]优点[/b] [olist] [*]支持云存档功能,玩家跨设备游玩比较方便。 [*]驾驶手感操作还算不错。 [/olist] [b]缺点[/b] [olist] [*]游戏画质略显平庸,画面选项全部调最高还是很一般。我比较希望在骑行的同时又可以享受过路的优美风景。 [*]开始任务后,无法打开设置界面。 [/olist] 值得一提的是,虽然Steamdeck上的兼容性显示是未知,但我亲测在Steamdeck上可以完美运行,玩家无需更改兼容层,游戏本身就适配手柄,打开游戏即可游玩,这为各位玩家提供更加舒适、便捷的游戏体验。选择中或低画质,全程55-60帧完美流畅游玩。 [h1]【结语】[/h1] 总的来说,这是一款中规中矩的公路飙车游戏,不只是局限于简单的飙车而且包含了各种有趣玩法。游戏内容非常丰富,摩托驾驶操作很爽,画质还有待提升。如果你喜欢赛车游戏,不妨试试这款游戏,相信你会体验到独特的飙车体验。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote] [/quote]
刚玩这款游戏,感觉还不错。游戏的画面表现十分出色,细腻的画面让玩家仿佛置身于真实的公路环境中。每一条公路、每一个城市都被精心打造,呈现出极高的视觉品质。光影效果的运用更是让游戏增添了不少真实感,无论是日落时分的余晖还是夜晚的灯火阑珊,都能让玩家感受到身临其境的氛围。除了画面,游戏的玩法也是其吸引人之处。玩家可以自由选择路线,探索各种各样的地形和环境。在挑战中,你可以尽情驰骋于广袤的公路上,也可以在城市间穿梭,感受不同的文化氛围。游戏中的任务也是丰富多样的,有的需要你完成特定的赛车挑战,有的则需要你解开隐藏在城市中的谜题,每一个任务都带来新的挑战和乐趣。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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