
Just Kill It is a fast-paced top-down survival shooter.Shoot, survive, level up, and build your own playstyle as endless waves of enemies close in — then push your limits on the global leaderboards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Just Kill It is a top-down survival shooter focused on pure combat intensity and build-driven progression.
Endless waves of enemies approach from all directions, growing exponentially over time. What begins as scattered foes quickly turns into dense encirclement, and eventually an overwhelming flood that nearly fills the screen. Every second tests your movement, positioning, and build decisions.
Enemies attack from all sides with increasing density
From small groups to full-screen swarms in the late game
Multiple enemy types:
Close-range swarmers
High-health enemies
Mixed wave compositions
Terrain and paths affect kiting, positioning, and crowd control
Late-game “red tide” moments deliver pure survival pressure
Defeat enemies to gain experience and level up. Each level presents a random upgrade choice, allowing you to shape your build run by run:
Increase damage or attack speed
Boost critical chance and critical damage
Hit more targets per attack
Improve movement speed for survival
Clear, stackable stat growth ensures every upgrade has a visible impact on combat flow.
Built-in online leaderboards let you compete with players worldwide:
Player name and country tracking
Total kills ranking
Survival time ranking
You are not just challenging the game — you are competing against other players’ best runs.
Genres
Stats
Languages: English, Simplified Chinese
Reviews
Low budget Vampire Survivors for poor gaymers, but more than likely here to harvest my data for the CCP.
Vampire/Soulstone Survivors meet their grandson. The mechanics and idea is the same as any bullet hell/shooter type of game. Also the game is in English even though in the photos it looks Chinese (?) or Japanese (?). You get upgrades when you fill you XP bar by killing enemies and basically scale to the infinity if you are skilled. The artstyle is nice, but it definitely looks more unpolished than other games in this genre and it doesn't bring any new mechanics or views to it. You'd likely play it couple of times, but when the novelty wears off you might just go play Soulstone or Vampire Survivors. I'm very positive still, if the game gets new updates since I did enjoy it, I'm just not sure it will last as it it in this genre :( It definitely needs something new to hook the players!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Just Kill It, hızlı tempolu, yukarıdan aşağıya bakış açılı bir hayatta kalma nişancı oyunudur. Sonsuz düşman dalgaları yaklaşırken ateş edin, hayatta kalın, seviye atlayın ve kendi oyun tarzınızı oluşturun; ardından küresel liderlik tablolarında sınırlarınızı zorlayın.
Salve Picciotti. Questo gioco é gratis, non lagga, ha i suoi difetti (piccoli) ma é uscito da poco. ecco i punti positivi: 1. Il gioco é bello da vedere. 2. Semplice da giocare e capire. 3. Un bel passatempo. Come punti negativi: 1. Dopo aver preso un potenziamento il movimento é bloccato per 1sec e al riclick si muove il pg. 2. Nessuna costumizzazione, ne del personaggio e ne altre mappe. 3. Avvolte il PG non hitta perché cambia bersaglio e quando hitta un nemico le hit vanno sempre al nemico morto fin quando non scompare, in sintesi renderlo trapassabile alla morte sarebbe ottimo (piú fluido). Questo non é un difetto ma magari dei limiti(?) Statistica della velocitá dell'arma bloccata a 20/s? Come la vita a 600Hp?
its one of those games you play once, then never play again, good for free. would recommend you at least play once.
免费 有中文 没成就
Not a great game but just mindless fun and a time waster. It's at best average but for free will still recommend it. I have the rank 3 score currently. 5/10 https://youtu.be/gfwQtve-0eY?si=I5pkooOZ46L_W1in
but it wont die!!!!
这款碰撞球游戏还是不错的,玩一次就卸载了,太棒了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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