
DOTS Survivors is a casual action game where you play as an astronaut exploring the cosmos fending off hostile aliens along the way! As you progress through each run you can choose from a selection of futuristic weapons that can be leveled up to increase power!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
DOTS Survivors is a casual action game where you play as an astronaut exploring the cosmos fending off hostile aliens along the way!
Create your ideal character build from two dozen unique weapons and powerups.

Weapons to choose:
Oxygen Hose Whip
Rogue Jetpack
Radioactive Waste Drops
Drone Swarm
Mega Laser Strike
Screwdriver Shot
Sawblade Scatter
Satellite Dish Toss
CO2 Vent
Plasma Blaster
Black Hole
O.M.G. Wrench
Upgrade your capabilities to defeat more aliens!
Fight off waves of alien foes!
Discover more hostile aliens!

This project serves as an example of the performance and game architecture made possible by Unity's Data-Oriented Technology Stack (DOTS).
Genres
Stats
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Reviews
Vampire Survivors for poor gaymers.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
Let's go Johnny! Well done, the game is looking great, excited to check out the code & docs.
DOTS Survivors, kozmosu keşfeden ve yol boyunca düşman uzaylıları savuşturan bir astronot olarak oynadığınız gündelik bir aksiyon oyunudur. Her koşuda ilerledikçe, gücü artırmak için seviye atlatılabilen çeşitli fütüristik silahlar arasından seçim yapabilirsiniz.
Fun game!
hitboxes are off, progression doesnt exist, its not even like the different characters are stronger than each other, cant be bothered really, weapons are very similar, i havent seen one single creative spark or anything that does not seem copied of other games from the genre, sorry if i missed it.
This game is a great example of addictive simplicity. The mechanics are easy to grasp—your character attacks automatically while you focus on movement—but the upgrades keeps every run fresh. The core gameplay loop is very satisfying: slay enemies, collect points, power up, and survive as long as possible. With an added extra loop of unlocking new characters that have different starting upgrades and new planets. The action escalates quickly, turning into a glorious spectacle of destruction as you carve through relentless waves of enemies. Most of the challenge comes from dodging swarms rather than intricate patterns. And when you've spent too long on a stage? The alien reaper arrives to end your run in spectacular fashion. Tying it all together is a thumping soundtrack that perfectly complements the chaos. A really addictive roguelite with easy-to-understand mechanics and endless replayability. While I won’t be playing it non-stop, I’ll definitely boot it up every now and then for a quick run.
This is a pretty cool little survivors game, and you can get the full source code on the Unity Asset store which is nice. It's written using Unity's high performance ECS framework,
[h1]vs エイリアンなヴァンサバ[/h1] プレイ感はほぼヴァンサバなので説明不要。月、火星、そして金星でエイリアンを倒していく。 [h3]良いと思ったところ[/h3] ・お手軽。 ・きちんと軽い。 [h3]気になるところ[/h3] ・15分ぐらいで概ね詰むバランス。 ・金星のビジュアル。 ・敵ノックバックの方向。 1分ごとに出現する敵が変化し、5分毎に逃げられるが逃げづらい囲いが出現する。2分毎ぐらいで出現するミニボスを倒すと高確率で宝箱を落としおなじみの演出がある。そこまでシナジーは感じらず、レベルアップ速度が重要な印象。 バランスは15分あたりが厳しい。敵との当たり判定も大きいので、道を開けるだけの火力がなければほぼ詰む気がする。そしてその火力もアンテナかノコギリぐらいしか出せないんじゃないだろうか。足の速さで逃げるのは不可能なのでビルドが限定される印象を受けた。 また、ステージは基本的には同じ。それは良しとしても金星の色が悪いと思う。経験値とのコントラストが無いのでどこに経験値が落ちているかわからない。それも含めて高難易度というならそうかも知れないが、はっきりとこのステージはおすすめしない。 火星の14分までは遊べると思う。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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