
Jurassic Clans sets in a world where dinosaurs co-exist with humans. Ensure your people thrive in this dangerous world by surviving and evolving your tribe. Search for resources to expand your village, research technologies, defend your people from predators and prepare for the upcoming apocalypse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Not a terrible game, but I can't recommend it. Overall the UI is fine, but the movement controls are horrible. Almost every turn I go to click on something and my gatherer I needed to be collecting food moves to the tile I was trying to inspect. There's no undo, so that unit not only does nothing that turn, but the following one has to move back. Very frustrating. If the rest of the game play was compelling enough, I'd be able to overlook the UI, but it just...isn't. The concept for the game is great, but the core gameplay is just dull, and almost immediately it feels like a chore (and not a fun one) to micromanage exploration and production. I hope improvements are coming, but as for now it's not a game I plan to play or recommend.
Half a game, if that, plays like a steady beta build waiting for the next update - there's just not enough content here. The publisher's already pushed out another 3! similar looking hex-based games since this was released in Oct. 2022, so it's somehow doubtful this is going to get a meaningful content update.
有没有一种可能,这只是人家的毕设
Good game for the price. It's like a mini civ stick with dinosaurs but focus more on the primitive stage. 8/10
A survival strategy game set in a primitive world where men and dinosaurs coexist. Gathering resources, crafting and developing settlement and technologies. Its pixelated graphics are nice and the turn-based mechanics are dynamic, fast and efficient. There are several ways to evolve, with a high level of challenge that forces you to use your head to make the best decisions. It's a great game! I recommend everyone who likes the genre to try it out.
题材很好,潜力应该也有。我期待的是一款战棋版的方舟生存进化。如果真是这样就好了。 可是。 完成度超低,科技就那么几项,地图上的内容也非常少,战棋可以有的玩法基本没有,重度机翻,因为内容少到离谱,即使是胡言乱语的机翻,并且压根没有新手指引你都玩得懂。超级别扭的操作,左键选取左键移动,稍微不慎单位乱走,单位有尚未执行的移动点数压根不提示,恐龙来了不提示,昼夜交替还剩多少时间不提示(权且当原始人没有时间的概念)。 等你把耐心磨没都没发现你期待的内容,然后退款时间已过。头铁可以买,就当是看看这游戏究竟有多少问题。 这么说各位明白了吧。白瞎这么好的题材。而且这是一个正式发售的游戏,打折都非常非常非常不推荐入手。 希望各位用销量告诉开发者,为什么要浪费这么好的题材,为什么这么糊弄,明明可以再认真一点就能赚钱,结果自己耽误自己,我都替他惋惜。
This game has good ideas, but it seems to be designed by someone who has never played a game in their life... Pros: - not enough games about prehistory - prehistoric humans vs dinosaurs is a weird idea, but sure, why not Cons: - slooooooow - utterly unbalanced - empty: the map feels empty, the tech tree feels empty, the settlements feel empty... - there's really not much to do
A relaxing game,, but every time i try to play crashes.. every single time... it is loading the next lvl forever..
4/10 4x TBS about stone age humans. TLDR: A seemingly interesting idea of building pre-historic encampments to hunt dinosaurs (yes, dinosaurs, not mammoths). But it's ruined by the absurdly slow pacing and total lack of QOL features. That, plus clumsy controls, too dark visuals, and annoying repetitive music score. Good: - unique setting of stone age and dinosaurs - it has features from Civilization series: base building, unit building, resource gathering and fighting (dinosaurs) - there are 3 tiers of equipment and weapons, from wooden to stone to iron. And a fair number of buildings So-so: - the graphics are okay-ish. But the fog of war is way too dark. Most of the screen ends up being almost black, or at least very dark - music is thematic (tribal drums) however after you listen to it for over an hour it just starts getting on your nerves. I'd imagine that a game about nature and pre-history could have other types of tribal music. Shaman-style, maybe Asian. In World of Warcraft for example, if you start playing for Taurens, their starting zone has nice tribal tracks. I mean, it doesn't have to be drumming and "uhh... ahhh" all the time Bad: - the pacing is way too slow. You need to grow your population and build houses to speed up the growth. All of this takes dozens and dozens of turns. You will reach turn 300 and still be only maybe 1/2-1/3 into the game, and that's in "fast" mode and on "small" map! The map takes ages to explore. Your units move 2 tiles per turn (btw terrain type doesn't matter, so they move the same 2 tiles even through high vegetation or forests). To uncover the whole map, you'd have to manually move several units for many dozens of turns. Forget about queued moves or auto-explore. It's so boring it's unbelievable. - boomerang says its range is 2 tiles, but when you build the dudes with boomerangs it's actually 1 tile. So you can't "kite" dinosaurs. Both your ranged and melee units stand in melee range around a dinosaur and take hits - unit control is implemented pretty much like in other games of this developer. Units stay selected after you give them orders. This may lead to accidental orders later. You have to keep right-clicking to deselect units that have already moved and don't require your attention. Also, since the map is so huge, you'd usually want to zoom out but then the tiles become way too small, and sometimes you click on a wrong tile etc - units with no orders will just stand there. E.g. if a lumberjack chops the forest tile to 0 lumber, there won't be any notification. Which means you have regularly move the camera around the whole map looking for any units that need new resource gathering orders. Units with no action points aren't visually different from the rest, so you have to select them to see which of them still haven't moved. This is just insanity. I gave this game an honest second run and played it for 4 hours. I finally gave up when I saw that farms don't even produce crops passively, and there is no "farmer" guy to assign to it. Instead, it grows harvest on it every 45 turns, and then you need to move a guy to it and collect the harvest. Similar to bushes (which also get fruits on them every X turns). - to upgrade units, you need to move each one of them to a workshop, and apply an upgrade. Imagine how long it would take to do this to every unit if you can't queue moves and don't even see which ones have moved in this turn already I wonder how they tested this thing themselves. Would have taken them hours and hours or excruciating grind. They should have died from boredom before they'd have a chance to publish the game on Steam. Though I'd make a wild guess that they simply haven't played this game themselves. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
有中文,所以是个好游戏。 开个玩笑,有恐龙,所以这是一个很好的游戏。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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