
Jupiter Hell Classic is a old-school true Roguelike shooter with turn-based tactics, permadeath, procedural levels, and 90s sci-fi carnage in its purest form. Rip and Tear!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After over 11 years in hiatus ChaosForge resumes development on its original turn-based roguelike shooter, DRL. We're updating the game's mechanics, environments, content, graphics and changing the setting to match the one featured in its acclaimed remake - Jupiter Hell - and bringing the game to Steam players, as a fully-featured commercial spin-off/total-conversion, under the name Jupiter Hell Classic!
The original DRL remains free on the ChaosForge website and will continue to receive updates alongside the new Jupiter Hell Classic version. Jupiter Hell Classic is continuing development of the entire series, now spanning over 20 years.
Classic, unforgiving, top-down, grid-based roguelike gameplay
Fast and fluid ranged based tactical combat
Control via keyboard only, mouse + keyboard or gamepad
Diagonal movement along movement based tactics
Environmental destruction and interaction
4 episodes, almost 200 items, 25+ enemies
30+ crafting assemblies, 3 classes with 5 master traits each (subclasses)
Steam Workshop support for all your nostalgia modding needs!
Read that again, let it sink in. The lore might be a bit confusing at first, but it all makes sense.
First, there was that legendary hell-shooter from the '90s. Then, in 2002, came a turn-based fan project that reimagined that chaos as a roguelike - fast, brutal, and built for coffee breaks. And players saw that it was good. For 14 glorious years, it brought turn-based carnage to a devoted fanbase.
Then, in 2016, came the un-making. The hell-hordes of lawyers descended on the game and all that was left was three lettersD R L. Was it still good, though? Hell yeah. And then, in 2019, came Jupiter Hell. The modern(ish) remake. Still with us? Remake of the unmake.
The year is 2024, and it's sure as hell time for the story to go full-circle with another demake. Jupiter Hell Classic, the demake of the remake of the unmake of the 2002 legendary roguelike that proved fast-paced action belongs in a turn-based RPG.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a huge DoomRL fan, but I didn't like Jupyter Hell's changes, so I never bought it. Buying JHC is my way of saying thanks to Kornel for all the good times as a kid. It, plus the DRL workshop mod, scratches the right itch.
This game is awesome. I love roguelikes and this is my favourite. If you like playing as a Marine send by PMC to some god forsaken base, stuck on some planet in our Solar System, that by the way, was a site for who knows what kind of blasphemous experiment gone wrong,(hi-tech or diabolical...), than this game is for you. It has great mechanics, good vibes / immersion, and you can have tons of fun playing it for many many hours. The coolest thing is the developer and the community. The developer is super kind person that listens to players feedback and you will always find him in the mood to chat about the game and help you out if you have and questions. Same is with community members in discord. They welcomed me with open arms, helped me in creating a mod for this game, and just nice people to hang around and talk about the game or whatever. All in all, this game is made with love and care and it shows. PS: Did I mention that you have great mods to pick from, one of them is complete overhaul of the game that sets you in the universe of famous demon slayer...!? Rip and tear Marines!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great game. I really enjoy the NetHack like gameplay. The controller support is what made me want to buy it. I am glad I did.
Boring, ameteurish. Compared to other roguelikes it doesn't communicate the important information without requiring spoilers and wikis. Gigantic difficulty spike in dante that just has you raising your arms in confusion as to how the game expects you to deal with the incoming damage despite having 90 hp and insane armor and killing everything in 1-2 shots. (I am greater player in DCSS, a game that actually communicates how to deal with the challenges it has and rewards your build crafting by actually making you feel powerful). I was absolutely nuking everything that entered my screen before dante and then all the sudden I am taking 45 damage per hit with one guy on my screen. I look at him and his page shows nothing about what his attack does or how much damage it does or how to avoid it. Awful at show don't tell, the game requires you to play a tutorial to learn the rules of the game rather than teaching you them organically via gameplay. The monster and item screens are esoteric and unclear and don't give you enough information to be useful. There is little to no information in game that helps you understand what the various terms mean (Just absolutely lapped by DCSS here having a full lookup of every enemy and item in the game at a keystroke.) Probably won't play again. The first two third of the game is way too easy and boring with little decision making besides which guy to shoot first and which of the dumb masteries you are going to chain your character to for the rest of the game. And chaining the difficulty of your game to RNG ammo availability is just stupid. It ends up feeling like a slot machine half the time. Just a poorly made game. I honestly can't believe this has 20+ years of game dev put into it.
Chaosforge makes some damn amazing games man! Gameplay, sprits, sounds, and just damn everything is awesome. Another jewel for my traditional roguelike collection woot :)
It's a great roguelike, like if you modernized Castle of the Winds and gave it a theme similar to DOOM where you're shooting demons across 3 moons of Jupiter plus a last fourth area.
I loved playing DRL, and at one point i got bored because there were no updates, when Jupiter Hell was announced i thought oh great, but it wasnt why i needed. BUT Jupiter Hell Classic has everything i loved from DRL and more and a lot of QoL too, so yeah great game! Thanks for bringing it back
I start this by saying I actually began with DC:SS, and then DRL, and then Jupiter Hell. I don't know why this was made, it feels like a downgrade to Jupiter Hell. It doesn't feel tactical the way JH does, just a lot more random nonsense like levers that just spill lava on the ground when you pull them.
DRL is probably my all time favorite roguelike so it feels good to be back.
It's good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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