
Jump down, collect bananas, and survive as long as possible in this fast-paced 2D casual game.
Modeled estimate, not a reported figure. How we estimate →
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About
JUMPPASS is a simple casual 2D game where you control a monkey jumping downwards in search of bananas.
Your goal is to safely descend while avoiding obstacles and timing your jumps carefully. The game becomes progressively more challenging as you go deeper.
Features:
- Simple and intuitive controls
- Endless downward gameplay
- Increasing difficulty
- Casual relaxing experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
весь бюджет ушёл на музыку в трейлере p.s. я игру купил ради смены региона
Это не просто игра, а самый настоящий шедевр игровой индустрии. Это произведение поражает разум и воображение. Пока хвостатая макака скакала вниз, хватая бананы, я задумывался о жизни бытия и пороках человеческого рода. Насколько же этот мир ужасен и требует полной перезагрузки. Спасибо тебе, бебезяна, теперь я хочу жить дальше!
Очень скучная игра, после 10-го уровня ничего особо не меняется и в целом её интересной не назвать 1/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
un jeu dont la principale qualité est la simplicité. lancer le jeu. faire un level. et recommencer car tous les level qui suivent sont les mêmes. pas de son (j'ai pas dit pas de musique, mais bien pas de son. ni bruitage, ni musique. rien) pas possible vraiment de perdre pas d'évolution de la difficulté un jeu créé par un enfant sur "mon premier logiciel de développement" par V Tech.
Jumppass is a small-scale arcade platformer that takes a simple idea and builds an entire experience around it. Developed by doabb and published by doabb games, the title places players in control of a monkey whose objective is to descend through an endless environment while collecting bananas and avoiding hazards. Rather than overwhelming players with complicated mechanics or lengthy tutorials, the game focuses on immediate accessibility, making it easy to understand within moments of starting a run. Its minimalist design philosophy is evident throughout every aspect of the experience, from its controls to its overall structure. The core gameplay revolves around precision and timing. Players continuously move downward through a vertical world where a single mistake can abruptly end a promising run. While many platformers challenge players to climb upward, Jumppass reverses this concept by making descent the primary objective. This simple twist gives the gameplay a distinct identity and creates a constant sense of anticipation as players evaluate safe landing spots and react to obstacles appearing below. The endless format means there is no traditional ending, encouraging players to focus on improving their performance and surpassing previous attempts. One of the game's strongest qualities is how approachable it feels. The controls are intentionally straightforward, allowing newcomers to jump into the action without needing to learn complicated systems. This accessibility makes Jumppass suitable for casual gaming sessions, whether players have only a few minutes available or want to spend longer periods chasing higher scores. The learning curve is gentle at first, but the challenge gradually intensifies as players descend deeper into the level, requiring sharper reflexes and better decision-making. The increasing difficulty serves as the main source of progression. As the environment becomes more dangerous, players must adapt to faster reactions and more demanding platforming situations. This gradual escalation keeps the gameplay engaging despite its simplicity. Success depends less on unlocking upgrades or acquiring new abilities and more on developing personal skill. The result is an arcade-style experience where mastery comes from practice, precision, and persistence rather than character progression systems. Visually, Jumppass adopts a clean and uncomplicated presentation that complements its gameplay. The art style prioritizes clarity, ensuring players can easily identify obstacles, collectibles, and safe pathways during fast-paced moments. While the graphics are not particularly elaborate, they serve their purpose effectively and support the game's focus on straightforward entertainment. The developer's use of AI-assisted assets, reviewed and integrated into the final product, contributes to the overall visual package without overshadowing the gameplay itself. The game's biggest limitation is the relatively narrow scope of its content. Since the experience centers almost entirely on a single endless mode, players seeking extensive variety, multiple game modes, deep customization options, or a strong narrative may find the experience repetitive after extended play. However, this simplicity is also part of the game's appeal. Jumppass does not attempt to be a massive adventure or a feature-packed platformer; instead, it delivers a focused challenge designed around quick sessions and score improvement. For fans of arcade-style games, the repetitive nature can become surprisingly addictive. Every failed attempt encourages another run, with players believing they can descend a little farther or react a little faster the next time. The constant pursuit of improvement creates a satisfying gameplay loop that rewards concentration and persistence. The simplicity of the mechanics also ensures that failures feel fair, as success is largely determined by player skill rather than random factors. Overall, Jumppass succeeds in accomplishing its modest goals. It offers a straightforward and enjoyable platforming challenge built around endless descent, precise movement, and increasing difficulty. While it lacks the depth and variety found in larger platforming releases, it compensates with accessibility, immediate gameplay, and a satisfying score-chasing structure. Players who appreciate simple arcade experiences and skill-based progression will likely find value in its focused design, while those searching for a broader or more content-rich experience may view it as a short-lived diversion. Rating: 5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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