
Deftly teleport your way through a cosmic obstacle course in this white-knuckle arcade dodge-em-up!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bellissimo, lo consiglio!
This game is intense. Wholehearted yes.
A great little game for super fast paced action puzzle fans. Figuring out the pattern for each level feels fun, unique and interesting every time. Simple design at its finest. GG!
Starts feeling similar to Super Hexagon, which I love, ends up becoming a "how can I possibly move there" puzzle with memorization where every mistake sends you back to the start of a level, which is absolutely not my thing. It's made worse by the fact that some levels deliberately fake you out.
The creator, "Ian MacLarty", certainly has genius.
should be advertised as a memory game because thats what it is but otherwise good game
its alright for what it is. youd think its more about reaction but often its just about pattern memorization. some levels make you wait a lot and it sucks. some other levels are pretty good and with better filtering of bad ideas could have been better but i wonder how deep you can really go with such gameplay. i liked it overall
Game is good; I am not
简洁明快的设计,速度可自由调节,不同水平的玩家都可以找到适合的节奏。一口气通关,爽!
Very easy to understand, difficult to master. A good game for playing a couple of minutes at a time. The completion of a level requires multiple trials where you learn the required progressions, but at least in the first half of the game most levels can be done within... 10 secs one you've mastered the progressions? What the game needs is a profile feature or the ability to select maps. You cannot show the first levels to anyone without resetting your progress.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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