
Deftly teleport your way through a cosmic obstacle course in this white-knuckle arcade dodge-em-up!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<3
It's okay. Ultimately, it's a twitch action game. Collect all the stars (diamonds?) and come back to the goal. The bad news: there are a ton of moving obstacles. The good news: you jump between grid points, so you can avoid those obstacles even if they are between your starting and ending points. Each level is blazing fast, because you're only playing on a 3x3 grid anyway. Finishing a level in 1 or 2 seconds isn't unheard of. Now, the obstacles are also unfair; they are completely deterministic, but sometimes their movements are unintuitive. You'll die a lot. But you'll learn from them, and restarting is frictionless, the game just cuts right to your next attempt. Together with a techno soundtrack, you're always pumped up the whole time. Now, granted, I went into the game because I thought it was more a puzzly, meditative nature, of trying to figure out how to dodge the obstacles. While you do have to figure that part out, you want to execute them very quickly, and typically this means just memorizing your entire approach for each level and then timing all your button presses accordingly. The game has 100 levels (divided into 4 quadrants of 25, also there's a final boss for each quadrant), but they will fall down quickly, nothing poses too much of a puzzly nature. The game instead encourages you to do the run quickly and flawlessly; there's an achievement for doing so in each quadrant. It's not quite what I was looking for. But I think, if you want this kind of game, if you like pushing yourself to speedrun this thing, you'll like it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its alright for what it is. youd think its more about reaction but often its just about pattern memorization. some levels make you wait a lot and it sucks. some other levels are pretty good and with better filtering of bad ideas could have been better but i wonder how deep you can really go with such gameplay. i liked it overall
gud
Not sure what genre this game belongs in, but it's a challenging, bite-sized bit of entertainment nonetheless. (+) Unique concept that definitely makes the most of its limits and strengths, with every level feeling different and every zone featuring a clever addition to the already unorthodox formula (+) Quick restarts and relatively small levels encourage one to keep trying (+) Basic but bold visuals and an energetic soundtrack add to the fast-paced, arcadey tone (-) Later levels do get longer and start implementing disorientation tactics that can nullify muscle memory and pattern recognition (not necessarily bad, but buyer beware that trial-and-error will probably become necessary) (-) Extremely short game Paid $2.50 — Would pay up to $4.00
A great little game for super fast paced action puzzle fans. Figuring out the pattern for each level feels fun, unique and interesting every time. Simple design at its finest. GG!
The creator, "Ian MacLarty", certainly has genius.
I remember playing this on B.I.G festival, it's a really satisfying and smooth rythm gameplay with a bit of challenge, I'm glad i was able to find it again.
I came upon Jumpgrid through another, similar indie game called Vectronom, which got a similar vibe to it in terms of graphics, music, and gameplay - mostly. I say mostly because just like in Vectronom, there are levels where you play alongside the music, trying to move with the beat and so on, but there are also some levels that feel more like learning it step by step and having no time to observe the patterns before jumping in the action. It doesn't mean that the levels weren't clever, they absolute were, I'm just more of a fan of the other type I mentioned before. Also, while the soundtrack slapped during playing the game, but as I am writing the review there's not a single song stuck in my head from it anymore. It's rather short - took me around 2 hours to beat it (not in one session), but there's also stuff like an endless mode, and trying to beat levels faster is especially motivating in those kinds of games for me. I'd still recommend to check it out if you dont have problems with flashing lights and are resistant to some trial and error stages because it's a lot of fun and not a big money commitment too.
Very easy to understand, difficult to master. A good game for playing a couple of minutes at a time. The completion of a level requires multiple trials where you learn the required progressions, but at least in the first half of the game most levels can be done within... 10 secs one you've mastered the progressions? What the game needs is a profile feature or the ability to select maps. You cannot show the first levels to anyone without resetting your progress.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4K | 94 | 81% | $1.99 | |
| $166 | 4 | 75% | $1.99 | |
| $55 | 3 | 67% | $0.99 | |
| $0 | 16 | 81% | Free | |
| $1.8M | 25.1K | 97% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 86 | 86% | $2.99 | |
| $4.8K | 282 | 70% | $0.79 | |
| $4.8K | 63 | 70% | $4.99 | |
| $4.8K | 63 | 89% | $4.99 | |
| $4.8K | 56 | 55% | $4.99 | |
| $4.8K | 105 | 94% | $1.99 |