
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Apèrs plusieurs heures en coop avec des amis, même si le jeu est génial dans l'ensemble c'est dommage qu'on fasse vite le tour... Toujours les mêmes missions, pas de vrais boss au niveau de la tram principale. Ce qui fait qu'on a l'impression de faire toujours les même missions en boucle... Aussi je trouve dommage qu'on ne puisse pas donner au chef d'escouade les ressources pour pouvoir améliorer plus rapidement le vaisseau et ses équipements. Néanmoins j'ai hâte de voir ce que les maj vont apporter par la suite :)
Последнее обновление испаганило всю игру.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best CA #26, worst AU #54 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is one of the most fun games that I have ever played, up there with the likes of Helldivers 2, Deep Rock Galactic and even Sea of Thieves! I usually am the designated pilot in my crew, but seeing everyone trying to manage the ship hazards and getting out of your seat to move around inside is extremely thrilling! It is so much fun! The ground combat feels similar to Doom and other shooters that I've played, and it's not half bad! But nothing is as cool as using a grappling hook to attach to a nearby fighter then blowing it up with your weapons! I feel like I am flying a star wars ship more than in actual star wars games! It's just so cool to have that experience like you see in The Empire Strikes back where you have to repair the jump drive and put out fires (especially by crawling into the vents of the ship).
Been a while since I touched this game, but scrolling through my game library I might pick it back up again and for good reason. This game is genuinely peak Sci-fi, built for co-op play and yet It doesn't punish you for being a solo. Honestly, it almost encourages it. The game is more than possible to run missions alone while keeping it fun and challenging, the space around you also feels HUGE without being empty. I love this about the game because space is HUGE and in a game like this not feeling alone while being alone is an achievement worth mentioning. Missions though slow in the beginning, really ramp up after you learn the basics of the game. Every moment feels intense without being stressful even in what might be considered the "boring" missions / events and at no point did I find myself lacking in something to do ESPECIALLY as a solo. No matter what's happening I was forced to act and react to each and every environmental or anthropogenic event and that's a really cool thing in a sci-fi explorer as small as this (small as in development). I would also like to briefly mention how COOL this game makes you feel outside of the environmental space stuff. PvE though rather dry when on foot, is totally made up for in the battles that take place in the sky. Think back to how it felt when you first saw the Millennium Falcon in Star Wars dive bomb the Death Star out of nowhere, but now imagine being in the Millennium Falcon dive bombing everyone you see all the time. That's what 'Jump Space' is like to play. I hope this review convinces you to play 'Jump Space' if you haven't already, because its undoubtedly worth it and the dev team behind it deserves it.
The game is unique and fun, I always have a blast playing it, especially with friends, but I'm leaving a positive review for the Devs. This is the only game that I am always happy to see needs an update when I open steam because I know they are making real active changes the community wants. Revamped looting, upgrading, inventory, on foot combat, space combat, and addressing bugs to name a few. They really seem to listen to what the community asks for and address it quickly. Almost every update will address something I personally thought was a top 5 thing that needed addressing. Its refreshing to see an early access game with a dev team that seems to actually care about the game and the players.
82 Hours and I never bothered to write a review until now, probably shows how fun this game can be. Basically take something like Warframe's Railjack and/or Barotrauma's Submarine gameplay stuff, add on Titanfall esq movement and now quite frankly fun enemy modifiers at higher difficulties with looter shooter guns and progression alongside roguelite-ish missions.
The game have evolved a lot during this first year of early access. Some issues mentionned on negative reviews have been fixed now. I recommande to give it a try. 2h is enough to let you judge if it's a hit or miss for you. Don't hesitate to do a feedback and discuss with the devs on the discord !
pretty good game, if you think the trailer looks cool, buy it
Turned around into a pretty fun game.
It's like if Elite Dangerous, Helldivers 2, Everspace and Apex Legends had a Baby. A baby with huge potential. - Don't be deceived by the Rogue-like tag, the devs have (cleverly) moved a bit away from that. 80% of what you do saves for the next game in the shape of Upgradeable Blueprints. And when you go into a mission, the layout of the places to play and the Loot is just the RNG of Looter Shooter games more than a hardcore Rogue-like (I personaly consider this a huge possitive point) - The Hangar Map is similar to Helldivers, you have a galaxy map and you go to missions with Dificulties. - The Ship gameplay is Classic Plane controls, WASD to move the ship, QE rotate and mouse to point where you want it to go. - The Gun gameplay is like a soft version of Apex Legends, the Slide-Jump to do BunnyHop is a very core mechanic to move arround places. There are also grapling Hook placements but it's more like a way to move directly to a location. (You can press Action Button to release the hook early and you keep the momentum, it's very fun. - Ship Reparing and Management is quite fun, the game encourages you to know the layout of the ship's internals to know where are the modules and the repair points. Specially the Tetris mode of the Modules, you'll scratch your head several minutes trying to fit everything, and it feels very good once all the modules "click". It feels overwhelming at first, but you'll get used to it fairly quick. ----- Do NOT. And I repeat, do NOT play this game solo. Play it with at least One friend. No matter how much the Devs try to improve the Solo gameplay, the design of this types of games makes them Imposibble to make them confortable for a Solo experience. But it's not a Jump Space issue, it's just because this IS first and foremost a Coop experience. ---- Performance-wise... well... my CPU is not the best nowdays and it shows... when there is action, I get drops to 30 or 40FPS but in general gameplay I get to 60FPS. Graphic Settings are quite limited. I blame this to my CPU being what it is and the game being Early Access, but I understand. I hope in the future the game gets better performance and proper DLSS implementation. I think I once the game is polished, I will be able to run constant 60 FPS since my PC should be able to run this without issues. Conclusion: Very solid purchase and Lots of fun and lots of stuff to do for an Early Access. About time someone finally did a proper Coop Ship Management game after the fiasco that was Warframe's Railjack 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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