
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unique Space Exploration Survival-esque Looter Shooter. The guns and other weapons are satisfying to use too. I'd absolutely pay another 15 clams for this.
The developers keep improving this game even when you think it can't get better. Heavy customization options (including in-depth equipment modifications) prior to and during each run-giving you the ability to try out new builds whenever you want. Satisfying gunplay on each difficulty level and with each of the various weapons-you'll never look at a weapon and think it sucks. Up to 4 player co-op with no issues from what I've seen. It would be nice to maybe have access to ships & missions that maybe take up to 8 players (biased since I have 6 friends that really enjoy the game).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best CA #26, worst AU #54 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ye
it is a unique game
Fun and challenging.
Loot, ship combat, ground combat, zero G, decent amount of progression systems baked in already. Buy it
Reviewing this after the latest big weapon update. I play exclusively with my son and buddy. Positives: The game has been trending in a positive direction ever since release. They have fixed a lot of pain points and made progress on a lot of issues. Whenever they have touched a system, it's generally improved. Not to sound too much like a wannabe game designer, but the "core loop" of flying around on the star ship, fighting, exploring, looting, etc. really works. The individual elements need work but there IS a cohesive whole here and it does deliver on the premise and promise. The new weapon system injects looter shooter mechanics into the game, which I like a lot. If you don't, this might go in the "middling" or even "bad" category. Middling: The game lacks content. Plain and simple: there are only 10 missions and a lot of them are close cousins to each other, so everything feels a bit samey. According to their roadmaps they are planning to address this, but it's in the future. To be blunt: they would need about 2x as many missions and 3x as many locations to make this feel adequately populated. Both the on-foot and the starship combat are mediocre when evaluated in a vacuum. If they were evaluated as their own standalone games the reviews would not be kind to the on-foot (starship combat would fare better). There is room to improve on both of these, but specially on-foot. Bad The new looter shooter system is very promising. It's also half-baked, wildly unbalanced, and missing QoL features. You can find a gun with good mods that literally trivializes huge swaths of content. All of the DoT effects are currently underbaked and I actively avoid them, the status effects are unbalanced, and overall it needs a LOT of tuning. A lot of "junk mods". You're at the mercy of RNG - I've played the game for 15 hours, 12 of them after this update launched, and we haven't found A. SINGLE. SHIELD and are still running the starter shield. It definitely needs crafting, tier upgrading, ingot downgrading, mod rerolls, etc. All the basic stuff you'd expect to see in a looter game (which it now is). I fully expect my OP Vulcan Cannon is gonna get nerfed into space-scrap in a future patch. The inventory system went from literally intolerable at launch (we stopped playing the game because of it) to merely consistently annoying. When they added the "item bag", it got somewhat better, but somebody at KeepSake is absolutely addicted to their stupid 3 general inventory slots thing and it sucks. The player is punished for wanting to bring 2 guns + a grenade/utility item, a standard loadout that is in every FPS since Halo and that this game instead forces you to play Quartermaster and Inventory Swap Guy if you decide to take. It's pure friction with no upside. Future: Game continues to improve and I fully expect it to end up as a very playeable fun title with a lot of content and the price increase to go with it. At 16 bucks on sale or even the full 20 it's worth a gander.
new update is addicting. fix enemy balancing, it's a terrible system right now. that's my only gripe.
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Fun! Can't wait to see where this goes!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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