
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
New update that adds randomized loot/stat rolls makes this worth playing now since there's incentive to find different ship parts/weapons in every run. Even better if you have a group to crew the new large sized ship.
Amazing spaceship combat game, the Dart is what I would recommend for solo/two person groups, though the starter ship still works even if it is a big bigger to manage. I have yet to have enough people to try on the hammer head, but it looks interesting (though a bit overwhelming)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 3.4K | 82% | $49.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 9K | 94% | $39.99 | |
| $6.1M | 13.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $134.2M | 380.2K | 97% | $29.99 | |
| $12.8M | 28.4K | 57% | $29.99 | |
| $10.7M | 15.4K | 60% | $29.99 | |
| $2.9K | 35 | 66% | $3.99 |
Same day: best CA #26, worst AU #54 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Generally, a really good action-based extraction game with a very unique and interesting storyline. Contrary to the community's opinion, the aerial duelling mechanics are quite easy to grasp with. However, one MAJOR and I mean really MAJOR drawback is the connectivity issue. I thought this was user-dependent, but even my friend, who would usually host games because of his strong internet speed, would also experience the same issues. It's best if the developers look into this matter before officially releasing past the early stage development phase.
TLDR: 8.5/10 Easily, Solid game not clearly lacking in any areas, well thought out. Gameplay loop prioritizes FUN. This should be way more popular, real VIDEO GAME here. Got the game after the weapons update. Overall a very solid game. It is clear the devs focused on refining the fun gameplay to be easily accessed, and what would have been boring "realistic" parts of the game are nicely smoothed over to optimize fun for the party. Gunplay feels great both in person and piloting/ crew gunning. Weapon sounds are impactful feeling and you always feel like all the weapons are worth using because they are well balanced. Team Play has obvious advantages, especially considering 1st person fighting, but the game does a fine job at carrying out necessary actions if you have no crew members aboard at the time. Great visuals from the hangar to all of the many environments you can jump to from mission to mission Sound design is great, character voices are well acted and the audio mix is comforting.
This is a great game. I would love to see more content but in it's current state, absolutely worth it.
GOOD SOUP!!!!!!!
Good Soup :)
Hráno ve dvou lidech. Těžce repetetivní nuda.
Insane potential and a very responsive combat system. Optimization is my biggest problem with this game , there has been no graphical options provided ever since release and the upscalers are useless they do not "upscale" at all they are just re-sharpneners or re-native internal scalers that provide no benefit to performance in any way substantial at all it lacks Xess , actual FSR and a internal TSR if that even exists for Unity 6 over UE5 there are no optional quality/balanced or performance modes or alternative percentage slider or scalers let alone any graphical options to reduce particle quality , model quality , draw distance , basicly nothing except a LOD scale slider. The performance you can expect with RTX 3060/1080 TI like performance at 1440P is between 40 - 50 frames in almost all instances , 60 - 80 in the hub and 112 in space except anytime anything goes on you can expect 35 - 50 frames and hitches in almost all combat situations or fortified instances. Refunded untill this ever will be adressed this is still as half baked optimization wise as it was in the demo or untill i feel the need to spend 640€ on a new GPU.
I really like the game—it’s one of the best I’ve played—but it’s missing a minigun that you can scan and use as a primary weapon. And I’ve been playing it since release.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.