
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 155.25/day in the week after.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
around 30 hours of content if your speedrunning achievements great game, wish it had more content but i guess i can always wait until it gets out of ea
good idea. passable execution that might get better. legitimately atrocious inventory system, absolute ♥♥♥♥♥♥♥♥♥♥♥ in terms of random ui choice decisions. laughable amounts of content for the price. enemies, biomes, ships, weapons, missions, ai. its all a joke from the pov of a real game and not a proof of concept.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #46, worst UA #85 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At the moment, the game is a massive hit. Since the last update, customising ships and weapons has become much more interesting; it’s very dynamic and you can really feel the progression. It’s absolutely brilliant in co-op, and you still get a fair bit of enjoyment out of it in single-player too. I can’t wait to see what the future holds for the game and the new features that are coming.
Game is extremely fun with friends, while yeah the missions can become repetitive after a while but if you are playing with friends or even randoms through the lobby browser it's fun. The devs have are active and clearly have plans for the game and they have delivered so far. I would defo reccomend it if you like co-op games and/or spaceships.
Seriously fun. Even better with friends. The replay loop is great. It needs more. It needs mod support too. Jamming to the jukebox, while flying through asteroid fields, blasting enemies is so satisfying. Maybe make it even harder with multiplayer, 2 corvettes zipping around doing team based attack patterns, sick. Add a harpoon to the ships weapon systems, like in starwars.
challenging immersive brutal worth the hassle.
It has a lot of... "Stuff?" Yeah, how did you know?
Bien vu, c'est un point important et concret. Version corrigée : Une bonne idée qui tourne court Sur le papier, Jump Space fait envie : composer son vaisseau à partir de modules, alterner pilotage, réparations et sorties à pied, le tout dans un cadre spatial réussi. Les premières heures fonctionnent bien. Le problème, c'est ce qui vient après. Il n'y a que trois vaisseaux, et on arrive très vite à celui qui, en termes de fonctionnement, sera le nôtre jusqu'à la fin. À partir de là, la progression se résume à des statistiques : on remplace ses modules par des versions plus rares, aux chiffres plus élevés, mais la mécanique ne bouge pas d'un millimètre. On ne débloque aucune nouvelle façon de jouer, juste des variantes du même équipement. Les missions suivent la même logique. Toujours les mêmes types d'objectifs, toujours les mêmes cartes ; ce qui change, c'est le nombre d'ennemis et leur résistance. Plus nombreux, plus coriaces, plus de dégâts. La boucle de jeu est donc extrêmement courte et repose sur très peu de mécaniques différentes. Et surtout : il faut du temps devant soi. Dès qu'on décolle, on s'engage dans une suite de cartes et de missions qui s'enchaînent, et il faut compter au minimum une bonne heure — davantage si on veut jouer proprement plutôt que bâcler. Impossible de lancer une partie pour vingt minutes entre deux choses. C'est une contrainte réelle, qui exclut de fait tous ceux qui jouent par sessions courtes. Le vrai coup d'arrêt vient ensuite de la progression. Passé un certain stade, je n'avais plus de quêtes, donc plus d'interactions avec les PNJ, donc plus aucun lien avec l'histoire. Il ne reste que de la répétition pure, sans horizon. Et en solo ? C'est là que ça pèche le plus. Le jeu est pensé pour la coopération, et le mode solo ne t'emmène pas bien loin, ni en durée ni en intérêt. Les développeurs le reconnaissent eux-mêmes sur la page Steam : l'aspect solo est faible et fait partie des chantiers en cours. Verdict : un concept séduisant et une réalisation propre, mais un contenu trop mince pour tenir la distance, et un format qui exige de bloquer de vraies plages de jeu. À réserver à ceux qui ont un groupe d'amis disponible et du temps devant eux. En solo ou en session courte, je ne le conseille pas en l'état.
玩起来太累了(哭)
O jogo é legal, eu particularmente gostei muito. Meu problema são os amigos cornos que não jogam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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