
Take up the challenge and face true high-stakes platforming in Jump King! Struggle upwards in search of the Smoking Hot Babe of legend, but explore with care; a single missed jump could lead to a long fall back down...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 22 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 13.4Kreviews | 90% | — | $3.2M |
| $3.89−70% | 523ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not worry about your progress, none of it matters, just keep playing and focus on your own improvement. The game can be completed in only a few minutes once you have mastered the timing of every jump.
amazing game, only good memories about it, with that i mean all the time i've quitted or raged for it. But with time spent comes wisdom and with that internal peace, is not a game anymore, is a lifestyle, give it your all, focus up, acknowledge when you get angry and soar to new heights, may the jumping god be with you and enjoy all your falls
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Japanese*, Traditional Chinese**languages with full audio support
| $12.99 |
| 189ratings |
| 82% |
| — |
| not modelled |
| $12.99 | 38ratings | 72% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
era longo gente
era longo
建议心情好的时候美美玩上几轮,这样你就可以气愤的关电脑跑去睡觉啦!
I unironically become physically sick from the stress this game puts me through
¿Sabias que... Para la película "Joker", el actor "Joaquin Phoenix" jugó durante 1 semana al título "Jump King" para adquirir la retorcida y loca personalidad del personaje en cuestión?
If you hate your friends, then this is the gift that keeps on giving. Heed the warning: Play with emotional vigilance and mental patience.
This is an absolutely amazing game that I believe truly represents the philosophy, "Practice makes perfect." I mean, how else could you describe failing the same jump 132 times to finally make it on the 133rd attempt, only to fall down 5 screens after missing the next jump. After you fail so many times, winning becomes an inevitability. Of course, the game requires you to have some skill by being able to gauge your jumps somewhat. But even without any inherent skill at this game, failing over and over and over and over again WILL improve your ability to jump. You will get better, you will make jumps you haven't made before and you will make it to screens you have never even seen. You will also, however, fail jumps you have made previously, forget how long you should be holding the jump key for and absolutely lose your mind from missing the easiest jumps imaginable. This game is trial and error personified. It's like that thing with the monkeys: have one in a room on a typewriter, give it an infinite amount of time to write and eventually it will end up accurately recreating one of Shakespeare's works. Regardless of how many times you fail one jump, you will eventually make it even if you end up failing the next one. You will keep failing the same sequence of jumps at different points whether you're at the 1st jump, 5th, 11th or 30th. Eventually, the only way you will go is up. I failed the 2nd to last jump 4 TIMES before I made it on the 5th attempt. I was on the verge of losing my mind playing this. I wanted to eat myself. I wanted to transform into a football and get absolutely blasted into a wall by a human with the kicking strength of a horse. I wanted to tear out my brainstem and shatter my ribcage. I wanted to burst into flames and convulse erratically on the ground, while my muscles melted, while my blood boiled inside of my body, while my bones turned to cinders. -- Yes this game is that agonizing. I only have so much patience and I spent all of it on this game until I became impoverished. Despite this, Jump King is an absolutely legendary game. A platformer with incredibly simple controls and an incredibly evil difficulty. Great Game. Would not recommend to anyone unless they were planning on using this as a torture method for prisoners on death row. 10/10.
era longo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 14 | 79% | $7.99 | |
| $23.3K | 179 | 89% | $7.99 | |
| $6.2K | 62 | 98% | $6.99 | |
| $309 | 10 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.3K | 72% | $19.99 | |
| $3.2M | 4.5K | 81% | $22.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 3K | 69% | $39.99 | |
| $3.2M | 4K | 48% | $39.99 |