
JUMP, developed by Endeavor One Inc., enjoy the first large scale virtual reality jumping puzzle to utilize the awesome power of SteamVR! JUMP is a VR Only experience!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
JUMP gives me the same feeling about VR platforming that Super Mario 64 did about 3D platforming almost 20 years ago: there are some kinks to work out, but overall, we're figuring it out. Let's be honest, 99% of gamers who have put on a VR headset (Oculus Rift, Samsung Gear VR, HTC Vive) agree that this technology is going to change the future of entertainment as a whole (not just gaming). It's the ones who haven't tried it out that remain skeptics. Due to the potential motion sickness that it might induce, JUMP may not be the right game to introduce those skeptics to the power of virtual reality, but for those of us who have our VR-legs and don't get sick easily, this game is a great challenge and fun to play. You're tasked with reaching the tallest point in each of five major U.S. cities, and you have to achieve that goal in the fewest number of jumps possible. Replaying levels to minimize your jump count becomes addictive, and the awesome soundtrack keeps you moving. Locomotion controls need to be a little bit more sensitive, and you'll notice it most when jumping to small platforms that require you to quickly slow down after sticking the landing. But that's my only real gripe. This is the first game from Endeavor One, a studio comprised of ex-Halo and Destiny developers, and if it's any indication as to the direction they will be taking with their virtual reality games, count me excited for the future of this stuff.
Looks awesome, but I get tons of judder when moving my head. Totally unplayable. I don't have this problem with most games. Running a 970 here. Updated to latest runtime (0.6.0.1) but still the same. I'm sad.
The game is great from what I've seen so far. It's an awesome feeling to jump through the city in VR. First Person games often make me motion sick, but nothing so far in JUMP. But make sure you run the game in extended mode, direct seems to cause judder for others (didn't even try it after reading the feedback). I can't wait to play more and from my first impressions I can already recommend it!! Great first taste from Endeavor One!
The graphics style and music is OK - but it can't hide the fact that this is an incredibly basic game. In fact, it's so basic that I would think than anyone spending a few hours looking through Unity tutorials would be able to replicate the mechanics. You just press forward toward the building you want to land on, and press A to jump, hoping you've picked the correct route, and that you haven't misjudged the distance. The style looks a bit like Mirrors Edge, and of course it's about jumping from building to building - but there's no wallrunning in Jump, and there are no bad guys chasing you, or any of the other elements that made ME interesting. You're urged to try to complete each of the levels as fast as possible and with as few jumps as possible - but it feels a bit like an attempt to add an artificial sense of purpose to the game. You might also try standing on one leg while playing to add to the challenge, but why would you? In each of the five (at time of writing) levels, the last jumps are made on square platforms hovering in the sky instead of on buildings. I guess there were no way to get to the highest buildings in each city with the chosen physics otherwise - but that also feels like a bit of a letdown. The game is bland, but at least you were supposed to jump from building to building, which should be cool. When you end up jumping on squares, it once again feels like a Unity tutorial level. It was judder-free for me in extended mode, and the music and artstyle (however simple), is pretty good. If you're into time-trials you may like it - but as mentioned, the game is so basic that there isn't much skill involved, so once you've found the fasted route, it's just about clicking the buttons. Too pricey for such a simple game.
Smooth. Movement in this game felt much better than others I've experienced. Some kind of magic sauce diminishing the nausea I'm usually susceptable to. I like the scale of the spaces
how do u get a refund
PSA - you need a VR headset to play Jump. Jump is an example of how a single basic game mechanic can make for quite an addictive "I'll just have one more go" game when played in VR. The point of each of each level (there are currently 5) is to try and make your way to the flag that is located on the highest building in the landscape using the fewest jumps possible (though there are separate high-score tables for both the fewest jumps and the fastest times). It just works great as a quick pick up and play VR game that you can spend five minutes with, or where you can spend half an hour when you're convinced that you can shave a single jump off your best score, or a second or two from your best time. Hopefully more cities will be added, as my biggest criticism is that there aren't enough levels. However if you're a Rift gamer starved of content, give it a blast. <edit> Just a quick edit a year later - the game now has 10 levels instead of the original 5, and both Rift and Vive are supported via SteamVR.
Me esperaba otra cosa, algo mas completo tal vez, es que es exageradamente simple, el control es muy duro, y solo hay un botón de saltar, y mirar a izquierda y a derecha, no tiene opciónes casi que tocar, y eso de solo girar la cámara horizontalmente, un juego de plataformas que no puedes mirar arriba y abajo... Si algo de esto conforme avance cambia, ya rectificaré el analisis.
i cant get over the second level! but the game looks very good
Had to set my monitors refresh rate to 75Hz and run in extended mode, but it worked great after that, gameplay didn't cause me any sickness and FPS games usually do that to me. Gameplay seems fun, fairly simple, but I've only done the first two levels.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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