
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the side cases are even better than the story peak
主机版首发的游戏,我的第一款世嘉如龙系游戏,后来还买了主机版数字版(双份快乐),然后PC有终结版买了,结果这优化真的太🐂🍺乐~夜晚无限闪霓虹灯什么情况?!哈哈哈哈~
ugh tak, you're back, it's good to see you 10/10
头一回玩如龙组的游戏感觉还挺新鲜的,就游戏总体内容来说能明显感觉本作跟一线游戏的经费抑或是技术力差距,但制作组非常善于把钱花在刀刃上 用“起承转合”来评价的话,这游戏的“起”与“合”做的实在是太好了,尽管中间的“承”和“转”充斥着大量日式通马桶、小游戏来水时长,但支线这玩意不感兴趣完全可以不碰,只看主线的情况下极度优秀的收尾能让人忽略掉前面所有的问题,仅以收尾部分来说这游戏简直可以当创作者的标杆了 但当我打算清空全部支线的时候,无尽的小游戏还是让我极其红温,这也是为数不多能让我放弃清空所有支线内容的游戏之一了
Storytelling is peak RGG, one of the best, if not the best RGG entry.
劇情很不錯, 雖然有些不合理, 但整體是好的; 戰鬥系統也蠻好玩, 只是跟蹤太多了
家人们谁懂啊?30+个小时才能完成主线任务啊。这剧情量大管饱,支线也很多,足够满足漫游整个神室町的需求,还需要买机票去东京才能看到新宿?我看未必。 剧情&游玩方面,总而言之就是破案+打架。就剧情本身来说,兼顾了破案烧脑和紧凑感,比较沉浸。 最鸡肋的就是那个跟踪。我真的受不了,大街上看到建模这么强穿着这么酷的男子谁会不发现?到底谁会啊,眼都瞎了吗? 还有,没办法换衣服。那去店里送的西装只是为了出庭和跟女孩约会吗? 也许要冲白金的玩家可能会再来一次吧,我是不想了,主线太长,没有心思再来一次了。
已通关
project sekai mafufu and imagay vs the world the something
YAGAMIIIIIIIII 1
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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