
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.2Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]个人评价:9.1/10,这才是龙组该有的水准![/h1] 个人评价:9.1/10。《审判之眼:死神的遗言》虽然是作为如龙系列的外传,但无论是在故事剧情还是演出特效都保持着龙组在当时最高标准的水平,而讽刺的是现在新龙组所出的新作在各方面甚至都比不过这个18年出品的老作品!! [h2]— 剧情方面 —[/h2] 悬疑推理故事,三个不相关的事件随着主角的逐渐挖掘渐渐全都汇集到了一起,故事环环相扣,人物也都不降智,结局演出更是能够十分带动人的情绪,个人认为剧情可以在整个如龙系列排到前三! [h2]— 战斗方面 —[/h2] 八神具有两种战斗风格,战斗非常华丽,但手感不能说太跟手,老龙组的战斗模组设计思路感觉更偏向于“写实感?”八神不过分强倒也契合于如龙世界观。 [h2]— 支线方面 —[/h2] 差不多50个支线,同时本作带回了如龙0的羁绊系统,好评!!支线整体质量保持如龙系列平均水平。 [h2]— 缺点也得说,不吹不黑 —[/h2] 1. 前期主线剧情灌水严重,可以理解为剧情还未展开,主角团前期的悠闲松弛可以为中后期剧情过山车推进造成一个强烈对比,但是在主线中插入强制支线这种模式好像也就这一作有,观感很不好。 2. 跟踪系统太繁琐。直白点就是做的太垃圾,这么垃圾的跟踪系统会出现在大量主线支线里。相比追逐战在这一作变成了QTE,好评。 [h2]— 最后说句心里话 —[/h2] 我个人想评价一下为什么现在的如龙越来越不好玩,玩了老如龙的作品就知道如龙系列那种特有的烟火气,成人向,又压抑又燃的感觉的在新如龙上消失了,变得更热血,更搞笑,偏少年向,没有了那种禁忌感与真实感。 [h2]— 总的来说 —[/h2] 《审判之眼:死神的遗言》真的特别适合如龙老玩家入坑,地图探索也丰富,剧情又优秀,战斗也华丽。就算是从来没接触过如龙系列的新手,也可以试试,绝对不会踩雷!
Я не понял джаджмент. Мне нравится якудза.НО мне не нравится джаджмент.И парадокс в том что я не могу внятно сказать что с ним не так.Вроде те же яйца в том же камурачо.Ну не то ну не хочется играть.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yargılayan Gözler.
- This is Yagami. - Suspicion. - Really, guys? - Excuse me!
No karoke
Everyone worrying about Yagami towards the end was wholesome. Good game 10/10 !
iffy localization and weird western title change aside, this game feels like its just build up for Lost Judgment, the gameplay is only moderately better than K2 (which is still really bad compared to older engine titles), story and pacing are rife with filler like tailing missions and stuff like the cake section which is poorly placed in such a slow burn story at the time it was the best dragon engine title but it aged poorly, still a must-play solely for lost judgment
Absolute Peak, The story from start to finish just kept on going up. Gameplay is okay but the story is crazy and W Yagami.
Typical crime yakuza story with a different protagonist, and a poor one at that. Attempts to make an ex-layer become an anti-hero Bruce Lee knock off. Nothing new or inventive for this game that sets it apart from all of the other Like A Dragon/Yakuza games. Combat is quite stiff and add-on's for other special moves, etc are just more flashy finishers. You will forget most of them when you unlock them. Pass or buy cheap if you are just a die-hard fan of the franchise.
故事还可以,但是游戏体验(除了最后一章)就是一坨狗屎。 我推个主线剧情,在A点过了一分钟剧情,要我去B点,去B点需要3分钟,中途还在每个路口和出租车点位塞小混混来骚扰你,当你打完一堆小混混到达B点之后,聊个三十秒又让我跑回A点,在跑去A点的过程中,突然一个电话打过来,强制你先去C点接和主线剧情毫不相关的侦探任务,然后开始又臭又长的跟踪/跑酷/无人机小游戏,花了十几分钟做完C点的任务后,发现已经离A点十万八千里了,得,再跑回去,在过程中又要遇到起码3波小混混,被小混混锁定的时候你还没法进一些建筑,强制拖着你打架,整个游戏就不断靠这种恶心的循环来拖你的时长。明明主线剧情挺有意思的,非要塞点不相关的任务来分离主线内容的集中度,熟人被挖出双眼死在自己的办公室里,你出门接个酒馆老板电话马上就去陪酒友喝酒,还顺便花半天跟踪酒友去赌馆调情?我寻思哪怕是不熟的人死在自己办公室,也不能这么松弛吧?再说说街头的小混混,前期的小混混数量还算合理,越到后期小混混越多,一个路口安排一批,偶尔还塞几个强制进入战斗的小头目,日本街头要是真有这么多混混闹事我TM早让派出所拿枪来打了,轮得到你们在这耀武扬威? 又想起一个剧情,我从警署刚刚出来,小律师马上就打电话叫我去律所说有要事相谈,我一路打了3波小混混1个小头目终于到了律所,小律师来一句我们一起打车去警署吧,嗯?你TM自己不会打车过来找我啊?专门叫我回来A车费吗?而且每一章起码都有1到2次毫无意义的回办公室休息环节,我寻思这么大的事,在律所对付一晚得了,非要我回办公室睡个觉然后第二天早上又要赶来律所继续谈,过程中又要遭遇无数次小混混骚扰,这不刻意恶心人吗? 如果把主线做成日剧或者视觉小说,我能给9分以上的评价,但是现在这体验我只能给到拉完了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.6M | 9.7K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $863 | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.2K | 85% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $8M | 14.8K | 52% | $19.99 |