
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉比如龙更适合新玩家的系列,可惜目前被雪藏了
man,what can i say.巨他妈好玩
lawyer doing non lawyer stuff in the streets
My friend recommended me this game 9/10 definitely an experience
好玩,除了战斗有点烦
中年玩家。木村还是蛮吸引我的哈哈。以前总是在PSP上玩儿这种游戏,长时间坐在电脑前玩儿还是蛮累的,但是工作之余就是想随便在游戏里逛逛。也不着急进入剧情,就是随便玩儿玩儿。哦,对了,提示大家不要沉迷赌博。
我只玩过如龙7和8,第一次接触如龙动作格斗想不到是如龙的衍生游戏,玩着还蛮不错的。剧情是真的好看,真冬好可爱(有时间就买第二部,希望你俩剧情上能更近一步)杉浦,海藤,东彻还有九十九都是好兄弟(纱织让星野你小子给吃上了,你不是我的兄弟,你是路人)除此之外铁丝开锁和跟踪还有无人机做得太屎了,想不到一个游戏开锁还要把帧率拉到50才能很好打开,高帧率开锁稍微手抖一下就gg。剧情和人物对我来说太加分了棒棒棒!
Idk if I'm experiencing RGG burnout or what, but this game genuinely feels so tedious to play through. 1) A lot of missions are very obvious playtime padding and could've been removed and it wouldn't change a thing. You keep having to run around from quest marker to quest market only to sometimes end up getting absolutely no story progression. 2) The combat needs a lot of progression before it gets good. I will continue to play the game and eventually finish it because maybe it'll get better and better. I will say though, that the art style for this game is hands down the best out of all the RGG games I've played. Will update and flesh out my review once I'm fully done with the game. I really do hope that I won't be disappointed.
A spin-off of the Yakuza/Like A Dragon series, Judgment doesn’t bring many new or innovative ideas to the series but what it does do is give another refined gaming experience with one of the best stories told in the franchise, a return to truly satisfying brawler gameplay within the Dragon Engine, and possibly the most realized version of Kamurocho yet. Pros: - Excellent Story (albeit with pacing issues) - Gameplay - Side Content (I.e. Side Cases, Friendship Events, Dating, etc.) - Minigames - Bosses + QTE’s - Cutscene Direction - OST Mixed: - Detective Gimmicks (Okay at best, tedious at worst) - Some Aged Writing (I.e. writing when it comes to women + dating 2 women half of Yagami’s age) - 100% Completion (Not one of the worst in the series but it does get tedious) Cons: - One locale - Traversal stutter For positives, the game has a story that, while slow at first and has forced side quests that slow it down, has a very satisfying payoff and tells one of the best stories in the Yakuza/LaD series. While the series typically has good finales when it comes to gameplay, the finales can sometimes be messy or make very little sense but Judgment has a great one. The side stories and friendship quests are great as there’s enough variety and funny scenarios that keep them entertaining throughout, even if there may be a lot of them. The same can be said for the minigames, as most of the rough edges have been sanded off from previous games and most are fairly fun. Graphics look fairly good too and while some NPC’s and environmental signs can look low resolution, I’m a fan of how the game performs and looks with its filtering, character rendering, and lighting, particularly at night. Lastly, being essentially a sequel to Yakuza Kiwami 2 as the next brawler-type game in the series, Judgment ditches the weapon system of Kiwami 2 and goes back to the combat style system that Yakuza 0 introduced and it does it fairly well. Both combat styles feel great, useful in different scenarios, and feel mostly tight to use. While I do think Yakuza Kiwami 2 fixed most of the issues that Yakuza 6 brought to the table with the revamped combat system, it didn’t fix all of them, namely how sluggish you feel early game and the overly goofy ragdoll animations. Judgment reduces the ragdolling, gives good dodge distance + i-frames at the start so combat actually feels good early game. In standard Yakuza fashion, the combat gets more satisfying as you progress and you get many new moves to open up different ways to play. As for negatives, one thing in particular in Judgment that I didn’t like is that the main protagonist can date women who are almost half of the main character’s age. That, along with some writing choices involving women in the main story, felt off. Admittedly, RGG doesn’t normally write women that well but the studio does have a forward-thinking outlook in other areas. So, in this game in particular, I felt the devs could’ve handled some of those topics better, most notably forcing a woman to do something uncomfortable to get a laugh out of a male character or doing stereotypical ‘woman’ things. Moving on, the mandatory side cases embedded inside of the main story hurt the pacing. I mean it’s nice that it gives background for some of the major and minor characters but make it optional after receiving it, not mandatory since most of the time, it has no bearing on the main story. Also, I could never fully diagnose the issue but without changing any settings, sometimes I’d have no stutters when running around the city but other times, on the exact same chapter and time of day, I’d get frequent stutters every 10-20 seconds. I could not find any solution online as turning on/off FSR/DLSS didn’t solve it and nor did lowering frame rate/graphical settings. So, if you encounter that issue, just restart your pc or restart the game and it should fix itself. Next, 100%’ing the game is actually not that bad compared to the rest of the series until you get to Mahjong and Poker. If you didn’t already have a burning hatred for these minigames already, the devs want you to grind them both an insane amount which is terrible. At least the rest of the KamuroGo activities are reasonable. Lastly, having one city is nice in some instances since it centralizes everything you can do in the game but Kamurocho is Kamurocho; if you’ve played the other games in the series, you’ve seen it before and it would’ve been nice to have some place new. However, I do like how the city feels more alive than any other game in the series due to how a handful of systems in the game work in conjunction with each other, so there’s some consolation in that. Overall, I really liked Judgment with its higher emphasis on neater and more grounded story-telling compared to most Yakuza titles, the entirely new cast, likable antagonists, the amount of variety in the side content and minigames, and gameplay enhancements. It does feel lower-budget, overly familiar, and the detective additions don’t add much, but it’s a great title nonetheless. 8.5/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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