
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.3Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的第一部如龙系列作品。动作系统玩起来很爽快;剧情方面悬念埋得很好,环环相扣;带有轻微的推理要素但是不难;跟踪系统精简一下就更好了
EASILY one of my top games of all times, and I'm an old fart who got to play many games in his life. Sure, the trailing missions are obnoxious, the shoehorned romance options are absolutely awkward (but can be safely ignored, if you are not a completitionist). The story of Yagami is definitely an engaging one and while predictable at times, still has some amazing twists. Combat feels overall tighter than most Yakuza-mainline games. Do yourself a favor. Get it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is the first game that i ever played in the yakuza series and it was a spinoff. i enjoyed judgement again as i did 3 years ago when i first played it as this story is one of the strongest in the entire series and it brings a strong cast with it, i'd like to say that this game is way better in dub with the va they bring to the table as they all give a strong performance and in a spinoff that is really hard to do the combat is a step up from yakuza 6 and kiwami 2 by bringing back the different fighting styles as this combat is way more fun and versatile as crane style is basically just akiyama and tiger style you can give it to kiryu bit the combat does improve in LJ with the high bar of this combat it can go higher for sure. All and all judgement is a great game and it i cant thank it enough for showing me the series
Great game.
这游戏被小游戏给毁了,做全成就玩格斗小游戏能忍住不喷的都是神人
Judgement je nejlepší ukrytá detektivní hra od dob L.A. Noire. Navíc to je Yakuza spin-off, ale nemusíte nic znát z hlavní série. Postavy Yagamí je hrozně dobrý protagonista. Ex-právník, který pustil vraha na svobodu. Po další jeho vraždě, Yagami končí jako právník a vydává se na cestu detektiva. Ale hra nabízí hromadu dalších zajímavých a více či méně důležitých postav, jako je ex-yakuza Kaito, kapitán Yakuzy Hamura, kterého jsem si hrozně oblíbil, a další, které by zacházely do spoilerů. Příběh Výborný, ale trochu ho kazí "povinné vedlejší" questy, které nejsou nadabované narozdíl od hlavní linky, což trochu boří imersi a plynulost příběhu. Je to výborná detektivní zápletky, která se z malého případu vyvine v celostátní spiknutí. Jediný opravdový mínus je ve finále. Stane se něco, co "vyvolá flashbacky", což hodně škodí samospádu katastrofy příběhu. Level-design S příběhem souvisí i level-design, který není špatný, ale mohl být lepší. Odehrává se to v Kamarochu v Japonsku. Je to hodně objemově hustá čtvrť města, která se ale časem stane repetetivní. Za mě to klidně mohlo přejít i do jiné čtvrti v polovině hry a bylo by to více fresh. (Něco jako 2 oblasti v KCD2) Gameplay/Hratelnost Gameplay je směs detektivního vyšetřování, black flagovské tailing mise, beat'em up souboj, RPG vylepšování postavy, získávání výpovědí a dokonce i vedlejší mise, které jsou obzláštnění. Se to taková všehochuť, která ale funguje. Někdy jsou některé části frustrující. Tailing mise jsou zdlouhavé, v soubojích je čím dál více nepřátel s čím dál více životy. Hru bych doporučil, ale až ve slevě.
Judgement is the 2nd game I played from the Yakuza devs (1st being Yakuza 0). Overall, it's pretty much similar to 0, and I reckon what you can expect from their other games: engaging plot with mystery elements, sometimes silly, sometimes poignant side quests, and tons of things to grind for completionists. I would say, however, that despite the more detective focus, it's ultimately not a detective game, more like a game about a detective. So, to start from the top, the presentation is pretty good. It's nothing astounding, but it gets the job done, and all the animations - punches, finishers, even running - look great. Some of the cutscenes are amazingly choreographed and look straight from a fighting movie, even more so than in Yakuza 0. The voice acting is also good. I do think the MC is less compelling than, say, Majima from 0, but he's by no means bad. I tried English dub too, but it was too jarring for me to hear suffixes (kun, chan, etc) in the middle of otherwise English sentences. A standout I want to highlight is the OST. There are some absolutely crazy electronic tracks there which I really, really liked. Wonderfully done. Gameplay-wise, it's a pretty fun beat-em-up. Nothing special, I don't think one would play the game for the gameplay, even though it's not bad either. That being said, I must mention certain gameplay elements were quite infuriating, such as drone usage and tailing missions. People often say something is "fun the first time and gets boring quickly", but those were boring immediately, especially the bloody drone. I had to resort to Google to finish drone missions as quickly as possible because its M&K controls are just absolute ass. It's indescribable how asinine they are. Thankfully, the missions are few and far between. Moving on to the plot and side quests, they're largely interesting and fun. My only complaint about the plot is that sometimes it's too meandering e.g. you have some filler content in the middle of an interesting narrative thread. It felt really grating to get hit with "and now do this quest to progress the main story". Apart from that, the main story was fun to explore and also pretty dark at times. Very good story with sometimes subpar execution. The side quests are, as expected, a mix of good and pretty mundane. The one I finished the last is the GF quest, which I really, really liked. So much so I couldn't even bring myself to get the "get 2 girls to confess" achievement, it simply feels too ♥♥♥♥♥♥ to lead these characters on. Now, a couple of miscellaneous observations: 1. Some of the side quests result in your friends helping you in a battle. It's actually a bit irritating because there is an animation to "thank" them after the battle. It's just 1-2 seconds, but got really annoying with little to no benefit from said help. 2. You can date quite younger girls, for instance a 19 years old, while the MC is 35. I straight up didn't care. It's not something I was interested in, and, thankfully, there are more mature love interests. I only wish you could tell them you're not interested right away instead of leaving them hanging or leading on just to reject. 3. Money can get pretty tight early on, which was a nice contrast to Yakuza 0 and added a bit of immersion. I had to actually sell items I found just to progress the main story at some point. 4. There is a disguise system, but it's heavily, heavily underutilised. I think there were like 3-4 missions which required a disguise total. 5. Some quests required too much backtracking for my taste, felt like I was running in circles. Nothing critical, however. 6. There was one question I had from the beginning, which was answered right at the end. Feels good and very true to the mystery genre not to forget even minor details. Appreciate it. 7. The MC's fight style is different from Yakuza 0 characters, it's more fluid and dynamic with wall jumps and kicks. Felt pretty refreshing. To summarise, I liked Judgement. I think it's similar to Yakuza 0 when it comes to my overall impression, but execution-wise it did feel worse at times. When I reminisce about good moments from it, it feels nice, but playing the game was not always as fun due to padding issues and some excruciatingly frustrating missions. I wish it was distilled and more focused, but it is what it is.
I ended up liking this a lot. The story carried me hard in the best way, and that was the main reason I kept wanting to come back. The characters are interesting, the mystery kept me engaged, and the whole game has that great mix of serious crime drama and completely ridiculous side content that makes this setting so fun to be in. Kamurocho still feels dense and lived in, it looks great, and even little details like the food and all the weird little distractions around town add a lot. That said, I definitely did not love everything. The combat was serviceable, but not really the reason I was here, and some of the systems tied to it just felt annoying rather than interesting. The random street fights got old, a few side cases felt underwhelming, and there were stretches where the game made me deal with busywork or mechanics I liked a lot less than the main investigation. But even with that, I was still consistently pulled forward by the writing, the atmosphere, and the sheer personality of the whole thing.
Probably one of my favorite detective stories of all time, the way it plays out is very satisfying. Only real complaints are Crane style is very not good compared to Tiger style and the Keihin gang are REALLY annoying. VERY much worth playing, highly recommend
上次龙组这么好的剧本还是如龙0,突兀的地方比较少,羽村 黑岩 形象塑造很深刻,但终章审判羽村出庭作证还是不符合常理。玩法部分跟踪任务有点过多了,纯填充作用。但是整体非常好,就像看了一部剧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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