
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.3Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like a Dragon: LA Noire
我的都是佛挡杀佛速度发生的水电费第三方
Loved it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
木村拓哉还是帅啊,可惜不会有续作了 第一眼就喜欢纱织了,颓废风的小发型,多帅啊,居然不能攻略,可恶啊! !
Don't judge, just play
구입하고서 정작 손이 잘 안갔는지라 생각날때만 조금씩 플레이 했었는데, 이러다보니 흐름이 계속 끊겨서 메인퀘스트만 붙잡고 플레이했습니다. 용같 시리즈들 중에서 바로 직전에 극3를 잠깐이나마 플레이했었는데 그때 키류의 전투 방식이 이전이랑 비교했을때 가볍다라는 느낌이었어서 그닥 내키지 않았었습니다. 그런데 저지 아이즈는 주인공 자체가 다르기도 하고 전투 스타일이 어울린다.. 까지는 모르겠더라도 기본적인 조작 방식만 가지고 봤을 때 무난무난하게 싸울 수 있다는 느낌이었습니다. 특히 야가미 강공 기술인 발경 덕분에 뚜까 패버릴 수 있었네요..ㅋㅋ 근데 [spoiler]전투 습득 기술로 키류의 호떨도 넣는건 진짜 사기 아닌가요ㅋㅋㅋ 용같 시리즈에서 호떨을 거의 사용해본 적은 없지만 조작 타이밍이 잡기 어렵고, 데미지가 사기급이라고 알고있는데 너프 됐다는 이야기가 저지 아이즈에 해당되는지는 모르겠지만 어렵지 않게 타이밍 잡아서 열심히 써봤네요 ㅋㅋ [/spoiler] 스토리는 어느분이 말한것처럼 약간 일드 보는 느낌이었습니다. 마지막화는 다른 용같 시리즈들처럼 플레이타임이 꽤 있는편이어서 시간 여유될 때 하는게 좋긴 하겠더라구요. 야가미가 탐정이라고는 하나 추리하는 부분은.. 그냥 미니게임으로써 하는 정도였고, 미행.. 저는 괜찮았습니다. 생각했던것보다 자주 나오는것도 아니었고, 게임하는데 방해받는다는 느낌도 들지 않았는지라. 오히려 김원승이 케이힌으로 자꾸 연락하는게 귀찮아서 차단시키고 싶었네요 ㅡㅡ 용같 시리즈 재밌게 하셨던 분들도, 용같 안해보셨던 분들도 진입장벽 없이 즐길 수 있는 게임이라고 의견 남겨봅니다.
Great game but one tailing mission was so long I managed to play through 1/3 of an umamusume career while playing it
great story and great gameplay
서브 컨텐츠들이 대체로 재미도 없는데 입에 강제로 쑤셔넣는 느낌이 있어서 그건 좀 많이 별로였음 근데 스토리는 정말 흥미진진하긴 함 재밌는 일드 한 편 본 느낌 그런 단점들에도 불구하고 뒷이야기가 너무 궁금해서 엔딩까지 쭉 달렸음
we're going up and down you know we're going up and down you know say noooooo to the worrrrlllddd nooooo to the wooorrrrlldddd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.8K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 10.2K | 81% | $29.99 | |
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 40.8K | 93% | $7.99 |