
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.2Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
2026.9.7 目前感觉非常好。最喜欢的就是如龙系列,不是喜欢它的战斗系统也不是喜欢它的剧情,单纯喜欢它构造的世界。本系列也有非常浓厚的如龙味儿,而且本作不用到处捡道具非常省时间,主要女性角色颜值也高点,而不是最好看的是四驱车小妹、回忆里的龙套或者支线任务角色,这两点很好。(最难绷的是九十九对着桌面狂按键盘说是打游戏,你放个自家游戏画面也好。)
思ったより喧嘩ばっかりだし、力で解決するし、龍が如くだった。 でも、ストーリーはほんと良くてうるっときちゃったよ・・・
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩是挺好玩的,剧情方面我觉得还行,就是其他方面,动不动就是跟踪跟踪,感觉这一块很无聊,还有其他支线任务,压根没有拒绝的选项,每次都绕着走,你靠过去了就直接强制进入,都忙着做主线,结果有时候一不小心直接给你拉支线里面去了,你跑着主线,好端端的直接看过场然后跟踪跑到不知道哪里去,本来快到地方了一下子又给你拉远了,还有路人NPC的那些东西压根没有什么用,我打到现在总共没触发过几次特殊必杀,那些能加入战斗帮你打架的还行,想吐槽的地方太多了,不过玩还是值得玩的
♥♥♥♥ tailing missions
Yagami!!!!
通关后的游戏评测+1 审判之眼是一部优缺点很明显的作品.以下为我罗列的几个缺点: 1.本作的主线剧情无疑是顶尖水准,特别是从新谷从我的衣橱里面倒出来那一刻我就知道,我的高潮要来了.从“连续挖眼杀人案”到牵扯出医药公司与权力部门的惊天阴谋,层层反转,格局逐渐打开,最后抛出的“为了多数人的幸福能否牺牲少数无辜者”这一命题,也让故事的立意远高于普通的复仇爽剧。然而,深入体验后,主线推进的细节处理却显得相当生硬。八神隆之作为侦探,本该依靠自己的观察与推理来抽丝剥茧。但在实际流程中,大部分关键线索都不是靠我自己“发现”的,而是通过NPC的“热心提示”或者剧情强行塞到我面前的。这让我感觉自己不像是在主动“破案”,更像是在被动地观看一部互动电影,跟随系统预设的路径走个过场。这种“提示感”过强的设计,削弱了作为侦探本该有的代入感与成就感。 2.官方宣传中,“圆舞”主打群战压制,“一闪”专注于单挑爆发,听起来泾渭分明。但实际打下来,两套动作系统的体感差异并没有想象中那么大。 也许是我习惯了如龙正传系列里“堂岛之龙”与“快攻手”“火爆浪子”那种天差地别的操作逻辑,相比之下,《审判之眼》这两种风格的切换更多只是招式动画和数值上的微调。面对杂兵群,用“一闪”照样能一刀刀砍过去;面对BOSS,用“圆舞”的闪避性能也能周旋。缺乏那种“必须针对场景选择风格”的战略性。这种区分度,更像是一种流于表面的点缀,而非真正意义上的战斗革新。 3.说到小游戏,这大概是我对本作怨念最深的地方。我知道这是如龙系列的“传统艺能”,但对于一个玩过太多部如龙的老玩家来说,看到满地图花花绿绿的小游戏图标,我的第一反应不是兴奋,而是深深的疲惫,甚至可以说是反感 这种情绪同样蔓延到了支线任务上。本作支线的水平与主线完全不在一个档次。有些支线莫名其妙,纯粹为了凑数;有些则充满了中二的气息,让我很难代入。当我费尽心力完成一个冗长的支线,最终只换来一句不痛不痒的对话时,那种“我到底在干什么”的疑问就会油然而生 4.必须承认,木村拓哉赋予了八神隆之鲜活的灵魂,海腾等一众配角的塑造也可圈可点。但说到女性角色的感情线,我真是忍不住要吐槽.好不容易把好感度刷上去,看着两人正式成为男女朋友,心里还期待着后续能有更多互动剧情。结果呢?好感度再往上升,就只剩下一句干巴巴的问候,再无任何实质性进展。 这种戛然而止的感觉,仿佛我之前的努力全部打了水漂,实在是太伤心了。有种“制作组做了个半成品系统就丢进来”的敷衍感 以上便是我认为的所有缺点,剩下的都是优点了,这确实是值得体验的一部佳作.对于我这种爱看日剧的玩家来说,简直太合我的口味了
Great Story Line.
great game, some parts of the game feel really dragged out sometimes, combat is good but gets a bit stale skill system is boring, most of the combat skills i basically never used because of how useless or how hard they are to setup. the story is great but is dragged out a bit. the performance can be ehh most of the times but would be horrible if i didnt have a 50 series gpu
용 시리즈 해보고 시리즈 번들 구매해서 해보는데 조작감 좀 답답한거 빼고는 재미있게 했습니다 이제 로스트 저지먼트 하러 갑니다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 40.8K | 93% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.6M | 9.7K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |