
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 80 reviews with recorded playtime.
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not on same level as yakuza. terrible pacing, boring gameplay compared to like a dragon series.
nincs karaoke big szomor, de jó játék
Good ♥♥♥♥!
Better learn to play some mahjong!
A spin-off of the Yakuza/Like A Dragon series, Judgment doesn’t bring many new or innovative ideas to the series but what it does do is give another refined gaming experience with one of the best stories told in the franchise, a return to truly satisfying brawler gameplay within the Dragon Engine, and possibly the most realized version of Kamurocho yet. Pros: - Excellent Story (albeit with pacing issues) - Gameplay - Side Content (I.e. Side Cases, Friendship Events, Dating, etc.) - Minigames - Bosses + QTE’s - Cutscene Direction - OST Mixed: - Detective Gimmicks (Okay at best, tedious at worst) - Some Aged Writing (I.e. writing when it comes to women + dating 2 women half of Yagami’s age) - 100% Completion (Not one of the worst in the series but it does get tedious) Cons: - One locale - Traversal stutter For positives, the game has a story that, while slow at first and has forced side quests that slow it down, has a very satisfying payoff and tells one of the best stories in the Yakuza/LaD series. While the series typically has good finales when it comes to gameplay, the finales can sometimes be messy or make very little sense but Judgment has a great one. The side stories and friendship quests are great as there’s enough variety and funny scenarios that keep them entertaining throughout, even if there may be a lot of them. The same can be said for the minigames, as most of the rough edges have been sanded off from previous games and most are fairly fun. Graphics look fairly good too and while some NPC’s and environmental signs can look low resolution, I’m a fan of how the game performs and looks with its filtering, character rendering, and lighting, particularly at night. Lastly, being essentially a sequel to Yakuza Kiwami 2 as the next brawler-type game in the series, Judgment ditches the weapon system of Kiwami 2 and goes back to the combat style system that Yakuza 0 introduced and it does it fairly well. Both combat styles feel great, useful in different scenarios, and feel mostly tight to use. While I do think Yakuza Kiwami 2 fixed most of the issues that Yakuza 6 brought to the table with the revamped combat system, it didn’t fix all of them, namely how sluggish you feel early game and the overly goofy ragdoll animations. Judgment reduces the ragdolling, gives good dodge distance + i-frames at the start so combat actually feels good early game. In standard Yakuza fashion, the combat gets more satisfying as you progress and you get many new moves to open up different ways to play. As for negatives, one thing in particular in Judgment that I didn’t like is that the main protagonist can date women who are almost half of the main character’s age. That, along with some writing choices involving women in the main story, felt off. Admittedly, RGG doesn’t normally write women that well but the studio does have a forward-thinking outlook in other areas. So, in this game in particular, I felt the devs could’ve handled some of those topics better, most notably forcing a woman to do something uncomfortable to get a laugh out of a male character or doing stereotypical ‘woman’ things. Moving on, the mandatory side cases embedded inside of the main story hurt the pacing. I mean it’s nice that it gives background for some of the major and minor characters but make it optional after receiving it, not mandatory since most of the time, it has no bearing on the main story. Also, I could never fully diagnose the issue but without changing any settings, sometimes I’d have no stutters when running around the city but other times, on the exact same chapter and time of day, I’d get frequent stutters every 10-20 seconds. I could not find any solution online as turning on/off FSR/DLSS didn’t solve it and nor did lowering frame rate/graphical settings. So, if you encounter that issue, just restart your pc or restart the game and it should fix itself. Next, 100%’ing the game is actually not that bad compared to the rest of the series until you get to Mahjong and Poker. If you didn’t already have a burning hatred for these minigames already, the devs want you to grind them both an insane amount which is terrible. At least the rest of the KamuroGo activities are reasonable. Lastly, having one city is nice in some instances since it centralizes everything you can do in the game but Kamurocho is Kamurocho; if you’ve played the other games in the series, you’ve seen it before and it would’ve been nice to have some place new. However, I do like how the city feels more alive than any other game in the series due to how a handful of systems in the game work in conjunction with each other, so there’s some consolation in that. Overall, I really liked Judgment with its higher emphasis on neater and more grounded story-telling compared to most Yakuza titles, the entirely new cast, likable antagonists, the amount of variety in the side content and minigames, and gameplay enhancements. It does feel lower-budget, overly familiar, and the detective additions don’t add much, but it’s a great title nonetheless. 8.5/10.
剧情很棒,动作打击感一般,龙引擎的动作感觉都不怎么样,两种战斗风格特色不够鲜明
劇情很不錯, 雖然有些不合理, 但整體是好的; 戰鬥系統也蠻好玩, 只是跟蹤太多了
Idk if I'm experiencing RGG burnout or what, but this game genuinely feels so tedious to play through. 1) A lot of missions are very obvious playtime padding and could've been removed and it wouldn't change a thing. You keep having to run around from quest marker to quest market only to sometimes end up getting absolutely no story progression. 2) The combat needs a lot of progression before it gets good. I will continue to play the game and eventually finish it because maybe it'll get better and better. I will say though, that the art style for this game is hands down the best out of all the RGG games I've played. Will update and flesh out my review once I'm fully done with the game. I really do hope that I won't be disappointed.
Oyunun genel kalitesi iyi, hikayeyi güzel işliyor, dövüş mekanikleri fena değil AMA.. Büyük bir aması var ki oyunda gereksiz şekilde tempoyu düşüren takip görevleri can sıkıyor. Hiçbir zorluğu yok, tın tın adam takip et saklan mekaniğinden ibaret. Bazı side questler sadece olsun diye var. Ayrıca oyun gereksiz uzun. Son 40-50 saati oyun bitsin diye oynadım. Kısaca oyun güzel ama oldukça uzun ve bazen sıkıcı olabiliyor. Puan verecek olsam 7/10 derdim.
剧情挺不错的,特别是后面也挺燃的,前期因为技能没学,速度慢、躲都躲不了,打斗手感极差,差点因此退游,后面技能学了好很多,小游戏都挺无聊的,支线也没啥意思。玩过同系列的如龙7,和这作有个共同点——死爹,社团对主角好的老爹真是危险职业,快大结局了都得祭下天。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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