
A surreal dice-based RPG in a cursed city of gut-wrenching suffering. Here, your choices shape your skills and your appearance. Survive the city's hellish trials, meet tortured characters, and develop your own unique identity. Every choice matters as your actions will literally shape you.
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About
Joy Malignant is a short, surreal dice-based RPG where your past is a tool. In a cursed city filled with suffering, your past shapes your skills and your appearance. Survive the city's hellish trials, meet tortured characters, and develop your own unique indentity. Every choice matters as your actions will literally shape you.
In Visceria, your appearance is shaped by your past. As a faceless, your past has been erased. Through surviving in this hellish city, you will meet characters and make choices that will shape you, developing your personality, appearance, and abilities.
Manage your resources, use dice to perform actions, and play to your personality's strengths to survive in the city. Do what you must to survive, and try not to lose yourself in the process.
Everyone's appearance is shaped by their past. Meet tortured characters and analyze their history by seeing their Mosaic, then use it to your advantage.
Your mosaic starts out empty, then is shaped by your experiences. As you make choices, you will gain more parts of yourself. This will afffect your stats and abilities, as well as your appearance. Be careful, you can't change the past after its happened!
Life in Visceria is twisted and painful, especially for a faceless like you. Try to hold onto your sanity while frequenting dirty ruins, slaughterhouses, decrepit bars, bloody hospitals, and more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really special game, a tight and concise world-building project with quite a few very interesting things to say, and says them without wasting a single word. Evidently very inspired by games like Citizen Sleeper, it takes the shell/gameplay of that game and adapts it into it's own storytelling really well, with it's own very interesting tweaks made to give it an identity of it's own. A standout feature for me would be the mosaics, I never knew how much I would dig my progression and "build" being entirely predicated on my choices within the story rather than skill points I allocate myself ala Citizen Sleeper. It's definitely got me itching to try another playthrough to a) get the rest of the achievements I missed out on, and b) try out a few different key choices to see what form I'll take by the end of the game. Overall, adored this game from start to finish, and I will absolutely be recommending this game to anyone I think will dig it! Aditionally, while I was very satisfied by my ending, I feel like I would be chomping at the bit for any sequel/dlc/any other piece of media in this world. My mind is already wondering thinking about certain lore implications and characters that could exist within the city or the greater world, and questions we haven't yet gotten answers to, which I think is the mark of a well-built world!
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Languages: English
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game for a variety of reasons. The art itself is just really well done, from the backgrounds to the character designs. The narrative and the style of writing of the developer/author are very enjoyable and very much fit with the entire theme and aesthetic of the game. The gameplay itself is exciting, as you don't know what new possibilities the new day brings; will your skill be helpful, or will every choice you've made so far be your doom? The game offers a lot of replay value as well, given that you can go back and change your choices and play an antagonist to your own soul. Play long enough and watch yourself become the villain, or the hero, or maybe something else entirely. I can highly recommend this game to anyone who wants to sweat over all the choices they make, all while enjoying some great character designs and a great narrative.
A well written and compact RPG, with lots of interesting dialogue and dice roll "gameplay" similar to Citizen Sleeper. Very short and rather easy, but I found the story and characters compelling enough to recommend.
A charmed short game about a person trapped in purgatory. The gameplay and story are fairly basic, but competently done and have a nice indie charm. It's not Citizen Sleeper and it's not going to change your life, but it's a fun game you can play through in an afternoon and has some fun moments and characters.
Lovely little game, Was able to complete it in an afternoon, but it's central idea about whether or not our pasts define us is going to stay with me. Some parts of it were more challenging than others – particularly early on, 1 or 2 of the deadlines are tight, but the game seems designed to ensure there are multiple ways to complete your objectives, and the characters you’ll meet are memorable Well worth the price of admission
Art is an invitation to dialogue. When I think about Joy Malignant, what I am left with, is the hope that the conversation could have been longer - Some would consider that a mark against the game, I consider it a mark in its favor, because it means the game managed to present enough interesting ideas that I wanted to see more and have a deeper exploration of them, both mechanically and narratively. The Citizen Sleeper style system could use additional refinement, particularly that the Mosaic stats being linked to your Ego, rather than a strict game over, which could have been used to force significantly harder resource management, and hammer home the suffering of Visceria. The characters were interesting, and I enjoyed the insight it immediately provided, to be able to read their mosaics - If anything, I wish those were more complex, and less immediately telling - The symbology being up to interpretation, as it were. I also appreciated that the dialogue choices overall contributed to your stat gains, rather than a more simplistic one-two-three decision, even if it sometimes wound up leading me to places I didn't expect. Ultimately, the best I have to offer to this game is a recommendation - Because I want to see more works like it, and more, longer works from its creator(s).
Небольшая, очень милая и уютная РПГ (скорее - визуальная новелла), где вы обретаете себя буквально "обрастая" элементами мозаики [игровой термин], меняющими характеристики вашего персонажа. Сюжет интересный и, не смотря на то, что игра довольно короткая (с учётом демо-версии я прошёл её за ~2 часа), имеется некоторая реиграбельность: получаемые мозаики зависят от сделанных выборов, затем сами влияют на ваш следующий выбор и так сюжет начинает ветвиться очень быстро. Визуал странный, интерфейс простой и удобный. В целом игра оставляет самые приятные ощущения.
short and tangy, splendid little game with mechanics just strange enough to mesmerise without frustrating
love!
The day learnt about this game I knew it was going to be special. I love everything about this game. The eccentric yet beautiful art style, the atmospheric soundtrack, the rich lore of the game, it all comes together to make a wonderful experience of the game’s genre. I find the strategy and challenge addicting, the unpredictably of each outcome making for a lot of surprising fun. I can easily get lost in this game and the stories of the many different characters within this world. To note as well, I’ve been playing on steam deck and have been finding the controls of the trackpad quite immersive and have had no issues with reading dialogue. Please play this game, it is truly an enJOYable experience.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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