
This is a perfect hybrid of social board game and strategy card game. Steal, set traps, assassinate, escape, mind games... Compete online with three other players at each adventure and use every mean possible to gain the most coins.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly deep gameplay and thoroughly interesting deckbuilding experience makes this one of the best looking adventure card games I've seen in a while. The Island mechanic with the compass takes time to get used to, but is actually really fun when you do. Instead of feeling like gambling against complete RNG every round, the game lets you take calculated risks and you can alter their odds with the deck you have built, which also affects the map setup. Pros: - Awesome and relaxing background music - 4 unique characters which have their own set of skill cards and multiple different playstyle possibilities - A lot of interesting cards which let players mindgame each other - Game length is quite neat, it doesn't feel too long but still like a complete journey - Collection progress seems quite healthy, there are many ways to earn rewards: quests, wins and weekly rewards which give a steady flow of rewards and keeps the player interested as they gain new cards all the time - The way rank is divided on the ladder seems extremely fair, instead of winner taking all the rank points are distributed based on individual player's deviation from the average point amount. This means that finishing third can sometimes count as a game win as well, while it is possibly to lose as second player sometimes too. - Cool card art which fits the overall art style well. - Custom multiplayer - A free demo which lets the player play the game the same way than if bought, with only a collection restriction (can't open more than 20 packs), rank restriction and game host restriction (3 times) Cons: - English spellchecking is required, some very basic errors which most people notice straight away, like "Sheild" - Apparently the game doesn't have that many players, I didn't really know that before buying the game as I just fell in love with it after the demo. Queue takes 5 seconds but that could be because of bots, however I don't even mind that much, their AI is not too bad if that's really the case and the game is very enjoyable even for solo playing. And it is always possible to invite friends. - Some small bugs, for example the "Double Steal" card also activates when other players steal from you, even though it states otherwise.
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Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple to learn but hard to master, this game deserves much more recognition than it deserves. If you're a fan of card games and friendly competitive play, this is a must-try. No P2W, easy card progression and a wide array of playstyle.
卡牌里面的小众游戏,感觉没什么人玩,排位里面基本都是电脑。 如果有朋友一起玩自然是很好玩的,自己一个人玩的话,可以说就没什么必要了。 突然觉得STEAM的评测应该增加一个保留意见,毕竟我很难说它应该被推荐还是不该被推荐。 为了让人看到,还是点个不推荐好了。 仅限于个人评价。
蛮好玩的 需要一点点学习成本不过不是很复杂 不过怎么是卡牌PVP 不是PVE 之前不小心赢了几局 一起玩的人直接退款了 都没人和我一起玩了 挠头. jpg
好玩,可惜已经停运了
Journey of Greed presents itself as a deceptively simple multiplayer adventure, but the more time you spend with it, the more it reveals a clever blend of board-game tension, card-driven strategy, and psychological warfare. Set in a whimsical yet dangerous world of pirates, treasure-seekers, and opportunists, the game throws four players onto a shared route of islands, each hiding risks, rewards, traps, or deadly surprises. What makes the experience gripping is the constant push-and-pull between cooperation and betrayal—players may briefly benefit from sticking together, but greed invariably nudges everyone toward selfish plays, sudden treachery, and split-second decisions. Every round feels like a miniature story of rising tension, shifting alliances, and last-second reversals. The core loop is built around advancing through islands until someone decides the danger is too great and withdraws to claim whatever treasure they’ve gathered. Because the rewards escalate the farther you travel, each decision becomes a tantalizing gamble. Do you exit early with modest profit, or risk everything for a bigger fortune? The presence of three other players, each with their own incentives and hidden cards, magnifies this uncertainty. Someone may push ahead recklessly to bluff confidence, another might attempt to sabotage the team, while someone else quietly prepares a devastating combo. This dynamic creates natural drama in every match, as even the most predictable situations can be overturned by one unexpected card or one well-timed betrayal. A major part of the game’s strategic depth comes from its card and class system. You choose a character with distinct abilities, then build your deck from a pool of action cards that modify outcomes, influence player behavior, manipulate island events, or shift risk onto others. These decks allow for a surprising degree of experimentation, leading to playstyles that range from opportunistic thief to cautious survivor to explosive trickster. The interplay of deck choices with the shared board-game progression is what gives Journey of Greed its personality: you’re not only playing against random events, but actively shaping the emotional momentum of the table. The best players aren’t just good strategists—they’re good readers of people. Despite this depth, the game is intentionally brisk, designed around fast decision-making and short rounds. This keeps matches lively and prevents analysis paralysis, but it also introduces a flaw noted by many players: the turn timer can feel too strict. There are moments when the islands shift rapidly, cards trigger instantly, and you find yourself scrambling to react rather than planning your strategy. While this energetic pacing gives the game a frantic charm, it can be frustrating for slower or more deliberate players who enjoy dissecting every option. Combined with some uneven tutorial explanations and occasional interface roughness, the game’s learning curve can feel sharper than expected. Yet even with these imperfections, Journey of Greed succeeds in delivering a unique multiplayer experience. It captures the feeling of sitting around a table with friends, laughing, bluffing, and cursing each other as fortunes rise and fall. Its risk-reward structure is consistently satisfying, its card mechanics offer considerable replay value, and its theme of treasure-hunting greed permeates every aspect of gameplay. Matches never feel identical: new combinations of players, cards, and island layouts constantly shift the tone, ensuring the game remains unpredictable and lively. Ultimately, Journey of Greed thrives on its ability to turn simple mechanics into memorable stories. It is not a deeply complex strategy title, nor is it a polished triple-A experience. Instead, it offers something more accessible and playful: a fast-paced, personality-driven adventure where psychology and timing matter as much as your deck. For players who enjoy social interaction, bluffing, calculated risks, and the thrill of last-second victory—or dramatic failure—it stands as a smart and engaging addition to the multiplayer strategy genre. Rating: 8/10
开黑,然后一个剑气一个杀人,野队根本玩不了
4个簇生的大海历险记
https://youtu.be/SRnb9cB0DdQ Semi-Defunct but still technically playable with nothing but bot matches to offer there is limited depth to the game.
卡牌玩法还可以的
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