
Hordes of Hel is a gripping roguelike horde-survivor game set in the dark realms of Norse Mythology. Fight waves of enemies to earn divine blessings of ancient Viking Deities, explore hostile worlds and face powerful bosses. Become a god-like warrior in this ultimate showdown.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 14 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jotunnslayer: Hordes of Hel is a gripping roguelike, horde-survivor game with top-notch graphics. Choose one of the damned heroes and attempt to pass the Gods' test by fighting your way through waves of mythical adversaries.
If you succeed in all the trials, you will become the chosen Jotunnslayer.

Engage in adrenaline-fueled battles, fighting off endless waves of enemies as you strive to survive. Complete various objectives, defeat the final boss, and earn the ultimate prizes.
Take on challenging missions during each run to test your skills and enrich your journey through the mythic realms. These quests may involve completing specific objectives or overcoming additional obstacles as you battle relentless enemies on your way to the final challenge.

Improve your abilities with meta-progression systems that offer unlockable perks, in-game skills, or upgrades. As you progress further, you'll gain access to new abilities, weapons, and bonuses that allow you to customize your playstyle and improve your chances of survival.

Select from a roster of diverse characters, each equipped with unique skills, abilities, and weapons. Mix and match combinations to refine your builds and overcome the many challenges posed by the Hordes of Hel.

Face a variety of increasingly challenging Boss enemies as you progress through the game. Outmaneuver and defeat these formidable foes using the environment, your skills, and abilities to gain the advantage and achieve victory.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 82% | — | $2.7M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]북유럽 신화맛 뱀서, 딱 편의점 햄버거[/h1] [b]그래픽은 디아블로처럼 차려놨는데 내용물은 뱀서 기본맛임. 근데 퇴근하고 뇌 빼고 먹기엔 이런 게 또 존나 잘 들어간다.[/b] [h2]그래서 추천함?[/h2] 함. [b]5시간쯤 만에 물리긴 했는데, 5시간 내내 재미없었던 건 아님.[/b] 그동안은 잘 먹었고 그래서 긍정 찍는 거임. 뱀서라이크 수십 개 먹어본 고인물보다는 픽셀 그래픽은 싫고, 복잡한 빌드표 외우기도 귀찮은 라이트 유저한테 더 잘 맞음. 켜기 쉽고 보기 좋고 배우기 쉬움. 짧게 한 판 하고 끄기도 편함. 반대로 뱀서류를 이미 많이 했고 화면 가득 물량, 미친 진화 조합, 캐릭터마다 완전히 달라지는 빌드, 손에 걸리는 타격감, 수십 시간 파먹을 깊이를 원한다면 많이 심심할 거임. [b]편의점 햄버거를 와퍼인 줄 알고 뜯으면 욕 나오지만, 처음부터 편의점 햄버거 먹을 생각으로 사면 맛없진 않다.[/b] [u]뱀서 입문자 한 끼용, 고인물 출출할 때 간식용.[/u] [hr][/hr] [h2]좋았던 거[/h2] 일단 그래픽 나쁘지않음. 뱀서류가 네모난 픽셀 수천 개 갈아버리는 장르라는 인상이 싫었던 사람한테는 꽤 먹힐 비주얼임. 맵, 캐릭터, 신격 스킬 이펙트까지 북유럽 다크 판타지 분위기 하나는 제대로 잡았고 UI도 깔끔함. 만 원대 뱀서류 중에서는 포장 하나만큼은 눈에 확 띔. 한 판도 10~20분 정도라 부담이 없다. 퇴근하고 오면 뇌는 아직 회사에 있고 몸만 집에 도착한 날 있잖아. 그때 켜서 슬렁슬렁 피하고, 레벨업 뜨면 아는 축복 고르고, 보스 하나 잡고 끄기 좋음. 자동 공격만 멍하니 구경하는 것도 아니고 무기 기술과 회피는 직접 써야 해서 손이 완전히 놀진 않음. 중간중간 목표가 뜨는 것도 괜찮았음. 불 지피고, 포털 닫고, 눈보라 버티고, 정예몹 잡으러 돌아다니다 보면 원만 그리면서 타이머 끝나길 기다리는 뱀서보다는 할 일이 있음. 엄청 깊은 임무는 아닌데 적어도 맵 여기저기 돌아다닐 이유는 만들어줌. 지역마다 분위기와 보스도 바뀌어서 첫 바퀴 도는 동안은 구경하는 맛도 있고. 영구 성장 포인트도 공짜로 다시 나눠 찍을 수 있어서 캐릭터 바꾼다고 망한 투자 붙들고 울 일은 없음. 성장폭 자체는 뒤에서 욕할 거지만, 초기화에 벌금 안 물리는 건 라이트하게 이것저것 건드리기 좋았음. 북유럽 신화가 뻔한 것도 양날의 검임. 토르 고르면 번개와 망치, 로키 고르면 불과 잔재주, 요툰하임 가면 얼음과 거인이 나온다. 조금만 알면 다음에 뭐가 나올지 다 보여서 신선함은 없는데, 반대로 무슨 능력인지 이름만 봐도 대충 알아먹음. 설명서 펼칠 일이 별로 없는 이유이기도 함. 못 만든 게임은 아님. 새 장르를 발명한 물건은 아니지만 뱀서 기본기를 보기 좋게 정리한 게임임. [hr][/hr] [h2]근데 편의점 햄버거가 와퍼를 이기진 못함[/h2] 뱀서류 이것저것 해본 내 기준으로는 많이 순함. 광란이 다른 뱀서라이크 보통맛 정도였고, 어려워진다고 적이 화면을 뒤덮는 게 아니라 체력, 공격력, 공격 속도, 이동 속도가 올라가는 쪽이라 손맛이 안 남. 게임 제목은 Hordes of Hel인데 [b]Hordes는 칼퇴하고 체력바만 야근함.[/b] 적이 터져나가는 게 아니라 똑같은 놈 하나를 오래 문지르는 시간이 늘어남. 그래픽을 이만큼 뽑은 대가인지 화면에 쏟아지는 물량도 얌전한 편이라, 몹을 한가득 모아 한 번에 갈아버리는 그 도파민이 약함. 보스도 덩치는 큰데 패턴은 단순하고 피통만 긴 허수아비에 가까움. 큰 기술 보고 회피 한 번 누르면 돼서 보스보다 원거리 몹 섞인 일반 웨이브가 더 위험할 때도 많았음. 난이도를 올릴수록 새로운 대응법을 배우는 맛보다는 숫자 높은 놈을 더 오래 때리는 맛이 강함. 타격감도 아쉬움. 이펙트는 번쩍거리는데 손에는 아무것도 안 남음. 적을 베었다기보다 엑셀 숫자가 줄어든 느낌임. 가끔 이건 피한 것 같은데 맞고, 맞을 것 같은 공격은 비껴가서 판정도 바로 읽히진 않음. 핵앤슬래시 태그 보고 시원하게 써는 맛 기대하면 김 샐 수 있음. [h3]제일 아쉬운 건 빌드[/h3] [u]자동 발동 공격 스킬은 클래스 2칸+신격 3칸으로 고정임.[/u] 처음엔 선택과 집중인 줄 알았는데 몇 판 지나면 그냥 선택지 압수로 느껴짐. 스킬마다 최종 진화는 있긴 함. 근데 구린 기술이 갑자기 미친 무기로 환골탈태한다거나, 서로 합쳐져서 말도 안 되는 사기 조합이 터지는 뽕맛은 약함. 대부분 성능 좋은 기술 주워 담고 쿨타임, 치명타, 피해량 올리는 정도라 "이번 판은 무슨 미친 짓을 해볼까?"보다 "이번에도 잘 되는 거 먹자"가 됨. 토르 몰빵, 오딘 몰빵, 클래스 기술 몰빵처럼 한 컨셉을 끝까지 밀고 싶어도 활성 기술을 전부 담을 자리가 없음. 얼음+번개 같은 혼합 컨셉은 만들 수 있지만, 내가 원하는 빌드를 완성한다기보다 [b]2+3으로 정해진 도시락 칸에 반찬 나눠 담는 기분[/b]임. 여기에 레벨업 선택지는 랜덤이고 먼저 손댄 신격들 위주로 풀이 좁아지니, 원하는 기술이 제때 안 뜨면 컨셉은 시작도 전에 망함. 사기 칠 조합을 찾아 헤매는 맛보다 무난하게 센 정답을 다시 고르는 일이 많았음. 캐릭터 성능 차도 꽤 남. 이것저것 시험해보다가 결국 편하고 센 캐릭터로 돌아오게 되고, 쓰는 캐릭터와 신격이 고정되니까 안 그래도 좁은 빌드가 더 좁아짐. 영구 성장도 찍긴 찍는데 강해졌다기보단 숫자에 먼지 한 겹 얹은 느낌. 필요한 골드는 점점 많아지는데 돌아오는 건 피해량 몇 퍼센트, 최대 레벨 한 칸 같은 소소한 변화가 많음. 티끌 모아 태산이 아니라 [b]티끌 모아 조금 큰 티끌[/b]임. 그리고 룬 퍼즐. 신화 분위기 살리려고 넣은 건 알겠는데 몹 잡으러 왔다가 갑자기 북유럽 시력검사 시작함. 가운데 원부터 밟고 새로 생기는 파란 선을 따라가면 되는 건데 게임 안에서 그걸 시원하게 안 알려줌. 처음 만나면 "뭘 보라는 거노?" 하면서 몹한테 맞아가며 아무 원이나 밟게 됨. [b]이 장르에서 내가 풀고 싶은 퍼즐은 스킬 조합이지 바닥 선명도 테스트가 아님.[/b] [hr][/hr] [h2]콘텐츠는 짧고 반복은 김[/h2] [b]2026년 7월 17일 기준, 내 기준으로 새로운 맛은 5시간 전후면 거의 다 봄.[/b] 도전과제, 무기, 특성까지 전부 해금하려면 훨씬 더 걸리지만 그 뒤는 새로운 게임을 본다기보다 했던 맵을 높은 난이도로 다시 도는 쪽임. 완전 클리어 시간과 새 콘텐츠가 떨어지는 시간은 다름. 난 후자가 꽤 빨리 왔음. 장르 특성상 반복 자체는 당연한데 이 게임은 빌드 변화와 학살 쾌감이 약해서 반복을 버티게 해줄 연료도 빨리 떨어짐. 첫입은 보기 좋고 맛도 익숙한데 세 번째부터는 "어제도 이 소스였는데" 싶어짐. 포장지는 그럴듯한데 안에는 모두가 아는 그 편의점 햄버거 맛임. [h3]멀티를 기대했다면[/h3] 현재는 [u]로컬 2인과 Remote Play Together[/u]이고 각자 접속하는 4인 온라인 협동은 없음. 친구 넷이 모여 몹을 한가득 갈아버리는 게 목적이면 지금은 《마법 주문 팀》 쪽이 더 맞음. 그래도 로컬 2인을 무료로 추가했고 패치와 유저 피드백 대응도 계속 하는 편이라 사놓고 유기당한 게임 같진 않음. 온라인 4인까지 붙으면 부족한 도파민을 사람끼리 난장판 치는 맛으로 메울 수 있을 것 같은데 그건 좀 아깝다. [hr][/hr] [b]포장지는 AAA 버거, 패티는 편의점. 그래도 전자레인지 1분 돌려서 퇴근 후 먹기엔 꽤 괜찮다.[/b] [u]깊게 파먹을 갓겜은 아니지만 가볍게 한입 먹을 게임으로는 추천함. 세일이면 더 맛있음.[/u]
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Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Slovak, Portuguese - Brazil, Russian
| $8.99−40% |
| 46ratings |
| 82% |
| — |
| not modelled |
| $14.99 | — | 90% | — | not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无用的技能太多,
Nothing groundbreaking, but it's pretty good. Love the classes and whole vibe! I
Game is fun and addictive, the difficulty is just abit on the easy side but if you crank up all the modifers its fairly challenging.
Really good Bullet Heaven rouge like game. Love the realistic 3D art direction. The only down side might be not enough contents for 100+ hour play
I'm going to recommend this game, but it's not as cut and dry as "You should get this no matter what". [b]TL;DR:[/b] Look at the bullets below and try the demo if unsure. If you're a fan of 'Bullet Heaven' games (as Steam calls them) like Vampire Survivors, you may be put-off by the comparatively steep price of this title. I'd say that's fair, as this doesn't bring much [i]unique[/i] to the table in the genre; it just does everything that it does competently and with excellent presentation. If you're unsure, you can try the demo, though you shouldn't judge the "Easy" stage it starts you with as that is not indicative of the majority of the game. Here is a bulleted list of (mostly) unique features this game has, followed by more details if you're interested: [list] [*] Unique Character Loadouts [*] Grouped Skills by Gods [*] Objectives During Runs [*] Individual Character [i]and[/i] Universal Meta-Progression [*] Fleshed Out Boss Fights [/list] [h1]Character Loadouts & Skills[/h1] Characters in this game, of which there are 7 without DLC, have unique [b]Basic Attacks[/b] (which you can either have autofire or manually trigger; same with aiming) and their own personal [b]Class Skills[/b] to choose from. Each character can also wield one of several weapons (though all but the first must be unlocked with a currency you gain in-game) that have their own unique [b]Weapon Skills[/b] that are [i]always[/i] manually triggered. This means that every character will have meaningfully different options to choose from for half of their potential kit in a run. The other half of options are known as [b]God Skills[/b], which behave as you would expect from most of the game's contemporaries. That is to say: Every character has access to them. You are presented with two [b]Skill Groups[/b] upon leveling up, chosen between [b]Class Skill Groups[/b] and [b]God Skill Groups[/b]. This means when you level up you may see a choice between choosing a [b]Berserker Skill[/b] (if you're playing Berserker of course) or a [b]Thor Skill[/b], or maybe a choice between a [b]Thor Skill[/b] or a [b]Loki Skill[/b]. Once you choose which group you want, you will then be presented with three randomly selected available options from each group, pick one and get back to playing. You can get upgrades both in meta-progression and in a run to increase the number of options presented to you at once. Despite the way that it separates your choices into categories before presenting them to you, this is mostly bog standard for the genre. Ultimately you will pick either an [b]Active Skill[/b] (attack skill, basically) or a [b]Passive Skill[/b] to buff you in some way each time you level up, just like every other Bullet Heaven game, just with a different presentation. You [i]are[/i], however, allowed [i][b]INFINITE[/b][/i] passives in a run, while you can only have [i]two[/i] [b]Active Class Skills[/b] and [i]three[/i] [b]Active God Skills[/b]. If everything I'm explaining sounds complicated, I promise it isn't actually. It's just the game's way of presenting your power scaling during a run, and while it's relatively unique (though [i]Death Must Die[/i] handles it similarly) it won't make it feel much different to other games in the genre. [h1]Objectives & Bosses[/h1] During each run, dependent on your chosen difficulty, you will have a certain number of objectives that pop up to complete. You are often given a choice between an easier option and a harder one, and sometimes even a third significantly more challenging one, with how much Gold you receive increasing with the challenge. Each map, of which there are 6 without DLC, has a pool of unique objectives available, as well as all maps sharing some possible objectives. They range from killing X amount of mini-bosses to slaying X number of enemies near a portal or even guiding something from one point of the map to another. Generally speaking, they all require you to stand or walk to a particular place while otherwise just killing enemies normally, and while they serve to break up a run into more than idling in one spot, they don't offer much in the way of excitement. Contrary to that, though, the boss fights are quite enjoyable. Scaling with difficulty they will present you with broader movesets so that facing them repeatedly on harder runs proves challenging in more ways than simply them hitting harder. Most attacks have telegraphed areas that will be hit, marked by red circles or lines, and see you navigating around nimbly while trying to stay within reach so that all of your attacks can land. Some of them, such as the first boss, are quite easy, while later ones turn the genre from [i]Bullet Heaven[/i] to straight up [b]Bullet Hell[/b]. The existence of a boss with a large health pool at the end of a stage also makes it important to not only stack up on crowd control skills, as you will need good single target damage to finish the run as well. The boss fights are the highlight of [i]Jotunnslayer[/i], which is apt as they are all Jotunn themselves. [h1]Meta-Progression[/h1] The Gold you earn during a run is your primary way of affecting this game's meta-progression, though you will also earn Soulstones from defeating bosses or various other means on rare occasion which can be spent to buy new weapons for your characters. All Gold you earn in a run is converted into [b]Skill Points[/b], with the cost per-point increasing as you accumulate more. This means it may cost 4 coins early on to get a single point, but later it will cost 10, then 12, etc. as you earn more of them. The [b]Skill Shop[/b] itself is separated into two separate stores: [b]Class Shop[/b] and [b]God Shop[/b]. Both of these shops offer available purchases that unlock [b]Evolutions[/b] for [b]Active Skills[/b] (personally not a fan of having to buy access to them), while also offering [b]Passive Upgrades[/b] that are permanent for all future runs. [b]Passive Upgrades[/b] bought in the [b]Class Shop[/b] only apply to the selected class you're buying it for. This is useful for buffing up your favourite class in particular. Buying them in the [b]God Shop[/b], however, gives you their bonuses to [i]every character[/i], making them easily the most important purchases to get initially, especially if you don't yet have a favourite character. This review is long and in-depth because while I enjoy this game and will definitely be playing more than I have at the time of writing this, I do think the price is a tall ask given all of the competition at much cheaper prices in the genre. The game is good and it looks good, but it may not present a cost:value ratio that's good enough for everyone.
ну, так то норм дроchillня. собрал имба скиллы/перки и на wsad бегаешь по карте. есть и тряпко-классы и инвалид с мазохистом... под пиво пойдет.
Very generic, bored after a couple of runs, not alot of substance. Screen is so busy during runs you can hardly tell whats going on.
Addicting, as any bullet heaven should be. Tho not too much staying power. Had an awesome 5-6h, but after 7h, I felt like I've seen most it had to offer.
The gameplay loop is so addictive! Even with all these hours I still haven't unlocked all the skills for all of the Hero's and God's. Highly recommend.
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