
Joshua's Legs is a unique game with devious controls about a two-legged arachnid hoping to find his long lost prosthetic legs collection. Venture in a world that will only reveal its secrets to the true hardened climbers.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, so it's annoying to control, why is it so slow to progress though?
spober
Beautiful mix of minimal graphics, lovely physics based game play, creepy atmospheric music and story via environment. It's part puzzle, part explore with a big ol getting over it rage game finish.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At every stage of development of the game, I found it quite addicting. Since the beginning, the core of the game was well thought out in terms of what it is that the player is expected to do with the controls. They are simple enough to understand, but quite difficult to master once you reach the more complex courses. The game becomes really satisfying once you get the hang of the controls, and soon enough you find yourself swinging, flipping, sliding, and webbing around. Exploration is somewhat up to you, though there is a more or less intended progression path. If challenges are what you like, then you'll definitely enjoy this game. Its simplicity, openness and depth are what make it so good. Kudos to the developer for doing such an amazing job on their own! Truly a passionate one man army!
Really enjoying the game so far, although I'm struggling to understand the map and it seems a bit buggy, also WARNING: gamepad is pretty much required
Я стёр пальцы, больше играть не буду
Haven't seen an interesting indie game with similar mechanics in a long time.
Had to drop this because of the difficulty coupled with the lack of direction. It was very hard to tell if a particular challenge/area is doable with the current set of abilities - the game does not respect your time in this way. The map is not that helpful and not very clear on the first look (why is it not unlocked from the start?). Also fast travel is only 1-way to the center of the map, and cannot be done the other way around for a huge part (you do get an upgrade later afaik, but why not have it unlocked from the start?). Traversal feels like a chore. It's a genuinely unique game and giving it a negative rating would be unfair. I just don't have the patience (or maybe skills) to see it through.
Looks like oldschool games, definitely like it
An interesting game, running, jumping, grabbing for items, only control for the gamepad, overall a great game
Players by region
Where this game's players are, estimated from review languages.
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