
A sci-fi exploration & survival game where you take on the role of a spaceship’s AI. Explore, fight, and survive across a mining colony in the Main Asteroid Belt. Rebuild your ship. Rescue your crew. Reveal the truth behind your mission.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jitter is an immersive sci-fi exploration and survival game set on a mining colony and its outskirts in the Main Asteroid Belt. You assume the role of an experimental AI that maintains ship functions and engages with the crew on board. As you explore the mining colony, you will take on new missions, expand ships and bases using various modules, add survivors to your crew, engage in space fights, and repair the damage left by enemy fire and onboard accidents.
Asteroids, ships and outposts are susceptible to realistic damage and destruction, opening up strategic opportunities through emergent gameplay. Vaporize an asteroid blocking access to an enemy outpost, and the debris will damage its hulls. Or you.
Modify your spacecraft to fit your playstyle. Want more firepower? Attach a cannon module. Need to make a quick getaway? Jettison the modules that slow you down – crew members and all, if your conscience is up to it. The mission is too important to jeopardize it.
Seamlessly switch between strategic ship-on-ship battles and tactical action on deck. Exchange cannon fire in zero gravity – or board an enemy vessel to take it down from the inside.

Each key character brings a unique backstory, personality, and gameplay abilities, significantly affecting the way you play. Just remember to take care of them – losing a main character means game over.
Geek out with complex simulation systems on your ship. Generate and distribute oxygen, calibrate and reroute power, and dismantle modules for scrap to achieve the best performance of your ship.
Navigate a bustling mining colony on a colossal asteroid. Delve into mines, traverse cave systems, investigate outposts and nearby space bodies. Be prepared to face pirates – or discover unknown life forms. Unravel the mystery behind the accident that sent you on your mission.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дуже цікава гра. Сподіваюсь дойде до релізу
想要一个完全方便手柄操作且有中文的游戏
Oh dear... I just can't recommend this with its current trajectory. Very misleading trailer, and you won't realise it until it's too late to refund. You will not experience anything shown in that video. Until 2027 at least, this is a "I'll support the dev" purchase, not a "let's enjoy the alpha" purchase. Other reviews have called it a tech demo, and I didn't take them seriously. Tech demo is very accurate to what's offered here. Perhaps the trailer does represent what the devs are aiming for long-term, but the bizarre choice to separate the game into chapters tells me they're confused about what they're trying to achieve. The declining quality of the chapters also doesn't fill me with confidence that the evolving direction will ultimately lead to an enjoyable game. The prologue (available in the demo) felt well-crafted. However, episode 1 is a tedious and frustrating chore, ending with a depressing void of anything to do. The 'story' will have you backtracking multiple times; most of your time will be spent navigating a barren network of caves. Once you do complete the several tasks it lays out for you, you're free to explore as you wish. I explored. And I found nothing else of interest. I was ramming the ship into the rock face just to feel something. This massive stepdown from the prologue is very concerning. For level design and narrative to be struggling this early on is a huge red flag. The fundamental system they've developed here is phenomenal. But I have an awful feeling that it will ultimately go to waste. If you want to play it, put it on your wishlist and forget about it for a year. Come back later. If you want to support the developer, please do. There is huge potential here, and I very much want to see it realised.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, German
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY early access right now, but the bones are fun to play with, completed the opening segment and the first "episode" was good fun, seems like the ground work is now in place to get this more fleshed out, really fun mixing and matching all the ship parts to build your little rig. Do check the demo to see if its for you before spending 8.99 and then getting angry its an unfinished project.
整体非常有意思,我很喜欢这种玩法和氛围,但就是官方更新太慢了,现有流程好短好不完整,难受,拜托官方尽快更新吧QAQ
Cant wait for future updates.... The music, reminds me of the background music in alien
Found the Game accidently while scrolling around in steam, Downloaded the Demo and played trough the proloug instantly fell in love with the game and bought it. 10/10 :3
Fantastic game, not sure why it has only 160 reviews. Feels under rated! It has a ton of space to grow. It's very slow and interesting! Worth every galactic credit coin
Jitter has amazing ideas for a space game and look foward to playing it more However, currently there isn't really any replayability, the game has a story (with only 2 chapters at the time of writing). You play through the story once, mess around in the sandbox a bit then probably won't touch it again until more of the story comes out. I also struggled with controlling the AI and humans on and off the ship, it all seems quite buggy. A fun idea might be having a rogue like or a run style element to the game, where you fight off waves of enemies, and getting better weapons or ship parts, to either score the highest possible or to reach a final boss. In other words very promissing future, but early access is early access, I look forward to more updates!
А продолжение будет?
Players by region
Where this game's players are, estimated from review languages.
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