
Special Agent Jim Power-The supernatural alien, Vaprak, threatens to defeat our world which is the last planet that stands between him and a dimensional vortex.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Amiga version was a masterpiece. The versions included here were not. It's a crime the home computer versions are not included. An Amiga version with two-button support (no "axis up" to jump like in the original) would easily be the definitive way to play this gem.
[h1] When comparing this game to dongo (dog's feces) or in this case bad game, it doesn't smell that much. Music will play on your eardrums making them hurt. Visuals are colorful and level design have some charm however many platforms in the game are hard to distinguish from background which result in falling often into spikes, but after a while you develop some sort of intuition on where you can land safely and where deadly. Jim Powah is classic game from SNES or DOS, that's why it run on DOSbox. As most classic games from the 90s it have some great value as it's one of the first that try new things in 2D platforming so take note 1993, you just can't go back to the past unless... Overall ok side scrolling platformer with a bit of downsides but generally playable, it's working. [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2018/12/28 に購入しましたが予定されているDLCは何も実装されていないようです。 DLCとしてはジェネシス版や、Chris Huelsback氏のサウンドトラック、8bit-NES版?が予定としてあったようです。 ゲームはDOS版、SNES版が収録されている。 DOS版はライフ制へ変更されているバージョンのみ SNES版オリジナルとライフ制等仕様変更されているバージョンが選択できる DOS版はDOSBOXによる起動の為自分で設定を変更しないと動作がおかしかったりする。 そのままでは、ゲームの速度がおかしい、キャラクターの声が出ないなどあります。 そもそもライフ制へ無理矢理変更している為、地面の針に落ちてもすぐには死なず 死ぬのを待たないといけないなど不都合がある。 DOS版ジムパワーはアミガの後に発売された後の物です。(ステージ等が追加されたりしている) SNES版はそれの演出等が強化されたバーション。 ちなみにPCエンジンはアミガ版の移植になっている。 PCエンジンは移植の際に、難度の高い場所の敵を削除するなどして遊びやすくしてあります。 2022/2/12 アップデートでジェネシス版、NES版がプレイできるようになりました。
Jim Power in of itself is not a great game. The SNES version runs more quickly than the DOS version, which sounds great, but it feels unintentional and too fast, which creates a lot of segments that require future knowledge to not die. The game's overall controls and level design point toward trial and error until the player has memorized the game enough to get to the end. The "Enhanced Version" tries to curve the game's inherent difficulty by implementing 3 hits per life, but does not save what is ultimately an unpleasant experience. On the other hand, the DOS version is more possible with its less ludicrous speed, but in turn makes the game feel worse and less responsive to play. This particular release runs the game on Piko's emulator. Unfortunately, this emulator doesn't read diagonal inputs, resulting in the player coming to a complete stop if inputting more than one direction(typically resulting in player death). This release also promised: -Unreleased Sega Genesis version coming in future update Future DLC- -High Quality Soundtrack by Chris Huelsback! -8 bit NES version! that never released after its 5-some year release on Steam.
complete ♥♥♥♥♥♥♥♥♥!
PC version runs awfully. Don't play it. SNES enhanced version should be called another way since the biggest difference is that it gives three times the lives you normally have and nobody tells you that. SNES original version is good.
The most fun you'll ever have in a lost dimension.
First things first, the game itself is great! The problem comes with this release of the game. It includes the DOS and two variations of the SNES version (original and enhanced). As you'd expect the DOS versio uses DOSbox and controller support is fine, but whatever emulator they're using for the SNES version runs the game fine but doesn't have native controller support... really, Piko? On top of that the keyboard mapping is plain horrendous: ignoring which key is which respective SNES button, you jump with CTRL and fire with C...... WHO SERIOUSLY HTOUGH THIS WAS A PLAYABLE CONTROL SCHEME??? The game is a huge challenge, which is part of it's appeal, so confusing and cumbersome controls make it almost unplayable. Decided to try this release out since it included the DOS version, and apparently a planned update for the Genesis/Megadrive one. Piko's other releases are literally just them selling you a ROM, but here at least you get a package of the different versions to enjoy. Again, the game is great but this release is absolutely horrendous. Find another way to play it, unless you're OK exclusively playing the DOS version. Makes me wonder how bad the other SNES games from Piko control assuming they use the same emulator.
I don't like guessing key bindings.
Jim Power -The Lost Dimension is an ancient game from 1993. It's a whopping 30 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge. This is really a poor "me too" platformer that failed to capture any attention from gamers even back in 1993... remember, PC gamers were enjoying games like DooM and Wing Commander back then... these guys were trying to push 2D platforming in the 3D renaissance... what a joke! No wonder this was a failure back then. This game is so old it runs in DOSBOX and doesn't take advantage of hardware acceleration. It has a dated control scheme, dated graphics, and runs poorly due to the DOSBOX emulation. While DOSBOX is a fine tool for those seeking retro gaming, it's not really appropriate for ancient abandonware like this to be dumped on Steam without any modernisation, this is just a greedy cash grab from developers trying to get your money for dead software, they want to pay them a second time for a game you probably already owned. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Jim Power -The Lost Dimension is relatively expensive for an abandonware nostalgia gouge, at UNKNOWN - 2650, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. Even when it was new, this was never a triple-A game. This is the kind of game that went almost directly from the warehouse into the cheap bargain bins at the front of the shop. Now, on Steam, without any modernisation? This is impossible to recommend.
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Players by region
Where this game's players are, estimated from review languages.
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