
Play as Jettomero, a giant, indestructible, and incredibly clumsy robot determined to save the human race. Explore a procedurally generated universe by flying through space and landing on planets while trying not to destroy everything in your path.
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Languages: English, French, Spanish - Spain, Italian, German, Portuguese - Brazil, Danish, Korean, Russian, Simplified Chinese, Swedish, Ukrainian +2 more
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jettomero: Hero of the Universe is a short and relaxing game about a robot doing its best to save what remains of humanity. You should expect your adventure to last around 3 hours or less depending on how much you engage with photo mode and the huge number of filters. I’ll start with the game’s biggest weakness which is its repetitiveness. You’re not going to have any moves unlocked as you play. You can clumsily walk around, trying not to destroy innocent people, swatting away angry human spaceships, stomp the ground to collect new body parts or just for fun, and engage in a boss battle if the planet has one occupying it (followed by a decoder puzzle). Then you can take off and fly around space into a wormhole or so that you can land on another planet to explore. The lack of gameplay variety means Jettomero is best experienced in shorter sessions despite its already short playtime. What kept me playing was the game’s continued delivery of a chill experience and my curiosity about the robot’s past. It’s backed by a soothing soundtrack filled with synths as I tried to avoid smashing into things… usually. I was heroic for the most part, I swear. The strong visual style and wonderful filters also kept me entertained, especially when I noticed filters carry over into the boss cutscenes. I definitely had my handful of favorite ones that I used regularly, but the default game already looks great. The photo mode is also a good addition to this game as I probably spent way too much time tweaking filters, angles, and finding just the right position for that perfect or not-so-perfect shot. Here are some examples: http://steamcommunity.com/sharedfiles/filedetails/?id=1158217279 http://steamcommunity.com/sharedfiles/filedetails/?id=1157362901 http://steamcommunity.com/sharedfiles/filedetails/?id=1157362966 When it comes to the value proposition of the game, I think I received my money’s worth at $13. That’s very subjective though and dependent on your disposable income. If you’re on the fence, then definitely reconsider it during a sale. I do recommend picking the game up if you’re looking for a chill time and not overlooking the fun of photo mode.
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Hours played at review time, across 48 reviews with recorded playtime.
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I really, really wanted to like Jettomero, especially because in general i prefer a compelling story and visual style over deep or challenging gameplay. But to some degree, style and substance need to go hand and hand and Jettomero has almost none of the latter. The story is engaging for a bit until you see where it's clearly going, and the gameplay loop is absolutely painful past the first few levels - it's just a constant repetitive loop of enter a new solar system, land on a few planets and then collect energy crystals until you have enough to... fly off to a different planet. Add in some incredibly easy quicktime boss fights and some cipher puzzles that go from novel to frustrating very quickly, and you have a repetitive formula sorely lacking in fun. Seriously, it feels so pointless and planet-exploring in general seems meant to extend the length of the game and justify its price point. The graphics are lovely and Jettomero is a lovely character. The game's heart is in the right place, but sadly it really needed more time in the oven to develop at least a mildly compelling gameplay loop before releasing. When it gets down to a few dollars, I recommend it just as a unique experience for a bit. But chances are you might not be entirely compelled to finish.
Now this one is absolutely gorgeous. Jettomero is one of those rare games that managed to perform this magic trick-like thing. Most games need to grow on me. Jettomero didn't. Instead, it instantaneously made me feel home. I launched the game, saw, heard, read, clicked a little, and there I was, already in a state of euphoric cosiness. Of course, this makes sense, since you can pretty much tell from its trailer how much it relies on seduction. Actually, a few seconds of its trailer were enough to conquer me. Still, it's a thrill to let it bring me back to my late 90s /early 2000s, when the generic art student that I was was raving to the beautifully naive, silly and other-wordly melodies that kept popping out from record labels such as Warp, Planet Mu, Rephlex, or Tigerbeat. Jettomero : [i](unwise)[/i] Hero of the Universe, like a few other space games out there (thinking of Nate Schmold's delightful Cosmochoria), has this particular mood, - both melancholic and good-humoured -, that was like the common emotional ground on which the aforementioned wacky, clicketty-clacking sci-fi scores were standing. When I did shut down the game, I felt an urge to dig my music library for some Bogdan Raczynski, Arovane and Jega tunes that I hadn't been listening to for a long time. Naturally, special attention has been paid to Jettomero's soundtrack (which can be purchased on Steam as a DLC). It is deeply rooted in this electronica scene, and well, it's fine [i]Music for yet-another-stroll-on-a-distant-world[/i]. To put it simply, it's very [i]Boards-of-Canada[/i]-ish, it works great, and you may well end up humming one of its tunes while doing housework. So what is Jettomero like, gameplay-wise ? To be honest, I don't care much. It is very simple, in the sense that it is both easily understood and done, and humble. It is very probable that the people at Ghost Time Games didn't care that much either. The essential point is that they made it feel smooth. That's enough, because what I'm here for is to enjoy the audiovisual ride. And it's a damn nice and fluent ride. Jettomero's comic book style truly works wonders. This clumsy, clueless giant robot is adorable. Just peek at the community's screenshots page, and you'll see that the game's integrated photo mode (which lets you pause the game, choose your angle and apply filters to your images) can give quite impressive results illustration-wise, and that it might prove a fun toy to tinker with. Thanks, Gabriel & others, that's great work!
10/10 Would go an an existential journey through space while accidentally levelling small cities again. A small, soulful and genius few hours. Don't expect any deep or complicated gameplay; just fun. Kickass soundtrack and amazing art. Is it too early to ask for a sequel?
Jettomero is mostly a Walking Simulator for folks that don't like Walking Simulators. You're a guy that would rather not destroy the world, stuck in a body that's built exactly for that. Jettomero's universe is a beautiful place to inhabit, fight a few *Zilla leftover villains, and swat at the flies of a planetary air force.
[b] [url=https://store.steampowered.com/curator/31067175/] If you enjoy this review please consider following my Curator page here [/url]. [/b] Jettomero is the story of a robot who wants to please and protect. You play as the lovable and well-meaning Jettomero. You will find yourself jettisoning from planet to planet to try and save the human race by defeating the monsters that attack them. Well, you can technically play any way you want, whether it be as a benevolent robot or a trouncing force of destruction. I personally found it much more satisfying to obey to the character and avoid destroying every building Godzilla-style. I found Jettomero a great game to relax and play. I do not mean this in a pejorative sense, but Jettomero is the perfect type of game that can prove to be a palette cleanser in between your so called AAA games. It’s something that you can simply play and enjoy without having to worry about stressing out or anything like that. As you explore the different planets, there are very basic combat encounters between other creatures that comes down to some button prompts on screen, but I did not mind this simplicity. In fact, with a game like this I thought it fit very well and that anything more complex would have not been fitting with its tone and what it’s trying to do. There are collectibles in the form of different parts (head, legs, arm, body, foot) and while these are fun to get and customize your robot, they are by no means necessary and I felt no pressure to do so, exploring the planets at my own pace and leisure. I would also be remiss to not mention the stellar soundtrack present. Its minimalistic, electronic tones create a delightful and inviting backdrop as you traverse the cosmos. I would compare Jettomero to a game like Katamri. Not that they share many similarities in the way of mechanics but in the way that it’s a cathartic, relaxing experience. Although my time with the game was short (you could easily double it if you are thorough and want to get all of the extra body parts) I would have no hesitation in recommending it to anyone looking for a relaxing adventure and something a bit different to enjoy.
Very nice arcadey potpourri staging a philosophical drama of developing self-consciousness. Controls are very hard and it fits, because our alter ego is a giant clumsy robot with new-born mind, and he's in space. He's jet rocketing from planet to planet truing to find his place in Universe. I felt involved helping him, sorry the game is delisted.
This is hardly worth calling a game. The only gameplay is flying planet to planet looking for a "boss" to fight and the "combat" is literally just QTEs. That's the only goal. You cannot die, and if you fail the QTE you can just land on the planet again and walk around for a bit until you find the enemy again. I don't know if it can really be called a boss, because there is no standard enemies or anything else. After the boss you decipher a text for the story. To do that, you rotate a few wheels until the letters make actual words. You then do the same thing over and over. Boss and text. If you want to you can try to avoid stepping on buildings, or destroy them all, on each planet, I guess. No incentive at all to do either, nothing changes. You can find outfits for jettomero on some planets. That's pretty much all to the game.... The visuals are nice and there are lots of filters to make everything look different. The music is nice. There is no game. It's not worth it's price. You can listen to the music on the website and maybe you could consider that worth buying. The music can be bought on bandcamp. The game itself should be like a dollar or two at most. There is a foundation for a game I guess, but it seems like it was never made...
Sadly another short indie game with nice graphics, some neat new ideas but very lacking game mechanics. You bumble trough space, land on planets stomp some buildings and collects robot parts. That's the game. No challenge, no change. Oh, and the fighting is based on quick time events. Only buy this game if it's on sale or if you wand to support the developer.
Nice art, nice music. It's only playable with a dualstick gamepad (frustration alert for keyboard users - QTE cues are visualized for Xbox controllers only). It's short. It's easy. There's not much one can do. I'd say it's way overpriced, unless you're an art collector freak that *must* own every artsy game ever created.
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