
Jet Lancer is a high-velocity aerial combat shooter where you duel enemy aviators, hunt giant robots, and defy death at supersonic speeds as you evolve from an unknown rookie aviator into a once-in-a-generation ACE pilot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super increbily fun game, tight contorls that take a bit to get used to but once you do your easily able to do all kinds of unqie tricks and blasting around shooting everyone is so much fun. Never really felt anything was better than teh base kit for weapons, the homing rockets being your base regular and teh swarm of tehm being the base cahrged made everything else even if feel kinda not worth it espically when most of teh tiome you fighting large amounts of fast moving enemis the ability to press a button or to hold it and let it just kill something felt teh most valuable. and op22, i think, the stleath one where you need to kill a bunch of enemies to score a cretain number is crazy tough. Hardest mission by far i had to basically just hold all my buttons down and dodge verything in order to get the score. otherwise it was a super smooth experince and i think its crazy havent heard about the game more
Great little shmup up but gets really challenging. Takes a little bit to get use to the controls. Story is cheesy but it's the arial combat that is what matters in this game anyways.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Simplified Chinese, Japanese
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2d中的王牌空战
amazing
Es un juego increíblemente adictivo, buena jugabilidad, excelentes batallas contra jefes y enemigos , un pixel art hermoso a la vista , no apto para epilepsiacos y en fin tiene una variedad de abilidades y modificadores en campaña que hacen la jugabilidad muy variada para variedad de jugadores me gustaría un modo 1v1 o 5v5 pero está bien el juego es genial
This game is such a cool concept, this is the type of game i have been searching for as a jet autist But if it wasnt such a cool concept i simply would have quit playing it, because it has some stupid design choices in terms of how they scale difficulty in new game+. IMO the way you do difficulty well is if you have the player die because they have to adapt to a certain tactic. This is done in Jet Lancer. For example, there are missions where you have to get a minimum score within a time limit by killing enemies. Enemy jets dont give a lot of point on their own, so they give you these 2x multipliers for evading and getting a combo. Without these multipliers you could never get to the minimal score, thus you are insentivised to play risky aggressive and kill as many in a short time. Now new game +. Not only are the enemies harder to kill, but they raised the minimal score for the levels whihc have those, again just as an example. There is this level where the minimal score mechanic is used in combination with another mechanic, where an insta kill laser is fired at you when you shoot too much. So you cant just keep skirmishing, but you also cant be too careful, because then youll miss out on the multipliers, and wont make the deadline. This was easy in the base game, the minimum was not high, but now in new game + the enemies are way harder to kill, so you have to fire more often, to meet the doubled score, making the laser fire way more often. This is an example of raising the difficulty of a game, without paying any mind to how this increase affects already existing mechanics. You also saw this in the elden ring dlc. But there was one difference between this and that that makes me not mind elden ring. Elden ring doesnt give you the ablility to make the game easier, this game does. Jet lancer lets you turn of damage, and increase the amount of invincibility you get from dodging in the settings, without any consequences. They want you to do the work of balancing the game for them, by adjusting some setting in a menu, instead of thinking it out themselves. Its annoying. But because its such a fun game underneath this blatant neglect, i recommend
配色是真舒服
Though the story is nothing to write home about and the soundtrack could use some diversity and emotion (other than hype), this game is a gem. It's fun, it's beautiful. edit: I've been enjoying the ost more, especially the tracks like Black Knight and the latter half of the battle music, which is more tragic than pure action.
手感非常好的爽游
So damn nice I bought it twice (and gifted it to all my friends) in regards to an actual review though, it's hard to put into words what exactly I so enjoy about this game I have about 47~ hours total (45 on another platform) as of writing and I'm still nowhere near conquering it. tl;dr game is fair and feels amazing to play with my only notes on improvement being the story is the weakest link despite still being plenty good. I suppose it feels very fair in an interesting way, enemy jets are about as fragile as you'd expect them to be and the only real advantage they have is numbers rather than being tanky for no good reason. You never die to unwinnable patterns because there aren't any, and you can parry your way through any and all damage you do end up taking if you've got good enough timing for it. Your deaths fall squarely on your shoulders. I've never been able to point at a death of mine and say it was completely inescapable, even in cases where I did checkmate myself (overheating with the dash module equipped therefor losing my ability to dodge) it's always obvious I'm the one who put myself in that situation because I was flying like a lunatic. But taking of my thinking cap and being done talking about objective stuff, it's just really damn fun. The art is beautiful, the sound design is great, the music makes you feel like you're in an a scripted action sequence with how badass everything you do feels. The controls feel amazing to use, and the flow state this game puts me in is genuinely incredible. My literal only complaint is that the story is just good. Not meh or fine to be clear, it's good. It clearly wasn't the priority and that's fine, it serves its purpose well and every character feels fleshed out and has readable motivation, but it's still the weakest link in my opinion due to just how fantastic Jet Lancer is on the gameplay front. I don't usually like making reviews but I feel like I have to here because of how underrated Jet Lancer is, so hopefully this helps a little bit. Thank you for taking the time to read this and please check out Jet Lancer if you can!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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