
Will you survive when the world falls apart? Jawbreaker is a punishing stealth & survival horror game that will have you running, hiding, and fighting in a terrifying gang-infested society on the verge of collapse. Though that’s not all, once the sun goes down the true fear begins...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very cool, fun, lil indie stealth game. gives outlast & early res evil vibes. voice acting is engaging & fits the characters really well. art style is super fckn neat. i like looking at the evil dudes & the dystopia, even though it gives me innate "ick." Only an hour-ish in currently but haven't hit any bugs and game runs smooth as can be. fun, creepy and really hits on those claustrophobic, being hunted down feels. only thing i dont dig is there are some signs around that seem to be AI and i ♥♥♥♥♥♥♥ hate that. i hope im wrong, its just that classic garbled letter vomit thaTs very reminiscent of last years LLM outputs. still, v cool overall and that was only a tiny, insignificant portion of what ive seen. totally worth a purchase.
First played the demo and was immediately hooked on the concept of survival horror like an OG Resident Evil mixed in with some Manhunt repressed memories. The artistic design was both attractive but also felt retro in a way, like a nod to the past. The gameplay overall wasn't too bad (lots of stealth) but I did have some issues with the second-to-last boss but did eventually get past after maybe 10 attempts. Really looking forward to what comes next!
trash
Jawbreaker is a game I can only really describe as being a "Grasshopper/Suda51-like" (The developer that is) It's got that weird sort of comedic grim over the top Japanese parody of American slashers feel to it. Which admittedly is a strange way to describe a game but I genuinely can't put it in better terms, it's how I felt from the main menu all the way to the end. Let's start with the things I disliked first. The game is way too easy and the enemies don't really possess much of a threat, the enemies that show up later in the game are even more harmless for some reason. The guns and item pickups feel pointless because of how easy it is to avoid enemies. Apart from the odd healthkit every now and again I never had much use for the items and I never carried the guns on me because I didn't see much of a reason to shoot anyone. The boss fights where also kinda boring since they are just a waiting game with a very clear solution. Now on to everything else! The world looks incredible, it's a post apocalyptic neon punk world that is all industrial and grimy. The enemy faction the Faceless Gang is surprisingly varied, it is not just a bunch of psychopaths. Listening in on some of their dialogue you can tell some are a little less crazy than the others. It makes the enemy dialogue and clothing styles feel a lot less one dimensional. The music is a fantasic mix of punk, rock and the occasional gangster rap song. Though some of the more horror focused parts have some electronic ambiance aswell. Really good soundtrack and a huge highlight! The voice acting is fairly high quality and never feel out of place. The moment to moment gameplay is really good, but the overall story isn't the best I have played. I think some of the side characters are underdeveloped and I hope if there is a sequel that expands on the world! The police station the game takes place in is really well made, it has a bit of a grounded feel to it as you're stuck and trying to escape one huge building. Overall as a horror survival game the game does an exceptional job at having well paced puzzle exploration, horror stealth sections and more action filled setpieces in a healthy dose. Criminally underrated game and well deserving of your time if you think it looks interesting!
Incredible game! One of my top games of 2024, and hands down best soundtrack. I REALLY hope the soundtrack gets released as a DLC on Steam. I'd love to add it to my collection. Can't wait to see what Vincent Lade does next.
I've played through all of Vincent Lade's Steam games and, while Jawbreaker is the most ambitious and deep, it's also definitely the most flawed, obtuse and broken. The game is trying to be like a minimalist Fallout with stealth and puzzle sections. The puzzles are easy but fun. Like most of his games you are doing things like finding keys and hitting switches. They're always intuitive and I never got stuck. The stealth sections are just horrendous. Enemies will immediately spot you from anywhere on the map (There is no "cone of vision" like in Metal Gear Solid) and will chase you down empty corridors and hack you until you're forced to restart. The developer clearly doesn't understand that the key to a game like Metal Gear Solid or Splinter Cell is the "hide and seek" aspect. The only thing that makes these parts manageable is the fact that enemies follow strict movement patterns, so it becomes a memorization game. The game does have weapons, but the ammo is so limited you will probably only kill five or six enemies the entire game. There is one enemy you need to kill to get the true ending, and if you used up all your ammo, it's not possible. There are also quite a few collectibles, but all the achievements can be done on a normal run. The boss fights are a mix of creative and genius and horribly busted. The problem I had was that I was conserving my medkits so i was playing most of the game on 1 health. This made the three main bosses much harder than they needed to be. There is a puzzle element, for example, using a grid to figure out where to place a bomb, which makes it a cut above most action games. Sadly, the game's enemy coding is so strict and rigid that if you're in the line of sight you're dead, and since there's a survival element of course you don't want to use the healing items unless it's totally necessary, so this made these bosses way more frustrating than they needed to be. The second boss is a true stroke of inspiration, as you are dodging different attacks while flipping switches to reveal explosive canisters that you shoot to kill him. I wish there was more to this sort of game play design since it was by far the best part of the game. I recommend this more as a curiosity than a great game you should play through because there is so much broken about it that there's a good chance you will be too frustrated to proceed, and it definitely isn't a casual game despite the tag. The best thing to do would be to use the guide on the Neoseeker website and follow along to get a rough idea of what you are doing. I didn't use it for the puzzles, but I used it for the stealth sections because the trial and error of getting caught constantly and starting over is absolutely miserable. I overall enjoyed playing it, though.
This game drove me mad but in the best way. Such a refreshing take on horror and interesting story. Would love to see a sequel!
[url=https://legeekparesseux.fr/test-gaming/jawbreaker/]Si vous voulez lire mon test complet, c'est par ici[/url] Malgré une ambiance au poil (merci la musique pleine de basse, renforçant l’atmosphère oppressante), des psychopathes bien flippants, un jeu pas si moche que ça, et une durée de vie de plus ou moins 5 heures. Ce Jawbreaker laisse un goût amer après l’avoir fini : malgré les quelques qualités qu’il peut avoir, ses défauts prennent largement le dessus. Le jeu n’est peut-être pas si moche que ça, mais de près, il est vraiment laid la majeure partie du temps ! Il n’est pas bien optimisé, certaines touches sont placées de manière très illogiques et pas du tout intuitives, nos actions sont par moment tellement lentes qu’on peut se voir mourir/se faire tuer dans le dos, à cause de ça. Mais le summum, ça reste les boss qui sont extrêmement mal fichus. Tellement qu’ils en deviennent frustrants (j’ai d’ailleurs cru abandonner le jeu sur 2 d’entre eux). Le pire avec ces boss, c’est que lorsque nous mourrons, nous devons recommencer du « début » de la scène (il y en a 25 en tout), sauf que les checkpoints de celles-ci sont mal placés. De telle sorte que quand nous trépassons durant un combat de boss, nous allons devoir nous retaper tout le chemin jusqu’à celui-ci… Autre défaut : le fait de ramasser les objets en chemin et/ou remettre des trucs dans la malle, mais le pire reste le fait de devoir se retaper les cinématiques d’introductions de ces boss. Alors oui, on peut les passer, mais ça met extrêmement longtemps à les passer et nous sommes au moins obligés de REregarder une bonne 15ène de secondes de celle-ci avant de passer au combat. Le fait de ne pas pouvoir “drag an drop” nos items de notre inventaire à la malle est très frustrant et pas intuitif du tout, une fois de plus… En bref, le jeu m’avait beaucoup plu après avoir fait la démo, mais le jeu dans son entièreté m’a extrêmement déçu ! Tout n’est pas à jeter, loin de là; j’ai quand même pris un peu de plaisir à le parcourir, mais ses défauts sont tellement nombreux et gâchent tellement l’expérience que je ne peux pas vous le recommander en l’état. En solde à -50% pourquoi pas, mais pas pour ses presque 15€ demandés.
I could approach 2 Doberman dogs who were guarding an area, one of them eating on a dead Human. I was able to pet the other one, without getting attacked. Confident know that I will try that in real life. Thanks Devs
i crode
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