
Execute ultra-violent raids in 1970s casino hotels. Take down the Las Vegas mob as a drug super-powered hitman in physics-fueled top-down close combat
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No stealth. No hiding. Just a superhuman wrecking ball obliterating entire crime families. Loot their vaults. Claim their dames.
The mob built Vegas. You'll rip it apart.
Become a coked-up John Wick who can turn Vegas into a stage for improvised carnage.
Faster than thought. Stronger than any wiseguy with a gun. Reloading just slows you down.
Become unstoppable. Unkillable. Undisputed.
Each raid is different with:
unlockable drug superpowers
randomly generated rooms
stackable gameplay mutators
an arsenal of brutal finishers
variety of enemy types
iconic Las Vegas locations
iconic 70s weapons
weaponized items fueling endless creative violence
Go back to a time of smoke-choked rooms, acid-laced jazz, and when immorality was still in style.
Immerse in a psychedelic noir story where a hitman and his supernatural associate navigate a 1970s mob filled Vegas where every housecleaning job bleeds into the next and reality's just another bad trip.
Buy the ticket, take the ride.
With the voice of Matthew Curtis ('I Am Your Beast')
Created by Michał Marcinkowski ('Soldat', 'Maniac', 'Butcher')
Inspired by 'Hotline Miami', 'OTXO', 'I Am Your Beast', 'John Wick', 'Pulp Fiction', 'Fear and Loathing In Vegas', 'Goodfellas', 'Cowboy Bebop'
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3D isometric action game where everything but some elite mobs takes one hit, very akin to something like Hotline Miami but with its own spice. Very fast-paced, enemies continuously mob you once the aggro starts. People who say the guards just mindlessly rush weren't paying attention: melees and heavies will def rush you, but I've consistently gotten ambushed by gunners waiting around corners and enemies do respect your line of sight if you have a firearm. Surprisingly involved physics engine for kickable objects. Some levels afford you Spells that give you something like a timewarp or superpowered sliding, makes for some fun variety in the replays. I adore the randomness in this game - keeps you on your toes and makes replay fun. I feel sorry for the people who complain about only getting two hours out of a game like this: you can, in fact, keep playing it just because the core gameplay loop is fun and you can yet improve at it. I just booted it back up for a second playthrough on the extreme difficulty and am deciding what modifiers to turn on for the third. Plenty of heat available to turn on if you're the sort of person who enjoys the challenge, like extra enemy waves or randomized placements on level reset. I was a big fan of the story - you are a hitman on so many drugs you literally start the game asking "Is this guy my contractor or my target?" and regularly hold conversations with Anubis (fella's a sharp dresser). He keeps on spiraling downwards more and more until the whirlwind of a final act (no spoilers past that). It is paced well enough and snappy with the cutscene dialogue that it doesn't overstay its welcome, and the profoundly unreliable narrator gives you a chance to chew on everything for yourself and come to your own conclusions as he grapples with his own doubts and detachment. The soundtrack also glues everything together beautifully, just like its Hotline Miami inspiration - bounces between frantic and jazzy at the drop of a hat befitting of the mercurial hitman and sin-drenched setting. All in all, a solid 8/10 for me. Might not necessarily have the cleanest execution mechanically, but ♥♥♥♥♥♥♥ if it still isn't fun and slickly presented.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Greek, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal +15 more
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хотлайн трахнул Страх и ненависть в Лас-Вегасе и появился Шакал
ВЕГАС, НАРКОТА И МОРЕ КРОВИ!!!!! Фанатам хотлы зайдёт точно, жалко ток что игра передаётся пока через сарафанку (сарафанное радио) но надеюсь игра выйдет в свет. Это как хотлайн, но всё по другому. Тут больше решает физика, чем то насколько быстро ёбнет тебя враг как увидит. Система добиваний с окружением тоже заебись идея. Саунды просто АХУЕННЫЕ, не хуже чем в майями. Сюжет здесь, ну круче среднего, хоть и кажется простым. 11/10, шутан сверху под трипом :)
Great Game, just finished my first play through and will most likely will play a couple more times. Love how the game feels more like a fever dream to further you get into it.
Топ! Поціновувачам хотлайну зайде 100% Цікавий та заплутаний сюжет, приємна музика, різноманітний геймплей. Рекомендую
This game feels like "Fear and Loathing in Las Vegas" and Hotline Miami had a baby in somekind of Egyptian Las Vegas, and It was all directed by Quentin Tarantino. Short lived, but.enjoyable. I got It on sale, but I think the price is too high for such a short game.
Short and simple gun down the enemies in the area type of game. Wasn't expecting to gun down a gorilla with a AK-47 in a nightclub. 7/10 can complete in about 2-4 hrs
Jackal is a stylish and adrenaline-fueled top-down action game that fully embraces relentless violence, high-speed combat, and a gritty criminal narrative set against the neon glow of 1970s Las Vegas. Developed and published by Transhuman Design, the game casts players as a chemically enhanced assassin tasked with dismantling powerful crime syndicates through sheer force and ruthless efficiency. Rather than focusing on stealth or careful planning, Jackal thrives on constant momentum, encouraging players to charge into dangerous situations with confidence while leaving destruction in their wake. Its retro-inspired presentation, psychedelic atmosphere, and cinematic influences immediately establish a unique personality that stands apart from many modern action titles. Combat serves as the heart of the experience, delivering fast, brutal encounters where nearly everything in the environment can become a weapon. Firearms certainly play an important role, but they are only part of a much larger arsenal. Furniture, glass bottles, melee weapons, and environmental hazards can all be used creatively to eliminate enemies, giving every encounter an unpredictable edge. The game rewards improvisation instead of repetitive tactics, constantly encouraging players to adapt to changing circumstances. Since ammunition is limited and reloading interrupts the action, switching between weapons and using surroundings effectively becomes essential for survival. This design keeps the pacing consistently intense while making every room feel like a deadly puzzle solved through speed, creativity, and controlled aggression. Replayability is another major strength thanks to procedural room generation, randomized encounters, unlockable abilities, and various gameplay modifiers that significantly alter each run. Instead of repeating identical missions, players are challenged by fresh layouts, different enemy combinations, and opportunities to experiment with powerful enhancements earned throughout progression. The inclusion of drug-induced superhuman abilities further expands combat possibilities, allowing players to temporarily gain extraordinary advantages that make already explosive firefights even more chaotic. These systems encourage repeated playthroughs while rewarding mastery and experimentation rather than simple memorization. The game's setting contributes greatly to its appeal. Rather than presenting a realistic interpretation of Las Vegas, Jackal delivers a stylized vision where casinos, organized crime, psychedelic hallucinations, and surreal storytelling merge into one unforgettable world. The campaign follows a hitman accompanied by a mysterious supernatural companion as they navigate increasingly bizarre situations that blur reality with chemically altered perceptions. This unusual narrative direction complements the game's over-the-top violence instead of distracting from it, creating an experience that feels equally inspired by classic crime films, exploitation cinema, and surreal psychological thrillers. The visual style reinforces this identity with colorful lighting, retro aesthetics, and exaggerated effects that transform every firefight into a cinematic spectacle. Jackal clearly wears its inspirations proudly, drawing influence from classic top-down shooters while injecting its own personality through environmental interaction and psychedelic storytelling. The result is a game that feels familiar enough for fans of the genre while offering enough unique mechanics and artistic flair to establish its own identity. The soundtrack and sound design further strengthen the presentation, providing energetic music and impactful audio effects that heighten the tension during combat. Combined with responsive controls and satisfying animations, every successful encounter feels rewarding and exhilarating. The game's challenging difficulty ensures that players cannot rely solely on quick reflexes. Enemies attack aggressively, mistakes are punished swiftly, and success depends on understanding movement, positioning, weapon management, and environmental opportunities. While newcomers may initially struggle with the unforgiving pace, perseverance is rewarded as players gradually master the mechanics and discover increasingly effective ways to approach each encounter. This balance between challenge and empowerment gives Jackal a satisfying gameplay loop that remains engaging across multiple sessions. Although the game contains graphic violence, heavy gore, drug references, and mature themes, these elements are presented through an exaggerated and stylized lens rather than realistic simulation. Its unapologetically excessive tone fits naturally within the game's surreal world, making the brutality feel like part of its artistic identity instead of simple shock value. Players seeking a grounded crime drama may find its approach too outrageous, but those who appreciate stylized action and over-the-top spectacle will likely find it highly entertaining. Overall, Jackal succeeds by committing completely to its vision. Its fast-paced combat, highly interactive environments, procedural design, memorable setting, and distinctive visual style combine to create a thrilling action experience that rarely loses momentum. While its uncompromising difficulty and mature content may not appeal to every player, fans of intense arcade-style shooters and stylish crime-inspired action games will discover a rewarding experience packed with creativity and replay value. Rating: 8/10
Хорошая игра но довольно странная и местами кривая, до сих пор не понимаю смысла случайной планировки уровней но сюжет неплохой хоть игра и очень короткая. За полную цену не советую а по скидке вы получить что то типо хорошей фанатской компании на хм2 из мастерской
Fear and Loathing In Vegas with guns.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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