
Izanami becomes bored with her usual sitting around the house, shut-in, lifestyle. And so, her friends Eione, Florine, and Lauressa decide to show her a magical stone from their homeland, with the power to turn her thoughts into reality. Izanami then begins to bring life to her own Danmaku!
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Izanami’s Dream Battle is a cute parody game in the bullet hell genre. [h1]Backstory[/h1] Izanami has become bored with sitting around the house and being shut in. She does, however, have a group of friends in Eione, Florine, and Lauressa. Together they decide to show Izanami a magical stone from their homeland. The stone has the power to turn her thoughts into a reality. This enables Izanami to bring excitement to her own Danmaku (bullet hell). Izanami is determined to take over the moon and to make that her reality. [h1]Gameplay[/h1] The game can be played through both controller and keyboard options. The keyboard defaults are a little on the abstract side (arrow keys to move and a combination on the left-hand side of the keyboard used to fire, focus, slow and bomb). Unfortunately, the default controller (Xbox One controller) options are simply annoying. The defaults are set so that you use your left thumbstick to guide your plane. However, you also must use the down button on the left D-pad to fire. Thankfully, you can change this from within the game’s settings menu. For those who are less skilled at bullet hell games, there is an option to have unlimited continues turned on from within the options menu. The player can also change the number of bombs that they begin with (0 to 9, the default is 3). The gameplay is very standard and what players will have come to expect from the genre. The greatest strength of the gameplay is found in the boss battles. These fights are varied and feels very rewarding when you conquer them. Furthermore, the game controls very well - after the default settings are changed - and I feel that this is an accomplishment in itself. For those who are beginners of the genre, I would recommend that you play the practice mode, to begin with. This will enable you to familiarize yourself with the gameplay. I’ve always found bullet hell to be on the higher level of difficulties when it comes to genres so having this experience will only serve to make the game more satisfying. A point of criticism that I do have for the game – one that is not too uncommon in the genre – is that the game only comes with five levels. This means that you can complete the game within an hour and much less dependent upon how well skilled you are. Thankfully, however, there is a sixth unlockable bonus level (and the level editor). [h1]Presentation[/h1] The first thing that the player is presented with is that the game is not a full-screen game. In fact, it took up about a quarter of my game screen at 450p windowed. You can change this from within the options window. You can change this to 540p (windowed), 720p (windowed and full screen) and 1080p (windowed and full screen). The game is introduced to the player through an opening cut scene which is skippable by pressing the enter key. Be warned that if you do press the key that it will automatically skip without giving you the opportunity to confirm your decision. I found this to be a slight disappointment as I would have enjoyed sitting through the intro and I did press the key accidentally. A strength of the presentation is found in the sixteen-strong soundtrack. There is enough variety here that my ears weren’t bleeding. I like that there is an explanation of each piece of music. This can be found within the ‘music room’ – simply click music from within the main menu. Graphically, there are more polished and better looking bullet hell games available. It isn’t necessarily a strong point of the game. However, I didn’t find it to be a significant weakness either. This is because I found that the color palette that was utilized kept the eye strain commonly found within the genre to a minimum. The story is presented well before the game begins, before and between each level. It’s a bit on the vanilla side for my liking but that it is present, followable and easy to understand makes for a nice addition to the game. [h1]Steam Features[/h1] Izanami’s Dream Battle includes a level editor. At first glance, the editor looks and feels more complicated than it truly is. However, if you have ever wanted to create your own bullet hell games and levels then it is worth persisting with. Who knows, you may discover the game designer in you. The level editor is available from the game’s main menu. The game also includes fourteen Steam achievements. As some of the achievements are based on completing the game on different difficulty settings and once as each of the characters you must play through the game at least four times to achieve a perfect game. [h1]Conclusion[/h1] The default settings were aggravating and that effects my overall score for the game. However, they can be fixed quite easily. I would argue that this is simply a case of the game not being play tested using the Xbox controller. Although I didn’t use the keyboard to play the game I believe that gamers are now accustomed to using WASD keys to maneuver. I would argue that the arrow keys for shooting, focus, slow down and bombs would be better default settings. Putting my displeasure of these settings to the side I believe that Izanami’s Dream Battle is a solid although an unspectacular attempt at the creation of a bullet hell game. It’s not a game that will stick with me but if you’re a fan of the genre then you’d do worse than adding this one to your collection. This is who I would recommend the game to. The game will satisfy a niche market but I would argue that it won’t turn anyone who isn’t already a fan of the genre into one. [h1]Recommendations[/h1] To make the level editor a more compelling reason to purchase the game I would incorporate Steam Workshop capabilities on the game. It would be fascinating to see what the community can come up with. It could also, naturally, dramatically increase the amount of content featured within the game and subsequently, increase the cost-value proposition into the developer’s favor. This would be much better than the idea of adding people’s levels to the game manually as then it would be up to your community to vote for the quality of the level and cut down on your own work. I would also like to see the game updated with a better default control scheme. [h1]About Studio JAW[/h1] Studio JAW is a multi-purpose company started by DJ JAW (Jo-Anna Wall). It is the blanket business name for her works in software, music, graphic design, and events. Izanami’s Dream Battle marks her first game on Steam. [h1]Introducing Gamephasis[/h1] [url=http://www.gamephasis.com/]Gamephasis[/url] is a new gaming website featuring a talented team of game writers from around the world. Gamephasis features news, reviews, giveaways and much much more. Please visit us and join our [url=http://steamcommunity.com/groups/gamephasis]Steam group.[/url] We're always looking for more talented gamers and writers to join our team.
I can't enjoy this ♥♥♥♥♥♥ touhou clone the main reason why I can't, why I refuse to even try getting through first stage is... the horrible, awful, painful, hell-like soundtrack and sound effects imagine the most painful sound you can. like a metal grinding against metal perhaps? like a saw cutting a saw? that's how every sound effect, with decreasing the volumne on 1 percent per 1 percent basis, sounds like. Like my ears are gonna explode. so I muted the torture. only to discover a bland, boring, unoriginal touhou clone beneth it. The author didn't even try. Not in the backgrounds, nor character sprites, nor bullet pattern section. So why should I?
好像是这个游戏中文区的第一篇评测,那就好好写写吧。 买来玩了几分钟,玩了normal难度的第一只自机,整体给我的感觉还是不错的。一款飞行弹幕射击游戏,和东方很像,都是少女打飞机的游戏。 首先是人设。人设的风格稍微有点丑,Q版二头身,不同人物脸完全一致仅通过发色和服装进行区分,莫名地有点像飞天小魔女。这点和东方系列丰富的人物形象来讲还是有点差距的。 剧情我没有仔细看,不过多评论(过剧情是人偶剧场形式,很萌很可爱) 画面不错,精细度还是挺高的,弹幕也非常唯美,这一点对东方系列精神的继承还是很赞的。 操作手感也很不错,用键盘操作,按shift可以进行精准擦弹,同时显示自机判定点。这点和东方系列是一致的,很赞。 至于难度嘛,呵呵,不是大触不要玩,听听bgm就好了 说说缺点: 1、自机太丑。明明是少女打飞机,自机却是一架很丑很丑的民航客机。。。虽然我没仔细看剧情,不确定是少女亲自打还是少女坐着飞机打。。。但是这个民航客机实在是有点辣眼睛 2、画面背景太复杂。虽然很好看,但是容易让玩家错误判断哪个是背景,哪个是弹幕。 3、没有卡! 总体来讲,如果不讨论是否涉嫌抄袭东方的问题,那么这款游戏是传承东方精神的很好的一部作品,值得推荐。
First off, I personaly don't think that this is a game for newcomers, but it's cheap so why not give it a try. That being said, Inazami's Dream Battle is a well made "bullet hell" game with (from what I seen) 4 playable characters (yeah, not 3 as description says). Those have some variety in shot type and bombs but I din't had time to try them all yet. Story is ok, I believe there is one or more references to Touhou Project. The patterns are quite tight, especially on highest difficulty setting and for some might be undodgable without some basic knowledge from playing other Shmups beffore. Good news for new players, there is abudance of (9) bombs - those clear the field of bullets and deal some dammage to enemies (best used when you are cornered / can't move freely anymore). For more seasoned players, yes you can decrease number of those. The game also introduces quite interesting mechanic of "Focus". So, the Focus works as your item-magnet, pulling all points, power ups, bombs ect, towards you. It also grazes and stops bullets around you - it has some good range but lasts only a moment and needs to regenerate before used again. For those unfamiliar, Grazing stands for flying close to bullets aka "gently touching bullets" for more points. Focus mechanic can be really helpful with some patterns giving you time to fly through the open spots before those close, it is extremarelly usefull but can also damage you. And some people familiar with this genre might ask "Damage? you meant kill you right?" - and the truth is, that this game uses a health bar that can be regenerated by special white pick-ups with cross on them. Aside from that, it appears that Death bombing (using bomb in split second after/ the same moment you are hit in order to save yourselve) does not exist in this game, so be warned. Other thing worth noting is that hidbox is extremly small, and slow movement is (at least for me) really slow. For Boss patterns, as far as I got those seem to be orginal, and I am really glad about it. Last time I tried an indie shmup it had some rip-offs from other shmups that I played before. --- And as a note, sadly my graphic card is fried, and I was playing on my integrated GPU which can handle most games of this genre really well. This unfortunely wasn't the case for this game, I have experienced some frame drops and freezes at some places, but game was still very playable durring the boss fights on highest difficulty. That being said, for me game simply freezes upon beating stage 2. Therefore I will update this review once I get my graphic card replaced, so make sure to check this reviev in month or two.
[h1]とりあえず安易に東方を真似るのはやめたほうがいい[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 2010年代は割とインディーSTGが盛り上がっていて、出来の悪いものから出来のいいものまで種々様々だった。 特に東方シリーズから明らかに影響を受けたものも多く、本作は「真似てみたけどどうしようもないレベルで根本的にゲームがつまらない」という典型例。 すべてがチープでとてもではないが金をとれる出来に届いていない。 「東方がすごかったから自分もSTGを作ってみたい!」という実力の伴わない熱意だけで作ったような品質で到底まともに遊べたものではない。 褒めるところ? …うーん、それを探すのはとてつもない難題だと思う。
いわゆるスペルカードのアレ。 システム面などで頑張っている感はあるが肝心のBGMがお粗末すぎて道中が苦痛。 コンティニューやボムはオプションで増やせるので遊びやすさはある。 BGMの改善を期待したい。
Got this in a bundle, so not really my kind of game. I'd give this game a _really weak_ recomendation simply because gameplay-wsie, it's a working bullet hell. No real major issues. I do find it pretty freaking ugly however.
joy to keyを使っても十字キーが効かない事がまずゲンナリです。 敵の動き、出方が単調。BGMも残念です。ボムがやたら多いw 自分でステージを作れるところはデザエモンぽくて良いかもしれません。 あとクモの敵が出す弾や弾幕の種類の多さはまぁ良かったと思います。 とにかく残念な点が多かったです。
Очередной скролл-шутер, на этот раз со своей историей и множеством режимов. https://youtu.be/B5t9306OYow Не первый раз пишу обзор на скролл-шутер, как всегда и на этот раз и написать то не чего об игре. Стандартный геплей с теми же правилами: лететь вперед и eбaшить все на своем пути. Единственное что хочется сказать так это об преимуществах игры и недостатках. Преимущества: - 5 уровней сложности - красивая графика - история, вы время игры вы прочтете историю - достижения, которые открыть будет очень тяжело - прокачка летательного аппарата во время игры (к нему добавляются дополнительные дроны) - бомба, очищающая весь экран - бонусный уровень Недостатки: - нет пропуска диалога - нет коллекционных карт - нет кампании и последовательного открывания уровней, вы можете сразу зайти в любой доступный уровень Только для любитей скролл-шутеров. Другие мои обзоры: https://steamcommunity.com/groups/sergej110/curation
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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